Volka by Cisco
How to play:
Press to create a circle. Hold to aim. Release to shoot.
Avoid the "dark" green. The red particles kills the circle. Killing circles gives you points.
Thanks for playing!!

| Source code | https://drive.google.com/file/d/1QEndEyrSOU_vStv30IjMbd6rYTxy9htl/view?usp=sharing |
| HTML5 (web) | https://ciscogd.itch.io/volka |
| Original URL | https://ldjam.com/events/ludum-dare/42/volka |
Ratings
| Overall | 139th | 3.756⭐ | 45🧑⚖️ |
| Fun | 106th | 3.739⭐ | 46🧑⚖️ |
| Innovation | 20th | 4.148⭐ | 46🧑⚖️ |
| Theme | 33th | 4.291⭐ | 45🧑⚖️ |
| Graphics | 404th | 3.141⭐ | 48🧑⚖️ |
| Audio | 335th | 2.932⭐ | 46🧑⚖️ |
| Humor | 386th | 2.268⭐ | 30🧑⚖️ |
| Mood | 364th | 2.926⭐ | 36🧑⚖️ |
| Given | 41🗳️ | 0🗨️ |
Good job!
Only fault I could find is a small bug where the big black/red circle stays red after you die when it's red and then retry, but that's just nitpicking. :)
It took me so long to realize that you wheren't supposed to shoot the dark circle indicator top-mid.
Some explanation would've been helpful!
But it all slowly began to make sense when I realized that you could click _while_ the shot was still in the light-green.
(Nitpick: 'Avoid the green'... well, the background is green too!)
'Kill the green' stays on screen even after you miss, and are thus vulnerable again.
Hard as heck, but time to retry is 0 and the base gameplay is fun, so it's one of those 'challenge yourself' things.
There's a certain rythm to it, so it's easier when you play a few rounds in quick succession, rather than wait between them.
Very tight game-design; it's a neat little package which packs a punch.
ETA: Since a few people have put there top scores: after a bunch of tries mine was 60.
@connorthompson The font name is Hunger Games on dafont.
Thank goodness for observing the animated .gif for illustrating the mechanics of the game.
Some optional Suggestions:
- Alternative color schemes..
- This game would be fantastic for local-multiplayer (4-8 or more 1-button players) party game!
Very effective execution on the theme.. (short and tactical) 👌
Really clever idea!
Great job! As a small game there is only so many things to improve, I found the sounds a bit jarring, and there is potential to make "levels" to progress where spots on the map is already block, but its not truly necessary. Great work!
I wish there were more levels or so :) to try out stuff and different places with this mechanics.
Well done !
When you have time, I would be interesting to see if you can make a different difficulties on this game - or give the player customisation abilities like: arrow rotate speed and growth speed etc...
Impressive compo entry :thumbsup: