42_GetOut by elZach
Puzzling adventure about getting of from work, back home to play ld-games.

The tools I used: Unity2018.2, Blender 2.79, Beepbox.co, audacity, gimp 2.10
Ratings
| Overall | 17th | 4.111⭐ | 29🧑⚖️ |
| Fun | 50th | 3.944⭐ | 29🧑⚖️ |
| Innovation | 113th | 3.704⭐ | 29🧑⚖️ |
| Theme | 72th | 4.167⭐ | 29🧑⚖️ |
| Graphics | 21th | 4.241⭐ | 29🧑⚖️ |
| Audio | 1th | 4.259⭐ | 29🧑⚖️ |
| Humor | 4th | 4.346⭐ | 28🧑⚖️ |
| Mood | 14th | 4.037⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 8🗨️ |
Was that a door screeching at the end, or some crazy person screaming? Hilarious!
Just try to visualize it a bit better that you have to perform an input after you reached a door. I just stood there and waited for something to happen.
The silly audio and graphics make a physchedelic/humor atmosphere, liked it !
The only thing is that the texts on your canvas are too blurry and the animation of character doesn't fit very well his movement.
Nice entry overall !
I managed to finish, but if you were going to continue working on this post jam, there are a couple of tweaks I'd suggest to make things 'fairer' and more puzzle-like. Making enemy movements predictable would let you plan a route, and so would making it 'rogue-like' and have them only move when you do. A couple of times their random movement screwed me over, and a couple of times they made their own pit then walked into it, lol.
Also felt *sort of* unfair on the last level changing up the rules on how doors work, but its a compo entry so I can't realistically expect you to make a subtly different door model to function as a fake door
Sound also exceptional. I would play a full version of this.
Game at 26:35 https://www.twitch.tv/videos/296991095##
Well, I guess I'll just get out by the window *opens the window, and goes out. From the second floor.*