The Last Word by adsilcott

[raw]
made by adsilcott for LD 41 (JAM)

The Last Word

by Stellar Door Games

Update: We finally had the time to fix the couple of game-breaking bugs, so the game is now playable on Windows and Mac. We would love to host a WebGL build as well, if we can, but we would love your feedback on the desktop builds in the meantime!

Update 2: Just a small update to fix spelling and a missing background.

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The Last Word combines the chill of galactic strategy with the fast-paced thrill of... reading? That's right, we bring you all, at last, the genre mash-up that action gamers have clamored for: the Real-Time Strategy Visual Novel. (Needless to say, we had a lot of fun with the theme this time around.)

You are ~~Imperial Space Marine~~ Human Legion Captain Fureus Maximus, one of the last embattled warriors doomed to lead the resistance of a planet long ago deemed lost. Your enemy: a swarm of aliens that have overrun the planet, destroyed its civilizations, and claimed its once-famous Spaceport as their insectoid hive.

Take on the role of Fureus as he commands his forces across this alien world from his tactical map, summoning and directing units to their alien targets, and -- if the Fates are smiling upon you this day -- to their victory over the alien swarm, destroying their Spaceport hive once and for all!

TheLastWorld-TacticalMap.jpg

Controls:

RTS Sections: * Click/Right-Click units to select them * Once a unit is selected: click/right-click the map to send them to that location * Once a unit is selected: click/right-click an Alien target to send your unit to chase/engage that unit * Once a unit is selected: click/right-click the Spaceport to send your unit to assault the Spaceport (Be warned, the entrenched swarms there will fight back!) * Click the unit's frame in the left-hand "Active Units" panel to select that unit * Click "Train" for either type of unit, to begin a timer that will create a new unit at your Citadel. (See their stats in the Unit descriptions.)

But do not let the Aliens linger near your capitol -- the Vis Citadel -- or they will destroy you just as effectively!

*Visual Novel Sections: * * Spacebar: Advance to the next line * Option buttons: Click one of the replies (in blue buttons) to choose a dialogue reply * Spacebar: Return to the Tactical Map at the end of a dialogue section

TheLastWord-Osseus.jpg

Parting Thoughts

We had a lot of fun with this theme, and borrowed happily from some of our favorite games and sci-fi/fantasy tropes to bring this to life -- we hope you will find some of the joy we had in designing this world, its monsters, and especially its over-the-top humorless heroes, melodrama, and heavy use of haughty Latin names. (We promise we love the things we parody here, too.)

We will do what we can to get the WebGL working, but in the meantime, we'd love your thoughts from the Win/Mac builds!

Stellar Door Games is:

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  • Melanie Judd: 2D Artwork
  • Greg Lord: Music, Story/Dialogue, Programming
  • Adam Silcott: Programming

We love all feedback! Please let us know what you think!

Ratings

Overall 151th 3.929⭐ 23🧑‍⚖️
Fun 660th 3.238⭐ 23🧑‍⚖️
Innovation 448th 3.523⭐ 24🧑‍⚖️
Theme 305th 3.932⭐ 24🧑‍⚖️
Graphics 5th 4.682⭐ 24🧑‍⚖️
Audio 284th 3.55⭐ 22🧑‍⚖️
Humor 900th 2.281⭐ 18🧑‍⚖️
Mood 118th 3.925⭐ 22🧑‍⚖️
Given 22🗳️ 20🗨️

Feedback

Raiyumi
26. Apr 2018 · 05:30 UTC
Really love the stunning graphics and storyline here.

As for gripes, it felt a little confusing where to attack the enemy base since it wasn't marked, so I spent awhile just putting them in the space area until I realized some 'locked on' the base, also it was abit too easy just spamming units.

Anyways, amazing work here! :)
Space_man
26. Apr 2018 · 05:35 UTC
Cool game, I really liked the art and enjoyed the story. The transitions from the RTS section to the visual novel parts did feel a bit abrupt, especially at first when it seemed several were triggered in quick succession. It also would have been fun to have a few more choices in the visual novel sections with noticeable effects on the RTS.

Overall though, great job!
Aumbra
26. Apr 2018 · 05:43 UTC
I loved this. The art was fantastic, the writing was great and I thought the mix of themes worked really well. It was a bit hard to control the army and the area that you need to click to progress the text is a bit small/misleading but those are really small issues in such a well done jam game. Really cool!
MaxKlimenok
26. Apr 2018 · 06:26 UTC
Congratulations guys!

You all did well: great art, great narrative and no major bugs has been spotted (hello to coder ;-) ).

Some critics:
Genre switching breaks the gaming user experience. When I'm playing strategy mode and having tense action in progress, suddenly game triggers switch to narrative mode... When i'm reading narrative and my imagination (with the help of your great artwork) dissolves me in battle scenes of alien invaders fighting space marines on some distant planet, the strategy mode roughly grabs me out of my dreams and throws back to the hell of the battle.
As a suggestion (it might be nice to have a "split screen") with both modes running a the same time. On one side i'm commanding the troops and on the other side i'm receiving "battle reports" with all that visual beauty... or having switching to narrative and back only between battles (i.e. levels)...

One minor bug has been spotted: when you have to many troops built the icons overflow the green bounding box to the left.

Also (while it is strategy) it would be nice to have some limited resources to constrain the player to add challenge and diversity to gameplay (Say random resources spawning on the map to be collected by both sides... you name it.). As of now - time to produce the unit is the only limit in building up players army and it it pretty easy to build up huge army and swipe the aliens if you don't forget to purchase new units as soon as "construction" finishes.

Instead of conclusion:
I had a lot of fun playing your game! Great job!
JLV
26. Apr 2018 · 15:07 UTC
Great mashup between visual novel and strategy ! The artwork is absolutely outstanding, and I didn't expect to be blessed by adaptative music while playing a jam entry. Definitely one of the best LD games I've played from an aesthetic standpoint. The narrative is also strong, each description being carefully written and impactful (I found myself sending troops in other regions just to enjoy the art and the lore !).

Gameplay wise, the loop is well rounded, and the rts part is functional. The game is well balanced, although the impossibility to select several units at once sometimes was a little overwhelming. The lack of resources also made the win unavoidable at some point, but that certainly ensures that player can enjoy more of your amazing artwork. Great work !
Flatterp
26. Apr 2018 · 15:19 UTC
Really neatidea, and a good execution too. Initially it did feel like a lot of reading. Some voice over for some of the dialogue would be very welcome. Art looks amazing, and I love the look of the map. A bit of a tutorial at the beginning would be nice to. Overall really cool though!
PixelUltimate
26. Apr 2018 · 15:21 UTC
Good entry, with great art and narrative. However, like said above, jumping between the visual novel and war aspects kind of ruins the immersion. It is still a fun game though and I appreciate the fact that you made more than 1 type of troops a lot. Congrats on the game!

It'd be great if you could check out our game! https://ldjam.com/events/ludum-dare/41/rattys-stew-an-immersive-cooking-simulation
fidrik
26. Apr 2018 · 19:16 UTC
Its a cool idea, the art and music are great. I was annoying that it kept pulling me out of the game, I wasn't sure when I should be looking at the map or the story slides. Nice job though

Would appreciate if you gave mine a go! https://ldjam.com/events/ludum-dare/41/left-for-bait
Marcenat
26. Apr 2018 · 19:59 UTC
The visuals are stunning, and the story well written.
The music gets repetitive after a couple of minute, however it sets the mood.
The strategy part could be more diverse, with resources has suggested above, or with the possibility to put your unit in defense mode for instance.
smatcher
26. Apr 2018 · 22:25 UTC
Awesome illustrations and graphics in general, I love the mood.
There is a lot of potential, you could make a really cool game, if you extended the RTS gameplay. However, being pulled constantly from the RTS part by the visual novel is a bit annoying and probably could have been done in a less intrusive way.
The visual novel part is really good and adds a lot to the immersion but I think it should run more smoothly, not having to press space for every line of text.

Finally there is a bug with funky aspect ratios, the background art keeps switching between stretched and bordered depending on which mode the game is in.
Rodrigo Denúbila
27. Apr 2018 · 01:52 UTC
The graphics are amazing! It's a interesting take on the theme, very polished and well done. Good job!

Please, take a look at mine: https://ldjam.com/events/ludum-dare/41/confessional
Raoul
27. Apr 2018 · 07:04 UTC
Excellent work! With each new project you do them really differently and you do them well. Your games are overall very nice.
It's always a pleasure to play your games ;-)
Nice job!

Please rate our game : https://ldjam.com/events/ludum-dare/41/hellfest-simulator