Blueberry Adventure by aaron horrar

You're a blueberry! Go on an adventure but don't get too full of juice or you might have trouble along the way. Watch out for the ever rising water levels!
WASD + Space to jump.
R - Restart Level
Esc - Main menu
Use the juicer to go back to original size.
There are 4 levels for this submission.
Tools Used: Unreal Engine 4 C++ Maya Substance Painter
Connect with Drew F. (Artist)
https://twitter.com/drewflet
https://www.artstation.com/drewflet

| Windows | https://cpt-suicide.itch.io/blueberry-escape |
| Original URL | https://ldjam.com/events/ludum-dare/42/blueberry-adventure |
Ratings
| Overall | 175th | 3.816⭐ | 21🧑⚖️ |
| Fun | 35th | 4.053⭐ | 21🧑⚖️ |
| Innovation | 400th | 3.368⭐ | 21🧑⚖️ |
| Theme | 657th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 177th | 4.105⭐ | 21🧑⚖️ |
| Audio | 528th | 3⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 15🗨️ |
Very enjoyable game, though it can feel a bit punishing because as you get bigger you get slower, increasing the likelihood of getting shot further.
Although I'd like to suggest some improvements about the level design (I know it's a game jam and we don't have enough time to do everything we want, this is not a negative critique!)
I found it frustrating that it's so esay to die by a few pixels in some areas. You could either add some checkpoints to make the level less frustrating and repetitive or add some backup platforms below critical areas to help the player get back and try again. I would have found it less frustrating to die because of the water level after a few tries than just falling to my death in the water and hit R to retry.
I also experienced some lag in the last level that cost me a few deaths, maybe too much turrets and mines projectiles in a single scene?
This is still a good game and I absolutely encourage you to keep working! :D