The Path to Vegetarianism by PhillSerrazina
"The Path to Vegetarianism" is a game that illustrates the struggle of transitioning from eating meat to becoming a vegetarian.
Combining several aspects of platformer games, this game provides a challenging yet quick experience.
Controls:
Move: A, S
Jump: W
Exit: Escape





Software Used
- Game Engine: Unity
- Music: Bosca Ceol
- Art: GIMP
| Source Code | https://github.com/phillserrazina/LudumDare43 |
| Windows | https://phillserrazina.itch.io/vegetarianism |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-path-to-vegetarianism |
Ratings
| Overall | 377th | 3.031⭐ | 34🧑⚖️ |
| Fun | 352th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 456th | 2.469⭐ | 34🧑⚖️ |
| Theme | 325th | 3.219⭐ | 34🧑⚖️ |
| Graphics | 359th | 2.891⭐ | 34🧑⚖️ |
| Audio | 311th | 2.758⭐ | 33🧑⚖️ |
| Humor | 84th | 3.448⭐ | 31🧑⚖️ |
| Mood | 215th | 3.217⭐ | 32🧑⚖️ |
| Given | 42🗳️ | 10🗨️ |
You sir are a liar, you've mislead to believe there was a safe path... I feel betrayed...
Also it would appear you have spent lots of pennys on constructing your ground visuals, perhaps some of them should have gone into sound effects....
Overall fun, once i got over some wee things.... Good Job!
@cute-dog-irl Yeah, I was going for a rage game so this game is definitely for the crazy individuals that play stuff like Cat Mario (Bless them and their patience)
@plagueofminds Thank you! That's super nice to read! Glad you liked it!
@slashee-the-cow I used BoscaCeol! Thank you for reminding me to put that in the game's description. I was going for frustrating so that is kind of a compliment to me, ahah. Personally, I don't really enjoying rage games, but I must say that they're an easy go-to when you're under pressure to make them!
@acuriosity Wow, I actually don't know how to feel about this comment, ahah! Thank you, I think! And yes, I do admit I slacked on the SFX, I was so invested on making the music that I completely forgot about the rest of the sounds. But oh well, that's the importance of TODO lists and the consequences to not making them, better luck next time! Thank you for your patience and comment! :)
@hempuli Thank you! Ah yes, the platforming balance took me a bit to figure out (Perfectly aware that it is not perfect!). Nonetheless, I'm glad you enjoyed it and that you were able to beat it!
Other than that it's not that bad, the narrative is quite good - and the idea is neat.
But it is nice that you managed to make a full game with multiple stages and an interesting concept for the compo, well done!
At the level where the meat first appears (level 2?), there was a very jarring camera snapping motion when I jump onto the platform with the meat. The camera would snap upward. This was very distracting and confused me for a bit as it also caused the game to restart, which I realised was because I had eaten the meat, when I am not supposed to.
The text in the game is interesting. I am always looking forward to read the text that appears and the levels even reveal some story. I like the level's twists and surprises, even if they cause me to restart with frustration. For the longer levels, I would prefer if there were checkpoints. It starts to lose the fun when I can lose unreasonably by something I am never able to predict or foresee and can be deemed as unfair by the player so you may want to minimize that frustration with checkpoint intervals. Having checkpoints also makes the game be more forgiving to player and open to more casual players, unless you intend this game to be aimed at hardcore players only.
The controls need improvement. They feel very clunky and the character feels too floaty, without any weight. I would also appreciate if holding the jump key actually made me continuously jump, without having to release the key and tap it again to perform another jump. There are also instances when I am on the ground, but I cannot jump. This usually occurs when my character is standing near the edge of a platform. I'm not far enough to fall off, but I am somewhat considered by the game to be floating and therefore cannot jump. It caused this level below in particular to be very rage-inducing as I simply could not time my jumps properly and therefore did not bother continuing.

Nevertheless, this is a cool idea and I hope somebody makes a video about this game so I can see what happens after this level. I love the music too. Good job on the game :)
I especially liked the "choose a different path" level. Although it was a little frustrating, the solution makes sense and fits the theme well.
As others have said, the controls/hitboxes could be improved, but all in all a fantastic effort for 48 hours!
The jumping and avoiding was done pretty well, but my patience is not that great - so trying again for 10 times is a bit too much for me. (I also am not that great at it)
Fun mood and good controls!