Icy Golems by jeroenpx
Control Golems as they discover the world. Some sacrifices are needed to get to the end.
| Source Code | https://github.com/jeroenpx/LDJAM43 |
| HTML5 (web) | https://jeroenpx.itch.io/icy-golems |
| Original URL | https://ldjam.com/events/ludum-dare/43/icy-golems |
Ratings
| Overall | 22th | 4.113⭐ | 33🧑⚖️ |
| Fun | 40th | 3.952⭐ | 33🧑⚖️ |
| Innovation | 72th | 3.71⭐ | 33🧑⚖️ |
| Theme | 96th | 3.984⭐ | 33🧑⚖️ |
| Graphics | 14th | 4.419⭐ | 33🧑⚖️ |
| Humor | 204th | 2.907⭐ | 29🧑⚖️ |
| Mood | 90th | 3.655⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
I didn't expect anything less :clap: :muscle_tone4: :thumbsup:
You would've gotten bonus points for lemmings-like spectacular deaths and failings. But I guess that kind of polish is just too much for 48 hours.
@bart-huylebroeck Spectacular failings would have been fun indeed. :) I will keep that in mind.
@xesenix Yeah, I ran out of time... :) My idea was to show 1 to 3 stars at the end of each level depending on how many reached the end. 3 stars would mean everyone that could got to the end. Maybe I can still add that at some point...
I really racked my brain to find something to criticize and I couldn't find anything other than the lack of sound, which is understandable given the time constraints and the work you obviously put into the existing game elements.
5/5
@arkiruthis @stevenjmiller I have some interesting ideas for levels still so I might just do that...
@stevenjmiller @piczkabobra Some good feedback, thanks.
@momo Thanks
@jharler You are not the only one who thought there is a limitation on the exits, I have heard that before. I'll see if I can do something about that... :thinking:
@jupiter-hadley Yes, the first levels are a bit slow. I did not realize how slow until I watched the recording. :sweat_smile: The speed gets better near the end I think, till at some moment it goes almost too fast (as @piczkabobra noticed :smile:). But yes, I think I will follow @stevenjmiller his proposal and add a speed up button in a future version of the game. The more I think about it, the more I think that is a good idea.
When I was working on the wavy grid I was quite conflicted about it since it took more time than I expected, I was more than 24 hours in and the golems were not even moving yet. Aaaaah! I thought, what am I doing spending time on this?!?
Unrelated, but when thinking about it, I just realized I made a level during the compo and forgot to include it. :frowning:

"Star score" was on the list but it did not make it in time... I didn't think of using ice cubes for it though, that could be cool. :smiley:
Music and sound would have been really nice but I don't really have any experience with making music. It will take me some time learning that.
Having to be a bit fast was indeed part of the idea. I thought it would be fun to make it a puzzle game with a bit of action. :smile:

I think of them looked like there was multiple solutions, but one looked undoable from the beggining (actually the level from the gif above)
I liked the small animated details and use of multiple point lights. The tilt shift effect is a bit strong for my taste, but hey, gotta make use of the post-processing stack :)
Thanks also for sharing the making-of guide, I found it very interesting!
The game is fun, and have a good and simple mechanic.
I just think maybe, would be good if you could see every turn point on the screen, because the player already has his attention on golens, and have to grab the screen to move.. i don`t know...