Falling Town by Centauri
This game is about building your own town, and preventing it from getting destroyed.
Your town is located on a island in the middle of the ocean, it's up to you to build it, and making sure it doesn't get destroyed. Each night a comet strike and destroy some of your island's tiles. The game is a little bit luck based, but there are some interresting features that will make or break your town. There is 8 different buildings with different mechanics. Your objective is to survive as many days as possible. If your townhall gets destroyed you lose, or if your power goes below 0 you lose.
How many days can your town survive?
This game was made in 72 hours by: Lausemand, Procezz, Ubber
Tools used: Unity3D, Visual Studio, Paint.net, Bosca Ceoil, Blender
Leaderboard(Days survived):
1: @keyurrana (Over 162 days) 2: @cbdevilla (Over 89 days) 3: @mikixen (39 days)
Post your days survived and a picture for evidence to come on leaderboard :smiley:
Screenshots




Thank you
If you have any questions, leave a comment!
| Other (web) | https://aveuse.wixsite.com/home |
| Windows | https://goo.gl/7dQ7Rz |
| macOS | https://goo.gl/8xrUJD |
| HTML5 (web) | https://heavy-fuel-studios.itch.io/ft |
| Original URL | https://ldjam.com/events/ludum-dare/42/falling-town |
Ratings
| Overall | 436th | 3.538⭐ | 28🧑⚖️ |
| Fun | 573th | 3.25⭐ | 28🧑⚖️ |
| Innovation | 335th | 3.442⭐ | 28🧑⚖️ |
| Theme | 167th | 4⭐ | 28🧑⚖️ |
| Audio | 651th | 2.739⭐ | 25🧑⚖️ |
| Mood | 689th | 3.026⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 9🗨️ |
@wujood ok but i hoped you managed to get a little out of it :)
Anyway, I loved the game. It's pretty cute and makes you really want to build the whole city. Also love the chancegame when the comet comes around. Some feedback: it seems that some of the money values are a bit off, for example when I had 30$ and I bought something that was 30$ I would still be left with 5$ in my pocket. This happened with multiple building types, actually. Furthermore, I would love to have a function to also rotate the view around my city (for inspiration, maybe look at my LD40 game, untouched). But I get it if you don't want to work on this anymore, you did very well and you can be proud!
Good job and thank you for making it :D
We dont think we will work further on it but who knows? But we realy apreciate your feedback, THANKS! :D


Thank you for making this game! Love the art and catchy music :)
Thanks man! :smiley:
However, it seems like the meteors are bouncing off of antennas rather than destroying them on impact. I'm assuming that's not intended behavior? In fact, side effect of my spamming them as soon as I can afford to...

...this tends to happen. The meteor just tumbles over the top of an antenna, gets wedged between a pair of them, and sits there forever.
It's kind of funny that for a split second you see the meteors bounce off of the ground xD
I'd also like it more if the camera angle was more of a bird's eye view, right now it's a little hard to build things on squares that are covered by another building.
Saw a few collision issues here and there, nothing major.
However, after a few days I figured I was doing well on power and money and was just clicking the 'Next Day' button endlessly. Maybe you can have multiple asteroids at a time during later parts of the game falling instead of just one.
Also, I thought the nuclear power plant generates too much power. I had one power plant which was generating enough power for the remaining buildings.

Overall, a very enjoyable game. Would love to know if you guys are continuing on making this game or a sequel.
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A couple of issues that could be improved:
- the comet is sometimes colliding with buildings and instead of destroying a tile it just rolls around for a while. After that is sometimes just disappears and sometimes it destroys the tiles during the next day.
- a few times I thought there might be something wrong with mouse interaction, but later on it turned out that I was actually trying to click a tile through the semi-transparent background behind the UI elements. I guess it could be a little bit more visible.
- it could use a way to skip / speed up the night phase. In the later days, when the game is basically just pressing the "next day" button, it really feels like it's taking forever. :)
- it's very easy to build up all the available terrain, and after a few days all that's left of the gameplay is pressing the "next" button and waiting to see how long the city lasts. Maybe you could add a way to replace buildings (or remove buildings so you can build on the freed space). I guess the removal should cost some resources to not make the game too easy).
- the camera sometimes makes it difficult to build new buildings. is there a way to rotate the camera? I've tried dragging the mouse, but it doesn't do anything for me.
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