Free-Bug by egos

It's the season of bugs! In the breeding of bugs To win you have to keep the biggest bugs, sacrifice the smallest and slowest bugs to grow up other bugs. Which strategy will you choose ? You have 1 minute
SCORE = the size of the biggest bugs at the end of the timer
TIPS : - bugs target food and grow when they eat food - Wait to see whos is the biggest and sacrifice the smallest
- the target food is random and bug only eat the targeting food !!
- every time a bug eat food he gain speed and size
COMMAND : - left click to sacrifice bugs - refresh browser to restart
this game was made with my first without a game editor I had a lot of fun to run this bidulle and test it I hope you have so much - CODE : JS phaser - SPRITE : GIMP - no music and no tuto ....
MY BEST SCORE : 39
UPDATE : add a line for help player to understood the bug movement
| HTML5 (web) | https://egos.itch.io/free-bug |
| Source code | https://github.com/egosdoud/LD43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/free-bug |
Ratings
| Overall | 388th | 3⭐ | 31🧑⚖️ |
| Fun | 346th | 2.983⭐ | 32🧑⚖️ |
| Innovation | 158th | 3.417⭐ | 32🧑⚖️ |
| Theme | 186th | 3.65⭐ | 32🧑⚖️ |
| Graphics | 465th | 2.333⭐ | 32🧑⚖️ |
| Humor | 360th | 2.161⭐ | 30🧑⚖️ |
| Mood | 421th | 2.554⭐ | 30🧑⚖️ |
| Given | 32🗳️ | 28🗨️ |
The game itself is actually interesting strategy-wise.
First, I though that the optimal strategy is to just kill all but one bug in the start. Then, I had one bug which just didn't grow fast enough. Because by killing, you don't just preserve more food for other bugs, but also lower the amount of potential bugs that get lucky and eat a lot of food at once.
Another aspect is that if you have more bugs, theoretically the average time to get food is lower, since if a bug goes to a food far away, it is likely to get eaten by a different bug and the first bug perhaps finds food which is closer. Also, you can keep the bugs you know will not win just to strategically clear some areas of the board.
I got score of 36 and think I found a strategy that could be good. In theory. All the strategic decisions sadly get vastly overpowered by the random factor, but here it is.
At the start of the game, select one of 4 quarters of the board, the one with most food and least ants in it ideally. Kill all the ants that are not potential winnters going into the segment. Once there are 2 or 3 ants left, hope for the best. They are more likely to select food from the area you protected, saving them distance they need to cover.
It would make the game more strategic and less random if you highlighted the foods that some bug is going to.
I think also having some heuristics for which food item a bug targets would help for strategy formation.
The strategy of killing them all seems to work sometimes
but I find it much more useful to keep some big creatures like you
congratulations for the idea of the corners
thanks @kamekai just for better understanding i added a link between the food and the bug
In fact I wanted to add a lot of selectivity feature and more ^ ^, but I took the opportunity to discover the JS also
But with this kind of encouragement it will motivate me to continue thank you
@arkiruthis eat the nearest, yes it's part of the things I wanted to settle on late
some bug go fast but far and other slower close
Thank you for these ideas
Definitely deserves to be explored more, by adding babies for example, or making more, harder levels.
Well done!
- One of the most original ideas
- One of the few games that forces players to think
- What is the optimal strategy?
Could be better
- Add some sound?
- It's hard to tell what food the bug is aiming for before hovering. Maybe bugs should just be greedy and eat the closest food?
- Maybe you can sacrifice bugs to be eaten by other bugs?
I realize that not to use a game editor for a ld is a problem to add the minimum feature
@kambing : thanks for this advice i try to had it for the post mortem
Never though i was going to play a game about breeding bugs, that is definitely an original idea. Though it lacks polishing on graphics, some more intrincated mechanics and audio, its simplistic view and straightfoward gameplay makes it a pleasant experience.
Good job.
This game is definitely a prime example for this theme. Thank you for this experience.
The other aspects have already been mentioned by the others, so I won't repeat them here. The only concern I had with this game is, that at the end, my browser (Firefox) stoped responding completely. Probably some optimization missing. Still good enough for a COMPO Entry.
Well done.
i actually work on a post mortem with a cool evolve bugs system