Altitude Sickness by Antti Tiihonen

Altitude Sickness is a mountain climbing game where you use the frozen bodies of your previously perished climbers to reach the peak.
https://www.youtube.com/watch?v=VBXl3DO4KeY

Tools used: - Unity 3D - Photoshop - Ableton Live, xfer Serum VST and remixed samples - Open Sans Condensed font by Steve Matteson (licensed under Apache License 2.0)
| HTML5 (web) | https://peeba.itch.io/altitude-sickness |
| Windows | https://peeba.itch.io/altitude-sickness |
| Source code | https://peeba.itch.io/altitude-sickness |
| Original URL | https://ldjam.com/events/ludum-dare/43/altitude-sickness |
Ratings
| Overall | 20th | 4.12⭐ | 56🧑⚖️ |
| Fun | 38th | 3.963⭐ | 56🧑⚖️ |
| Innovation | 15th | 4.075⭐ | 55🧑⚖️ |
| Theme | 16th | 4.278⭐ | 56🧑⚖️ |
| Graphics | 90th | 3.868⭐ | 55🧑⚖️ |
| Audio | 40th | 3.85⭐ | 52🧑⚖️ |
| Humor | 63th | 3.552⭐ | 50🧑⚖️ |
| Mood | 21th | 4.115⭐ | 54🧑⚖️ |
| Given | 34🗳️ | 28🗨️ |
@fnissalot yeah. In addition to the basic clumsiness it can be easy to make the physics go a bit poltergeist-y at times. :laughing:
I was super motivated this time and worked hard once I got the core mechanics at least somewhat functional. :fist:
@cqcumbers Spot on. If I had an extra day, I'd probably spend it mostly on more interesting levels.
@artbohr Agreed. The idea there was that you'd have to do strong enough structures that they last for more than a quick scramble through but it ends up being pretty frustrating on the bigger levels.
I scatter a bunch of "marker" points into the level and on the climbers any time they are frozen. The feet search for the closest marker (with a cooldown so that they don't stutter between targets too rapidly on ambiguous situations) and are attracted towards it . The actual movement of the character however happens by pulling the character by its head. The legs just try to keep up with the movement of the rest of the body and that's how the "walking" and climbing happens. :smile:
In the beginning I tried to carefully place the climbers but my pyramids still collapsed after a while so in the later levels I just ran to the top and hit freeze. Not sure which one was more efficient. I managed to finish the final level sacrificing about 150 climbers in total. \o/ I would have liked a win screen showing the total score to increase replayability.
A great game with lovely visuals and sounds. I enjoyed this very much. Well done!
I had to sacrifice more than a hundred climbers, alas!
:thumbsup: Either I need to turn up the heat, or you are very good at conveying a feeling. The wind sound, cool colors, and frozen bodies... good work.
:point_right: The game has a really cool and unique take on the stacking people games (I'm particularly interested in how they "decayed" over time in this). It strongly reminds me of "We The Giants."
https://www.youtube.com/watch?v=wSG2iYU8vIc
:star:Overall excellent job, I really enjoyed playing this!
@randomphantom Ah, that's just where my time ran out (or where my laziness got the best of me). The game just loops back to the first level instead of having a proper ending. So yeah, you beat the game! :sweat_smile:
@wiredoverload, @hitchh1k3r Ooohh, I hadn't thought that you could complete the levels like that with the frozen-body-tornado physics bug. :laughing: Makes sense since I don't think I check if the person touching the flag is frozen or not.
and i laughed
and I found your concept very interesting.
Nice idea with a real replay value.
There are many games where you use your previous bodies to reach new places, but this one is different because all the physics over the place. :stuck_out_tongue_winking_eye:
I can't do physics in 48 hours, so this is impressive enough!
https://imgur.com/qYExzsH (can't link large images, so i used imgur instead)