Busy Streets by Harker

Idea
There is no space, at least after the city grows a bit and you have more than three carriages to manage. In Busy Streets, it’s your job to supply a city with the resources it needs to grow. Build and manage production lines for boards and bread.
Our idea was to create a small world with an increasing number of carts and other elements that block paths. The player has to use the input and output locations of the buildings clever to prevent deadlocks and find Collision free Paths. Sadly, the feature to tweak paths manually was not done in time.
For our art style we tried to recreate the look older board games, mainly the Settlers of Catan, and we are rather pleased with the outcome, given we are both no artists.
With this being our first, respectively second entry to a game jam, timing and picking the right scoop for our game was a bit of a struggle. The first playable build was done mere seconds before the time ran out. We still had a lot of fun (the kind that feels more like panic) and learned one thing or the other as well.
Control
Click on empty Fields to create Buildings. You can only Build on Meadows and every Building will cost Gold.
The two needed Production Lines are:
- Logger(Wood) -> Sawmill(Planks) -> City
- Farm(Grain) -> Mill(Flour) -> Bakery(Bread) -> City
Build
After a Building is created you can click on it to set its IO-Locations.

Every Item will Block the Path, so it is important to find smart Locations for Input(Green) and Output(Red).
Transport
The only Way to get Wares from A to B is the Carriage.

Manual
Simply select one of your Carriages and right-Click on a Building. An Empty Carriage will drive to the Output-Location and Pick up the Wares or wait for Wares to Pick up. A Full Carriage will try to Deliver its Wares to the Building(Input).
Automatic
If you select a Carriage and hold Shift (or "X" if your Browser dislikes shift-Left-click) your Carriage will automatically create a Route.

Deselecting and Reselecting (Sorry) the Carriage will create an Overlay that shows the Stops on this Route.
Every Click will be a Single Action! So, if you want to create an Automated Plank Production Line you have to Klick:
1 x The Logger (to collect wood)
2 x The Sawmill (to deliver the wood and collect the planks)
1 x The City (to deliver the planks)
Remember that a Carriage is NOT able to move trough other Carriages or Wares on the Road!
City
For every delivery with needed Goods (Planks and Bread) the Happiness of the City will grow. If it reaches a Threshold (100% the first Time) it will grow and curse you with more Carriages to Manage.
Have Fun!
Play
Social Media
Used Tools
- Unity 2018.2.2f1
- Visual Studio
- Blender
- Photoshop CC 2018
- GitKraken
| HTML5 (web) | http://ldjam42.kiroth.de/ |
| Source code | https://github.com/Nerwerder/LudumDare42Try |
| Windows | http://ldjam42.kiroth.de/Windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/busy-streets |
Ratings
| Overall | 1146th | 2.778⭐ | 20🧑⚖️ |
| Fun | 1225th | 2.361⭐ | 20🧑⚖️ |
| Innovation | 856th | 2.917⭐ | 20🧑⚖️ |
| Theme | 869th | 3.139⭐ | 20🧑⚖️ |
| Graphics | 655th | 3.361⭐ | 20🧑⚖️ |
| Audio | 748th | 2.306⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 0🗨️ |
@nehal you can reset the camerarotation by pressing r
However, I think that this game could be really cool, with a few more features, so keep me updated if you do a later version!
Also check out our game, we also made a city builder, where you run out of space :D