Don't Fall In Love by chaotikza
You are a zombie who's heart already belongs to another - so you must resist falling in love with the endless procession of cute furry animals being sent your way by the wicked witch.
I was only able to jam for part of the weekend, so I am opting out of sound and graphics - I used Kenney assets instead of making everything myself.
Controls: * Movement: Numpad / HJKLYUBN * Attack: Bump into enemies
Updates:
v1.1 - 2018/08/13 @ 22:53 UTC
- Added HJKL movement scheme.
- Fixed a bug where the player could start with 2 player characters if they play a second game from the game over screen.
| HTML5 (web) | https://chaotik.itch.io/dont-fall-in-love |
| Windows | https://chaotik.itch.io/dont-fall-in-love |
| Original URL | https://ldjam.com/events/ludum-dare/42/dont-fall-in-love |
Ratings
| Given | 6🗳️ | 10🗨️ |
I think there were some points where the enemies hit me and it didn't do any damage to me. And also the gameplay with the damage didn't really work well I think, as you just respawn in the middle, where you actually want to be.
There is indeed no win condition - it's just survive for as long as you can - falling in love was intentionally made an inevitability.
I know of the bug with enemies not doing damage, but haven't figured out exactly why it's happening yet - using the physics system for collision detection in something that's more like a board game was probably the fundamental mistake.
I agree that the respawn in the middle is a bit weird, I wanted to add some cooldown abilities like a flying kick and a roundhouse kick to give the player some mobility and crowd control, but ran out of time to build the necessary UI for it, so I settled on the simpler health mechanic instead. In it's current state the game could've worked for **Death Is Useful** as well.

**fixed**
@alex-lutay Sorry about that - I think I screwed up somehow while uploading the new version. I just rebuilt and re-uploaded and the controls are working now.
There is definitely place for improvement, but it's a cool fresh idea of combining a tower defence with a turn-based rogue-like mechanics. Loved it!
The Windows version can go down do 1280x720 resolution - if that's not low enough let me know and I'll upload a build that includes 4:3 aspect ratios, which can go all the way down to 640x480.