Cave torch and black screen for ludum dare 39 by mat1er
A game where you're in a cave, with a torch, and the screen is mostly black. Controls are basically the right and left arrow to move, Z to jump, C to turn on or off the torch, and X to change it's batteries. There's not a lot of power in these batteries though, and you're low of them.
There's ennemies!
There's multiple levels!

So here's some anticipated question/answer:
Q: Why are movement so weird? Why can't I change direction while jumping?
A: Because the game is design like that, in order to make you feel uncomfortable.
Q: Why is the battery running low so fast?
A: Because of the theme of the Ludum Dare. And because without that, collecting battery would feel useless.
Q: How can I low kick in the face of an ennemy?
A: You can't. You only can interact with them via the flashlight, or by dying.
Q: How long is the game?
A: 2 minutes straightforward, but...
Q: That game is freaking hard!
A: Up to 15 minutes when you're discovering it.
Ratings
| Overall | 524th | 2.947⭐ | 21🧑⚖️ |
| Fun | 610th | 2.421⭐ | 21🧑⚖️ |
| Innovation | 300th | 3.158⭐ | 21🧑⚖️ |
| Theme | 116th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 371th | 3.105⭐ | 21🧑⚖️ |
| Audio | 262th | 3⭐ | 21🧑⚖️ |
| Humor | 459th | 1.8⭐ | 17🧑⚖️ |
| Mood | 167th | 3.368⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 5🗨️ |
While I can understand and respect sticking to your guns about not moving while in the air, it'd be nice if there was one or two extra frames after the jump before cutting off movement. I often would be stuck between 2 objects and unable to get out because any time I'd move then jump I'd either not get the movement before the jump or move too far into an object before the jump. There's a distinct difference between designing your controls to make the player uncomfortable and frustrating the player with bad controls.
Besides that, definitely a more challenging platformer that did a good job of conveying the intended mood. The eyes coming at you, finding ghosts nearby you when you leave your light off, and many other obstacles made me always want to keep a very healthy supply of batteries while trying to move through the level as quick as possible.
The art was all consistent with itself, the music was well timed with the remaining charge of your flashlight, and the enemies showed up just frequently enough to make the player always try to get further into the levels quicker.
Overall pretty good, 3-4 stars for most every category.
I'll echo in with the above though, it's quite difficult to figure out what you're doing first time round :P
All things aside though, great entry!
In my point of view I think that making the player visible would be better.
Music/sound is so good in general, I enjoyed it!
I couldn't jump to any side when I was next to a collision terrain :(
Anyway, for a compo, well done!