JellyWay by auxC

[raw]
made by auxC for LD 43 (JAM)

This game is a puzzle-platformer in which you explore the forest, find all the stars and hardly ever throw your jelly companions into lava. Have fun!

whatsthis.png

Magical jelly cubes are delightful little creatures. Colorful and bright, they would be perfect, except they don't have legs. Luckily they have a friend in Purple, who carries them around on its head.

Although Purple likes to visit the scary, old forest to collect shiny objects, its jelly passengers are not afraid. Their friend would never put them in danger after all.

kjump.png

spikes.png

Ratings

Overall 37th 4.16⭐ 27🧑‍⚖️
Fun 54th 4⭐ 27🧑‍⚖️
Innovation 55th 3.96⭐ 27🧑‍⚖️
Theme 27th 4.4⭐ 27🧑‍⚖️
Graphics 127th 4.26⭐ 27🧑‍⚖️
Humor 190th 3.563⭐ 26🧑‍⚖️
Mood 128th 3.896⭐ 26🧑‍⚖️
Given 37🗳️ 6🗨️

Feedback

GoldRanger
04. Dec 2018 · 03:27 UTC
Nicely done! The art is cute and the interaction between player and other jelly is great,
The changing of face and sound when I put them on the stinger make me feel a little bit guilty
but yeah, sacrifice must be made :smiling_imp:
kambing
04. Dec 2018 · 07:10 UTC
Highly polished product! The sacrifice mechanic is really on point and on theme!

Though I did manage to find a cheat? If you stack 2 jellys on the ground and jump on top of the second one, with great timing you can grab the bottom jelly and cause the whole thing to fly up and up!
Pixel Greg
04. Dec 2018 · 08:37 UTC
Very well done!

Only think I would want is to be clear how I should solve the levels, because sometimes I thought I was cheating but maybe that was the intended way?

Great work overall guys!
Raveroth
06. Dec 2018 · 00:11 UTC
Nice game!
angelnm
06. Dec 2018 · 00:28 UTC
Very cool platformer! The idea of be able of stack jumps is pretty interesting!
Danilo Freire
06. Dec 2018 · 02:32 UTC
Hey guys, congrats for the game! One of the bests i played so far of the ludum43. Really love the stack mechanics.
wheatleyscience
06. Dec 2018 · 02:35 UTC
good idea and good implementation. art and gameplay is very well. good job :)
DBONGames
06. Dec 2018 · 02:43 UTC
Awesome little game, that was challenging at times. It was sad seeing the little jelly's go! haha.
flukeshot
06. Dec 2018 · 02:52 UTC
Excellent. Theme is well executed here. The game is full of delights and is well polished. The jellies are personified well, it seems a shame to leave them behind. But then again, purple does seem a bit evil, haha. For critique, the jumping puzzle where you stick a jelly to the side of spikes and go up did seems a bit tedious in certain places. Some of the longer levels could have used check-points maybe? Additionally, the normal jump could act as a jump boost when timed with when the jelly bounces you (not sure, but it doesn't seem to currently).
OrionDark7
06. Dec 2018 · 03:06 UTC
Awesome game! The graphics were really cute and the game play was really fun. The only thing I would suggest adding is a How to Play screen, because I figured out how to play the game after a couple minutes of trial and error. Nice job overall!
Neato
06. Dec 2018 · 18:33 UTC
Perfect facial expression for this purple psycho. On other notes you should have put jump on up, so the player doesn't have to switch hand positions. Really cute graphics.
aker
06. Dec 2018 · 18:39 UTC
I came for the cute graphics and played quite a time because it felt very smooth to navigate the little boxes through the obstacles. Nice game :3
Sol Roo
06. Dec 2018 · 18:48 UTC
Hey very nice! the art, mechanics and puzzle design are quite good!
I was mad at myself because I found some mechanics that look like exploits (grabbing jellies while in mid-air, or suiciding to get a star), and had to control myself to not use them. I think if removed would make the game more challenging.
VikTris
06. Dec 2018 · 18:49 UTC
nice game! easy to pick up and play (literally), it was clear what to do from the get go and works great!
Codesity
06. Dec 2018 · 18:52 UTC
This is to cute for me! I really love the Design and the sound effect. Good Work!!
Antti Haavikko
06. Dec 2018 · 19:25 UTC
![10.gif](///raw/1e4/3/z/1f49b.gif)

So is there actually an 11th star? Played it through second time just to verify that I grabbed a star on each level. Did one level have two of them or what? A level select would be nice for star hunting reasons...

edit: Now right after writing this I immediately got it. Pretty clever, I'm dumb :blush:

Found a bit of a game breaking exploit quite early on:

![jellycheat.gif](///raw/1e4/3/z/1f4a2.gif)

It would have pretty much trivialized all the puzzles so I decided to play the game without it. And leaps of faith are never fun especially so if there is a specific spot you need to land at not to die.

![jellyleap.png](///raw/1e4/3/z/1f4a7.png)

The leftmost guy on the last level was completely unnecessary, because first you could manage to jump and grab this dude:

![jellygrab.gif](///raw/1e4/3/z/1f4a5.gif)

And then dunno if this was even how you were supposed to do the next bit:

![jellyclimb.gif](///raw/1e4/3/z/1f4a6.gif)

And even with that skip the last level felt a bit too long and hard. Sure it was easy on my second time through but I think it was just too much too fast. It would indeed be fine if the game had more levels and a more linear difficulty progression.

The game looked and sounded sweet. I guess there was bit of a mismatch between the colorful characters and moody dark backgrounds but it still kinda worked. The laser cannons and the beams themselves looked quite out of place quality wise compared to the rest of the art. The same kinda goes for the spikes.

That's pretty much all the critique I can come up with. I would happily solve more puzzles of this, good job!
BrownRiceStudio
06. Dec 2018 · 19:30 UTC
Nice arts and audio. I really enjoyed this game
Carbonara
06. Dec 2018 · 19:42 UTC
This game is gorgeous, you made a lot of clever decisions on many things and we can feel it in game. Thanks for this game, nice job!
agwblack
06. Dec 2018 · 20:02 UTC
I like this game a lot, so I'm going to be quite critical.

I found the left-right movement a bit too sensitive. Given the amount of spikes everywhere I think the movement needs to be a bit more manageable.

The individual visual elements are all great. The background, the silhouette of the actual level, and of course the block people. However, they don't really hang together cohesively, from a visual design standpoint. The characters are cartoony and fun, yet the background is reminiscent of grim moody games like limbo.

Likewise the music. Very beautiful, if its an original composition then I'm very impressed. However, as with the visual design, it didn't seem to fit.

Overall, the audio-visual design of the game is not cohesive. So even though all the individual elements are well done, it kind of falls flat in terms of making an emotional impression.

The best thing about the game is the level design. I've not finished the game yet, but so far I'm very impressed. I think you could really make something of this game. You just need to focus on a cohesive mood, and add a ton more levels, gradually introducing some new mechanics as you progress. And tighten up the controls a bit :-)

Like I said, I'm only being extra critical because I actually really like the game. Good job, everyone on the team should be proud :-)
Jiri Hysek
07. Dec 2018 · 08:31 UTC
Nice one! I love artstyle, especially the environment. Looks like we had common inspiration on this part, except your game have much nicer environment then mine :) Mechanics is also pretty interesting, great job!
chrissx2
07. Dec 2018 · 16:41 UTC
@agwblack

Thank You for your comment. I was resposible for the visual part of the game (minus faces and placeholders) and I agree with what you wrote. I was trying to create a "happy tree friends" atmosphere where cute little creatures can die in a gruesome way. Sadly, I didn't manage to achieve that :S.
Ninnec
09. Dec 2018 · 06:12 UTC
This is a really funny game. I love the way the blocks work you probably have the best tutorial of all the games I have seen here. I dont know if this was intentional but I was able to grab a block while I was fallign down so I could get an even higher job.