Slime Girls by nervous-composers

[raw]
made by nervous-composers for LD 43 (JAM)

Slime Girls

Controls: Arrow Keys to move, Space to jump

BGM: Ultimate Game Music Collection (Unity)

Apologies, we wish we had more time! Hope to create a post jam version.

Slime Girls is the story of Green Slime, awoken with none of her memories. She has to find her way out, uncovering deep mysteries in the process, and perhaps the meaning of life. Sacrifice is required to progress.

slime cover.png

screenshot1.png

screenshot2.png

Ratings

Overall 88th 4⭐ 27🧑‍⚖️
Fun 164th 3.74⭐ 27🧑‍⚖️
Innovation 369th 3.34⭐ 27🧑‍⚖️
Theme 69th 4.22⭐ 27🧑‍⚖️
Graphics 86th 4.36⭐ 27🧑‍⚖️
Humor 783th 2.263⭐ 21🧑‍⚖️
Mood 69th 4.04⭐ 27🧑‍⚖️
Given 24🗳️ 27🗨️

Feedback

Adrien Dittrick
04. Dec 2018 · 11:39 UTC
That was a really nice-looking game :)
The slime girl animations are cute and the puzzles were clever.
shulololo
06. Dec 2018 · 00:49 UTC
The art and animation in this game is pretty awesome. I really like the mechanic as well, using your death as a way to progress. After dying several times, I kind of wish the death animation is a bit faster but it's not too much of a gripe. Very nice game overall, great job!
ursagames
09. Dec 2018 · 22:03 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the fifth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
MZA
09. Dec 2018 · 22:12 UTC
Game got me hooked. Animations were super smooth and art is gorgeous. The platforming has a good ammount of difficulty to it. It is also refreshing and I like it to have unlimited lives but if you want to amke this into fully fledged game, you may want to to consider some minor consequences for loosing.
mahalis
15. Dec 2018 · 17:54 UTC
This is terrific. Great use of the theme, and the character animations are really well done; the lighting and music add a lot to the mood as well. Nice level design, too - it was a lot of fun trying to get the enemies to kill me in exactly the right spot. Well done!
falak
16. Dec 2018 · 11:53 UTC
Interesting mechanics but little too repetitious. Well made. Good Luck!
Dennis Kostroman
17. Dec 2018 · 14:44 UTC
Nice cute little thing. Love the green
gamefive
17. Dec 2018 · 15:45 UTC
![20181218004111.jpg](///raw/292/02/z/1fb56.jpg)

It's a great game. Do you have two ending games? One ending was experienced. The graphic and the puzzle are cool. It's a really fun game.
AFlatThrasher
17. Dec 2018 · 16:15 UTC
This was very enjoyable. Really good level/puzzle design. Had a blast and played it for longer than I should have.
taco360
17. Dec 2018 · 16:37 UTC
Very interesting concept for a game. Impressive spritework for a Ludum Dare project.

-Sacrifice mechanic was quite unique, not mind-blowing or anything, but the atmosphere really helped make it stand out.

-The introduction of the mechanic is done very well. I like how it lets you figure out how the game works, giving you that "aha" moment once you finally trigger that switch.

-Some of the ways that you have to use the sacrifice mechanic are really clever. Having to figure out that you have to get hit by a projectile to trigger a switch was a cool puzzle.

-Another neat use of the mechanic was dying to open up shortcuts for your next attempt.

-As I said before, the artwork is really good. I'm impressed that this amount of detail didn't take more than 3 days.

-One thing I did notice was that the collision was a bit wonky. Sometimes I would just walk into the hitbox of some grinders that were actually below me, and other times I would land on solid ground and still touch the hitbox of some grinders that are behind me.

Overall a really cool game, especially in terms of puzzle design. Great job!
VikTris
17. Dec 2018 · 17:17 UTC
nice game! the music is fire and graphics look nice.
Haustgeirr
17. Dec 2018 · 17:31 UTC
Nice game, cute concept. Did you use tile based colliders? I felt like I wasn't always in contact with the thing that killed me (which happened a lot). Great submission!
Danilo Freire
17. Dec 2018 · 18:14 UTC
Nice game, i really enjoyed! For a jam game with only a few mechanics, the level could be smaller to prevent becoming too much repetitious. But everything else gave me a nice experience! Well done team!! ;)
Flying Dog Fish
17. Dec 2018 · 19:41 UTC
This a very fun and solid platformer with a bit different implementation of the concept of sacrificing yourself to progress. It's surprisingly long for such a short time. I liked the ending too.
aurel
17. Dec 2018 · 21:31 UTC
Huh, that wasn't too bad. I got a little bit frustrated by one of the slimes - literally the very last pathway before the exit of the game. I don't know... the colliders were just... off. I kept hitting saws when I was sure I had dodged them, and sometimes when I was SURE I hit one, I ended up surviving.

Others have also mentioned that the death animation takes too long, and I think I'm partially inclined to agree with them.

I had a laugh at the ending, as that's the first time I've seen someone do something fun with their unfinished ending - which, let's be honest, we all have :)
Conduit
17. Dec 2018 · 21:35 UTC
Loved the flow and art direction of this title! Controls felt a little funny but overall I was really invested in the story that was built here. Looking forward to a post jam release!!!
Bificommander
17. Dec 2018 · 21:45 UTC
A very nice looking concept. The dying to solve the puzzles was a good implementation of the theme, it just didn't feel like much of a sacrifice without any lives or score. Then again, I died an embarassing number of times, so a hard lifecap might have been too harsh. But perhaps use that ending level to give a final tally of how many poor slime girls you got killed with your incompetence or something could be an easy tweak to the theme.

The level design was a mixed back, with ingenious shortcuts but also weird paths to nowhere and oddly placed traps. Still, graphically it was quite impressive. Out of curiosity, did you attend this year's Berlin Unity Conference. I was there, and the Robby Robber tutorial I did there looked a bit like this game design wise, with the tiles and lighting.
Corbak
18. Dec 2018 · 16:29 UTC
Really beautiful pixel art! The gameplay is simple yet the dying puzzle solving mechanic you went for is interesting. You have a few colliders that apparently are out of place, but that is easy to fix. You do miss something to make the sacrifices feel more meaningful like Bificommander said. Well done, I hope you will continue to push your concept further!
acaral
18. Dec 2018 · 22:49 UTC
The main sprite and the music are sweet and so beautiful. For me it was a relaxing experience and it was interesting. I enjoyed your game ;)
PlagueOfMinds
20. Dec 2018 · 12:29 UTC
I really enjoyed your game. The art and animations are amazing. One little thing is that upon death, it waits a bit too long before you revive.
Omiya Games
21. Dec 2018 · 08:13 UTC
Those were some really beautiful graphics! I thought it was strange that given the silky smooth animations, it was strange the player character moved their legs faster than the actual speed they were walking, if you know what I mean. I think the stand-out feature in this game was actually the Metroidvania-like level design. I really appreciate the many shortcuts added to shorten the path from start to end. It would have been much more frustrating if those unlockable shortcuts weren't added in.

Given dying is the main mechanic of the game, I wished the death and spawn animations were much shorter, so I would be able to jump back into the game sooner. Given the game has deliberate troll traps (mainly to justify the lighting created by death sports), having a quicker respawn would have really helped reduce the frustration of these elements without penalizing the game's pretty challenging difficulty at certain points. Overall, solid package.
arnau
21. Dec 2018 · 11:54 UTC
Eye catching game. Controls are very responsive and makes it a smooth experience. Making sure that the player understands that the place where they die serves as an interactive mechanic with the environment is well done, however, it might be a little bit frustrating having to wait for the animation when dying accidentally. Good job overall!
evbo
30. Dec 2018 · 14:42 UTC
I absolutely adored this game! The idea was clever, the levels were well designed, and the environment felt really cohesive.

For minor nitpicks, I agree with the other people saying the hitboxes were a bit off, and I wish the movement were just a touch faster, both walking and jumping. If you had a little more time, a death sound effect that made me feel bad for killing so many slime girls would have been great.

I also would have picked different images to advertise this game - the title card made me think I was going to be playing a Doom clone, and the screenshots are cropped which gives them a different feel than I got when playing the game.

Overall this is a really impressive entry. Great work by everyone involved!