The value of your life? by DarkShinobi100

[raw]
made by DarkShinobi100 for LD 44 (JAM)

Who really knows how much a life is worth but when Shiro tried to sell his to Dark the demon. He has been tasked to find out and to amuse the demon at the same time... but surely this is going to be a one sided massacre? well that is why the demon gave Shiro two guns, he forgot to mention that they take HP to use!

well now I wonder how long can Shiro last with just a pair of guns and his wits... (embedding the images doesn't seem to be working so if you want to see them please check the links below, sorry for the inconvenience)

https://pbs.twimg.com/media/D5UtMxOW4AAKi2E.jpg

https://pbs.twimg.com/media/D5UtMx9W4AAbYaY.jpg

Basic controls Arrow keys/WASD move the player click to progress through the tutorial you will shoot into the center of the screen as the camera tracks the mouse to help you aim left click shoots your weak gun, but costs 5% current HP per shot! right click shoots your strong gun, but costs 15% total HP per shot some enemies drop bags that contain health kits, however these can be converted into bombs by using 2 at once.

The project This was my second attempt at a game Jam and figured I'd give it a shot. The theme really didn't suit me however that didn't stop me from trying to make a game. I did all of this solo again so of course I used some free assets for the auido and 2D sprites, all 3D objects in the level I created myself.

Engine - Unity Coding- C# Assets- Photoshop, 3Ds max Delivery platform-PC

I decided to try and make a nice minigame that has some deeper mechanics behind it, hence the bombs but that was my mates Idea. Gameplay: https://pbs.twimg.com/media/D5UtM31XsAULOLQ.jpg

https://pbs.twimg.com/media/D5UtM2ZW0AAf133.jpg

Credits: Assets used for power ups supplied by GameDevMarket Assets used for title screen supplied by free to re-use google images Assets used for sprites and floor tiles supplied by RPGMaker, 3D models created in 3Ds max

Background music supplied by GameDevMarket

Coded by Edwyn Mckie, Story and game development by Edwyn Mckie. Idea developed by Edwyn & Cid. Thanks for checking it out

Ratings

Given 5🗳️ 9🗨️

Feedback

Bartman
30. Apr 2019 · 14:18 UTC
Please add a macOS or webGl version, I would love to be able to play this!
Zlabya
30. Apr 2019 · 14:25 UTC
Couldn't find the page on itch.io
spudboy
30. Apr 2019 · 14:31 UTC
Link seems dead.
🎤 DarkShinobi100
30. Apr 2019 · 14:33 UTC
@zlabya @spudboy my bad forgot to make the page public, the link should now work
drearyplane8
30. Apr 2019 · 14:41 UTC
It was fun but the camera and aiming system is just difficult, perhaps using 2D next time would be better.
AfroAnt
30. Apr 2019 · 14:50 UTC
The mouse isn't contained to the screen (I have multiple monitors), so I couldn't really play it in all its glory. The movement and arena setting seemed like it would be a really fun idea though.

It took too long to kill anything, and I never saw a health pack. I suggest getting tips from The Art of Screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U
🎤 DarkShinobi100
30. Apr 2019 · 15:00 UTC
@bartman the game now runs via webGL so everyone can try it
🎤 DarkShinobi100
30. Apr 2019 · 15:02 UTC
@drearyplane8 @afroant thanks for the feedback, yeah to play you kinda need minimal movements with the mouse. I'm going to work on locking it into the screen and changing the camera to make it easier to aim. Thanks for all the great feedback folks.
RaineTheGlutton
30. Apr 2019 · 16:33 UTC
The design seemed like it would be fun, but the camera and aiming system made it difficult to play even on full screen. For the amount of time I was able to play I also didn't seem to be able to kill more than one enemy before I ran out of ammo, even when every bullet hit them. Impressive job though for doing everything yourself.

Thanks for rating our game!