Rush by Shinmera
Rush through the sewers and find your way out. Better be quick though, the power on your flashlight is running low.




Ratings
| Overall | 509th | 3.236⭐ | 57🧑⚖️ |
| Fun | 597th | 2.87⭐ | 56🧑⚖️ |
| Innovation | 690th | 2.566⭐ | 55🧑⚖️ |
| Theme | 534th | 3.34⭐ | 55🧑⚖️ |
| Graphics | 353th | 3.712⭐ | 54🧑⚖️ |
| Mood | 458th | 3.16⭐ | 52🧑⚖️ |
| Given | 59🗳️ | 60🗨️ |
But the darkness is not disadvantageous enough !
Maybe think to decrease the light not only in function of time but in fonction of what the player do (like running or jumping) in a plateformer game it can be interesting to try this !
https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
https://pastebin.com/xTXEj4Y4
Apart from that, the game looks very cool and atmospheric, the minimal outlines enhance the effect of the fading light and the red highlights are nice too. The controls are also okay and smooth.
@eott: The wall jump in that section should be super easy. Just hitting jump repeatedly without any other buttons should get you to the top quite quickly.
@alejandrodlsp @monoloon @ALeal-Dev @e-jp @Damoy @FelixMcFelix: I'm very sorry that the game doesn't run for you guys. It's unfortunately very hard to tell what's going on, since we can't reproduce the issue on our own Windows 10 x64 machines. If you could download [this](https://filebox.tymoon.eu//file/TVRNNE1nPT0=) alternative binary, replace the existing one in the folder and run it again, then it should produce a `trial.log` file that might contain some useful hints. If you could send me that, I would appreciate it a whole lot.
Edit: I've also just realised that you might simply need to install the visual c redistributable that is included with the windows download.
Here is your log: https://pastebin.com/hrrnzBGY
I'm on windows 7 x64, both x86 and x64 versions have the same issue.
I didn't understand why the light is there tho, I could finish the level without picking up the lights and it was dark before I could even get to the light.
Nice game with fancy lighting, especially impressive since it's written in LISP!
Sorry, I couldn't resist: [XKCD 297: Lisp Cycles](https://xkcd.com/297/)

Amazing work!
I tried. I played. I loved.
Simple as that.
The light, the moves, wall jumps and double jumps are really great.
And seeing submissions in Lisp is really great!
Downloaded x32 and x64 win versions, both crashed right after the launch.
I would like to rate you game when I will be able to play it.
Aside from some performance problems when using the default Intel graphics system (are you using lots of box/convolutional filters [Gaussians at full res etc.] in the frag shader?), but it ran okay on the Nvidia chip.
Most of the levels felt fair (even though I was fumbling about in the dark), but the barrel tower and the ledges hidden in them felt really inconsistent.
It did take a while to get used to the platforming, but it's super hard to get the feel of that perfect in a gamejam environment.
The graphics were pretty good overall, and worked to sell the atmosphere.
Pretty good effort overall, well done!