Solar Miner by mrboxbox
You are an asteroid miner who must go to the center of an asteroid to discover a secret. On the way you meet angry space lobsters and squids who want to eat your face. Also your vessel is powered by the sun so remember to come out of the cave every once in a while :^)
WINDOWS DOWNLOAD: http://gamejolt.com/games/solarminer/273369
controls:
mouse: change direction
left mouse button: thrust
right mouse button: shoot
alt+enter: toggle fullscreen/windowed




changelog:
update 1.0.1
-fixed player and ore getting stuck in walls
-game window now maximizes on startup
-fixed the bug where the rockets do no damage to you or enemies
-added application icon
update 1.0.2
-player no longer starts with the rocket launcher (oops)
update 1.0.3
-the music track playing in the background is now much longer
update 1.0.4
-the game now starts fullscreen (press alt+enter to go into a resizable window)
-fixed the bug where the player can't move if they go to the level's edge
| Windows | http://gamejolt.com/games/solarminer/273369 |
| Original URL | https://ldjam.com/events/ludum-dare/39/solar-miner |
Ratings
| Overall | 66th | 4⭐ | 47🧑⚖️ |
| Fun | 23th | 4.111⭐ | 47🧑⚖️ |
| Innovation | 123th | 3.644⭐ | 47🧑⚖️ |
| Theme | 135th | 3.956⭐ | 47🧑⚖️ |
| Graphics | 378th | 3.644⭐ | 47🧑⚖️ |
| Audio | 142th | 3.682⭐ | 46🧑⚖️ |
| Humor | 316th | 2.647⭐ | 36🧑⚖️ |
| Mood | 224th | 3.581⭐ | 45🧑⚖️ |
| Given | 53🗳️ | 33🗨️ |
The player control could be a bit more responsive, but that's all.
Good job!
The only thing missing would be procedural generation of the world, to really tie the dig style game-play together; it's not the easiest thing to do in 72 hours, although, it's a good place to start if you wish to expand the game.
A heads up, it seems the bug-fix version includes a serious bug! You start with the most powerful weapon when you spawn, making all the weapon upgrades useless.
Yes the player starting with the rocket launcher is a bug thanks for the heads up.
unfortunately no notifications :(
At first I found the movement a bit odd but I became accustomed to it towards the end. I will say that perhaps the camera should have been zoomed out a bit more, because often enemies would shoot while I couldn't see them, and the rocket launcher was difficult to fire and aim without taking damage yourself because the explosion took up so much of the screen, but maybe that was part of it's challenge.
Maybe I'm just nitpicking, but the bounce off the rocks did feel a little too much. It made collisions seem less important than they were because they didn't 'crunch'.
Overall though, it was a very fun game.
Great job! You did something awesome!
Keep moving forward.
I think it may get easy for a player to get lost once they start going in deeper. You may want to add rest points so the player doesn't have to travel back to the start every time they need to refill their power. Great entry!
Overall, a nice game that is easy to pick up and will keep engagement until the end. Great job!
This game was a great mashup of a bunch of nice-feeling things from all kinds of genres: a bit of space shooter, a bit of mining, a bit of idle-game style upgrades. The retro feel of graphics and sound was also great, and the simple control scheme was perfect. I appreciated two small touches in the controls especially: first that there is a drag on the player so you do not have to do the old asteroid "turn 180 and counter-thrust" to slow down, instead you can just boost a little and let your speed decay. Second I appreciated the aiming line very much.
I don't know about the intended strategy, but I bored a straight path from the start so I could get up to a high speed from the free-energy zone and launch into the asteroid. I could then get pretty deep by coasting, and I knew I could stay until quite low on energy because I had a straight path back.
The enemies were not a dominating feature, but I think that was a good choice. They were an interesting sub-element to vary things up a little, and their difficulty and punishment felt about right. They were harder to handle later in the game once I had the rocket launcher, which was an interesting inversion of the usual.
There's not even much to suggest here in terms of improvement. One thing I would not have minded was some way of knowing my Y coordinate, because I had bored this path through the rock and wanted to return to it, and once I got the rocket launcher I had blown all the landmarks to smithereens. It was not a big problem at all, but maybe a gradient shading on the background even would have given me some general idea of how far up/down I was.
The only other thing I wished for was that I could press 123 to switch between weapons, because the rockets made the enemy fights tougher (self-damage ouch!). But actually I think it's good the way you have it, because it created a few memorable moments where I limped back out of the asteroid into the sun with like 3.5 energy left, even though I was fully upgraded.
Fantastic entry, well done.
Good job !
Thanks!
https://soundcloud.com/user-508582381/solar-miner-theme