Winter Break by shrapx

CONTROL
You control the ice-paddle, WASD to move.
STORY
The children are starting a snowball fight. Will you show them how to make a snowman, or fight back instead?
HOW TO WIN
The game is over if you make 16 snowmen, or win the snowball fight (no more kids left).
- Direct the snowballs to the middle of the screen to build the snowman.
- For every snowman you complete, the ice-paddle will extend!
- If you prefer, direct the snowballs at the kids. They will run home.
THEME: The more you have, the worse it is.
This theme applies in 3 ways: 1. More snowballs, harder to return them back. 2. Size of ice-paddle extends, and slows down, harder to handle. 3. More kids throwing snowballs
WINDOWS
Extract the entire zip contents and navigate inside the folder. Then double-click ldjam.exe
LINUX
Extract the entire zip contents and navigate to the folder in your favourite terminal.
Make the binary executable:
chmod +x ldjam
To use the included SFML 2 library files (required if you dont have SFML 2.4):
export LD_LIBRARY_PATH=.
Run the game:
./ldjam
BUILDING FROM SOURCE
These are rough guidelines off the top of my head, please only follow this if you know what the commands do.
The game depends on SFML 2.4 and CMake.
Extract the entire zip contents and navigate to the folder in your favourite terminal.
mkdir build
cd build
ln -s ../data data
cmake ..
make
Ratings
| Overall | 408th | 3.25⭐ | 22🧑⚖️ |
| Fun | 505th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 478th | 2.875⭐ | 22🧑⚖️ |
| Theme | 625th | 2.625⭐ | 22🧑⚖️ |
| Graphics | 227th | 3.575⭐ | 22🧑⚖️ |
| Audio | 408th | 2.684⭐ | 21🧑⚖️ |
| Humor | 371th | 2.556⭐ | 20🧑⚖️ |
| Mood | 180th | 3.4⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 17🗨️ |
I just didn't see the theme that much, because the more snowmen I saw the better I got at the game thanks to the increased bat size.
But otherwise, nice fluid gameplay!
Maybe.. I should have started with a huge bat and then brought it down to a tiny bat! Thankyou :D
Gameplay: It felt like the game played itself, I had to take a momentary break and when I returned there were many snowmen created. So I restarted. It also feels like the start paddle is a bit too small, although grows pretty quick and I'm not sure it was getting more difficult as the game went on. Finally the end screen, "game over" made it feel like I lost when I'm pretty sure that was the win screen, but otherwise solid effort, good job!
Also definitely appreciated how you posted full build instructions in the description! Even though not a lot of people are going to be building our games from source, I appreciate how you adhere to the open-source spirit of LD.