Dark Light Shine by Tasteslikefuture

[raw]
made by Tasteslikefuture for LD35 (COMPO)
Dark Light Shine - Created for Ludum Dare 35 : Shapeshift (compo)

*PLEASE NOTE: WebGL version is VERY unstable, downloadable is recommended

DLS is a fast paced geometric rail shooter/bullet hell hybrid where your ship and it's abilities are constantly shifting as you combat your enemies.

Instructions:

WASD/Arrow Keys - Move
Space - Shoot primary weapon
Left Shift - Activate ability (when off cooldown)
P - Bring up menu (in game)

Every enemy that you kill gives you a sigil. Once you have 3 sigils, your ship will shapeshift, giving you new attacks and abilities, as well as restoring your health.

*dev note 1 - Please open the game in windowed mode, you can then switch to fullscreen from there. Don't know what the deal is with that one yet.

*dev note 2 - In the process of rounding up all the music, including my de-rezzed re-arrangements for Nocturne 9, Claire De Lune, and the Moonlight Sonata. I'll put the garageband files up as soon as my wife gets home with her macbook; the only outside plugin I used was the Boldt classical instrument pack (which I highly recommend!).

Ratings

Coolness 20% 2061
Audio 2.33 557
Graphics 2.67 654
Theme 2.93 723

Feedback

mountainstorm
18. Apr 2016 · 20:00 UTC
Not sure its working for me; I get a 300x200 pixel window?
varuns
18. Apr 2016 · 20:13 UTC
Add a pc/mac/linux build.

The Web-GL build isn't working for me. I click new game and the game hangs on the next menu.
treegemmer
18. Apr 2016 · 23:16 UTC
I tried both versions, but I can't get more than 1 fps on my (older) machine.
mukult
18. Apr 2016 · 23:25 UTC
Does not work for me too... just a blank white screen with something in the bottom left!
CMLSC
18. Apr 2016 · 23:30 UTC
You do not own the song for the opening. (you may have made it, but you do not own it)
I got stuck on something that seemed to be a two frame slideshow that interacted with space. .-.
Hyoga-3D
18. Apr 2016 · 23:39 UTC
I could not get it working, the WebGL just get stuck in a menu window.
Garazbolg
19. Apr 2016 · 19:01 UTC
The aiming isn't easy at all, like i could only hit my enemies when i was close and the i had the Luminous or the lotus. The ingame graphics are really nice, but UI could have used more love. I really like the side view of your ship. that is a really nice touch !
WeaverDeveloper
23. Apr 2016 · 14:29 UTC
Same here, webgl stuck after hitting start
ragnta
04. May 2016 · 21:35 UTC
not sure it's working for me. After I clicked the new game, the game was crashed. :(
AngerFork
07. May 2016 · 20:55 UTC
Got in, got to play it for a bit. It was very, very laggy for me. Kinda fun, but the lag really just takes it downhill.
radmars
07. May 2016 · 21:28 UTC
Pretty cool concept, though the combination of low rate of fire in most forms, the camera position and low movement speed/sensitivity makes it pretty difficult to hit anything. (note how in a game like starfox, you move & shoot relatively quickly, plus the targeting reticle has a second level to it to denote depth.) With some tweaks like that this could be pretty fun!