Necromancy by N4tticus

[raw]
made by N4tticus for LD 39 (COMPO)

HOLYSHIT.png

You play as a necromancer! Killing souls refills your power. In order to kill souls you must expend your power by casting magic shots using the mouse. Each soul you kill grants additional experience. With enough experience you level up, gaining a new perk point to spend that improves your magic. Along your journey, you'll also encounter equippable items that drop on the ground, so be sure to check your inventory often with the E button. At any point in the game you can create a new dungeon by pressing the ENTER button. This will not reset your progress, and you can continue playing as the same character. If you get stuck, the ~ button will restart the game.

Installation instructions:

Just click the link and MAKE SURE YOU EXTRACT THE FOLDER once it downloads! :)

Works best on 1920 x 1080 Resolution, but should work on others as well. If you can, change your resolution to this

Controls:

W, A, S, D - Movement

ENTER - Generate new dungeon but don't restart

E - Open Inventory/Level Menu

~ - Restart game

Mouse Click - Cast Spell

If you get stuck, don't forget you can equip items and upgrade skills in your inventory!

Built entirely in Java

Ratings

Overall 370th 3.25⭐ 22🧑‍⚖️
Fun 401th 3⭐ 22🧑‍⚖️
Innovation 442th 2.85⭐ 22🧑‍⚖️
Theme 443th 3.3⭐ 22🧑‍⚖️
Graphics 595th 2.25⭐ 22🧑‍⚖️
Audio 287th 2.947⭐ 21🧑‍⚖️
Humor 295th 2.389⭐ 20🧑‍⚖️
Mood 402th 2.789⭐ 21🧑‍⚖️
Given 24🗳️ 30🗨️

Feedback

Drachmor
31. Jul 2017 · 02:54 UTC
Procedural dungeon? An inventory system? How did you do this in 48 hours???? This is awesome.

The only thing I notice is a problem with the window size - this may be a feature, but I was confused to see such a seemingly infinitely large window.
William Derksen
31. Jul 2017 · 03:25 UTC
THIS IS A LIT GAAAAAAAAAME! It's so cool. So much stuff in only 48 hours! Keep up the good work! Liked your LD 38 game too
TheLukker
31. Jul 2017 · 03:33 UTC
An extremely big windows opened and nothing is showing on it. Sorry. Are you sure it was for windows??
cjkinni
31. Jul 2017 · 03:37 UTC
I too am having trouble getting this to run. :(
aevek
31. Jul 2017 · 03:51 UTC
I also have the big window which is weird, but the shared mana/health pool is really cool but took me a few runs to get used to. I'm not very good at it but I had fun.
🎤 N4tticus
31. Jul 2017 · 04:09 UTC
If the game isn't working make sure you extracted the folder :)

Works best on resolution 1920 x 1080
Alcatraz Swim Team
31. Jul 2017 · 04:41 UTC
Was fun, provided 15 minutes of entiertainment, 10 of which was spent dying while looking up directions on what to do... You must go full davai to win... enter button for change of level is kinda hard to reach. Movement is bugged when you try to go back and forth alot. Make sure to extract the files before playing otherwise it wont work... ign 9/11 game of the year
Jr420
31. Jul 2017 · 05:36 UTC
Cool game man, had lots of fun playing it. One thing I would add is some kind of end condition like a boss or something, but other than that I think it's amazing for 48 hours.
doorless
31. Jul 2017 · 06:13 UTC
really cool game! you have inventory system and everything. how did you do this?
Falk Bruskeland
31. Jul 2017 · 09:33 UTC
Cool game. But sure you didn't use weeks on this? :D
egordorichev
31. Jul 2017 · 10:42 UTC
Awesome game! Only thing I want to see in the future versions is lighting :D
jharler
31. Jul 2017 · 10:53 UTC
First time I ran it I got nothing but a white screen. Closed and re-ran and it worked the second time.

This is a tough game, those enemies are relentless! Cool upgrade and weapons system. Nice work!
Bewelge
31. Jul 2017 · 11:24 UTC
Great game! Nicely done :) Had some trouble starting it too but worked on the second try.
Jeremy Ryan
31. Jul 2017 · 12:35 UTC
This game is pretty sick. Procedurally generated dungeon is really good for only 48 hrs. Good variety of enemy types, items, etc. Can improve graphics a little ;)
Wevel
31. Jul 2017 · 15:14 UTC
Really nice game, I like the randomized maps and how you have to level up and find items. I did find it a problem that sometimes you just die due to there not being any enemies to kill. Also the resolution seems to be about 4 times the size of my screen for some reason
oxrock
31. Jul 2017 · 18:33 UTC
Not enough enemies to kill!??!!? I'm constantly swarmed by a million every time I start. Even if I manage to not let them touch me, I die from simply killing them despite not missing any shots. My chief complaints are
* dying despite constantly fighting and not missing shots
* enemies completely ignoring the terrain
* ridiculous swarming as a result of them ignoring the terrain and magically knowing where you are at all times

That all said, a random dungeon generator, inventory and stats system is a lot to cram into 48 hours. So it's understandable that there's less polish elsewhere. I would suggest focusing harder on game play in future jams over cramming in features. I never even got to experience the inventory system simply because I'd get swarmed and die over and over again or kill myself by defending myself.

Lastly, mostly because I forgot. The application froze during startup several times.
Fork0
31. Jul 2017 · 18:53 UTC
Got to level 7 or 8, geared up pretty good, but not many monsters spawning :( They got scared or something
🎤 N4tticus
31. Jul 2017 · 18:57 UTC
@wevel @oxrock @fork0 Thanks for the feedback! The lack of enemies towards the end of the game is definitely something I agree with. Thanks for trying the game :)
marekkpie
31. Jul 2017 · 21:46 UTC
Nice little game. Had an issue with dual monitors :( Had fun playing on stream!
Pixel Programmer
01. Aug 2017 · 01:57 UTC
Although it wasn't the most graphically beautiful game, I'm surprised at what you were able to cram in with the time constraints. The game was fun and overall an enjoyable experience. Although, there were a few bugs like the game window being abnormally long, and I wasn't able to see my mana bar. (also note that the movement was clunky and not perfect, still great work!!!!)
PlexusDuMenton
01. Aug 2017 · 02:27 UTC
look realy fun for the small i was able to play
but it's impossible to restart with french AZERTY keyboard
also for unknow reason the screen is GIGANTIC (2 time my dual screen setup width)
kalibrated
01. Aug 2017 · 03:47 UTC
A fellow wizard game! :)

I thought it was really hard! I got items a few times but died before reaching them every single time. The SFX could have been quieter I thought, they were quite jarring.
Lukesta
01. Aug 2017 · 07:24 UTC
Looks like a great game with a lot of features into it. I just always died after a few seconds even if I didn't got touched by enemies because my power went to 0.

By the way its probably a bad idea to use the "~" key to restart because there are some keyboards like mine that miss that key.
Starlight Glimmer is best poney
01. Aug 2017 · 20:55 UTC
Unfortunately I found it [unplayable](https://pastebin.com/LGHiqMAX).
Sylvestar
02. Aug 2017 · 07:16 UTC
takes some getting used to but once you figured it all out its a blast something letting you know to level up at the start would help!
Garazbolg2
02. Aug 2017 · 13:34 UTC
Good game, it was fun to play but you lack an objective (boss, level or anything really)
Also at some point you get so much mana regen that its impossible to loose, you should ramp up the difficulty curve there maybe with more enemies or more powerful ones.

But considering you did all that in java i have to say well played.
ToonTeamJ
02. Aug 2017 · 14:43 UTC
The game was nice, although sometimes the controls would freeze up while moving. I didn't have enough accuracy to kill faster than I shot.
Somnium
06. Aug 2017 · 16:59 UTC
There is an impressive amount of features in the game! It is impressive that you managed to make both a dungeon generator, a leveling system and an inventory system in only 48 hours!

The close connection between monsters and the necromancer means, that it sometimes seems a bit random whether you are able to succeed or not. Sometimes too few or too many monsters spawn, which usually leads to the necromancer's demise. I also experienced some screen-scaling issues on my two-screen setup.

It would probably have been worth it to spend a little more time on balancing the game :) But you've clearly made a very ambitious game, with an impressive amount of features! :)

>Zap all the monsters,
>to absorb their energy.
>Power rising fast!