Pivit by travm

[raw]
made by travm for LD 41 (JAM)

A blend of Pinball gameplay with the movement of a Top-Down Shooter.

ldjam-promo.png

My first Ludum Dare game is complete! Pivit is a blend of pinball gameplay and the movement of a top down shooter. I definitely learned a lot about scope when building this one, and unfortunately had to trim down a lot of my original ideas. Despite it's shortcomings, I'm very proud of the end product and looking forward to expanding on it after the jam is over.

You can play the game here: https://travm.itch.io/pivit

Here are a couple screens from the final game:

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Just for fun, here's an early shot of the game while testing some mechanics.

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Enjoy!

Ratings

Given 26🗳️ 10🗨️

Feedback

stderr
24. Apr 2018 · 03:32 UTC
Really interesting concept. I like the artwork a lot! Had trouble feeling like I was in control much while playing, and I'm not sure I completely understand what the different types of bumpers do (maybe a bit more documentation on the download page could help?)
sprngr
24. Apr 2018 · 03:33 UTC
Your game definitely has a really nice visual appeal to it, I love all of the physics you have setup and how well the idea works to use a pinball flipper as your character building off using the ball to interact with the environment & attack things. That being said, I would really like to see more in terms of level development with different bumper patterns & challenges. Great job :D
RustyMonky
24. Apr 2018 · 04:14 UTC
Sprite and particle mastery combined with easy controls and entertaining physics? I dig it. Your implementation is smooth and flexible. This game can scale easily as well. Excellent work! :)
frostByte4k
24. Apr 2018 · 04:47 UTC
Really fun and refreshing physics, 30 minutes in still having fun. Though some music would have been nice. If I may give my recommendation I would say check out https://boscaceoil.net/ its free and very fun to use. I would also make it easier to die. For the first ten minutes I didn't even know I could die. Changing that alone would improve this game so much. As for the art I loved it. It reminded me of a game I used to play all the time as a kid. Overall good job. I'd love it if you would check out my game heres the link: https://ldjam.com/events/ludum-dare/41/yum-some
🎤 travm
24. Apr 2018 · 11:28 UTC
Thanks for all of the constructive comments, everyone! I appreciate you all taking the time to play my game and give some feedback. Looking forward to adding a layer of polish after the event ends!
blearn
24. Apr 2018 · 14:59 UTC
The main game mechanic is pretty innovative and a lot of fun to use. It would be great to see more levels in the future.
erebus
25. Apr 2018 · 22:51 UTC
I don't fully understand what I'm supposed to be doing. It seems like if I do nothing my score will keep going up. I don't know what things in the game I want to hit or don't hit. I seemed to lose when I eliminated all the hearts which I assumed were good things. The art is great though! And the physics and movement feel fine!
TheMonsterFromTheDeep
25. Apr 2018 · 22:59 UTC
I think the main thing that this game is missing is instructions. I have no idea what any of the numbers in the bottom mean, or what any of the bumpers do, exactly. At first I thought I was supposed to try to destroy the bumpers with hearts. I'm still not sure what the bumpers with skulls do, as I didn't manage to destroy both of them without dying.
Avon
25. Apr 2018 · 22:59 UTC
Very innovative and fun mechanic, though the controls took some time to master. I really like the art style. Great job.
Squid
25. Apr 2018 · 23:09 UTC
The game plays very well despite missing a real goal. It looks great, it plays smooth and feels good to play. A great first entry.
randomhuman
02. May 2018 · 13:29 UTC
The graphics are very stylish and the concept is unique and interesting. However, I didn't really feel like I had a lot of control over what was going on, which I guess is kind of a feature of pinball! I would definitely be interested in seeing what features you had planned for this that you weren't able to implement.