Doki Doki Magica by Sir Daniev

On the enchanted lands, there lives a little witch who wanders in the night skies to protect those that live there. Follow her in her quest. But beware, since you cannot be reckless with where or who you shoot your magic bolts, they might not be enough if you don't use them wisely.

Mechanics
- A sidescroller shoot'em up with limited power to use.
Collect crystals to replenish your magic and hearts to replenish your health.
Heart:

- Crystal:

Controls
- Arrows and WASD moves.
- Space shoots. (you can keep space pressed to auto-fire, or mash it to shoot faster)
Programs used:
- Gamemaker Studio 1.4
- Fruitloops
- Clipstudio
The game was made within 24hs (from Saturday to Sunday) and with almost no internet (all the codes and assets were made by us, we couldn't get anything online. Sadly the reschedule got us by surprise T.T .
Bug fixes:
version 1.01
- bug where power ups stopped appearing after some time fixed (in the regular and Boss stage);
- bug where transition to Boss stage would not happen fixed.
Post LD Fixes:
- fixed some HUD-related bugs;
- tweaked the boss difficulty;
- included a hp bar on the boss fight (it was there before, but outside of the player view).
- fixed the boss patterns to give it a gentler difficulty curve
- fixed the power-ups balance and creation variables
- added mouse support in-game
LD Links
- Windows (version 1.0): https://drive.google.com/open?id=0BxbQjpTJTbvCME5obHpNdlhpTHc
- Windows (version 1.01): https://drive.google.com/open?id=0BxbQjpTJTbvCV2dWLURPWkpnYVk
Post LD link
- Windows (version 1.04.1): https://drive.google.com/open?id=0BxbQjpTJTbvCUVdJQjVnMXpyREE
| Windows | https://drive.google.com/open?id=0BxbQjpTJTbvCME5obHpNdlhpTHc |
| Original URL | https://ldjam.com/events/ludum-dare/39/doki-doki-magica |
Ratings
| Overall | 611th | 3.075⭐ | 55🧑⚖️ |
| Fun | 577th | 2.906⭐ | 55🧑⚖️ |
| Innovation | 835th | 2.058⭐ | 54🧑⚖️ |
| Theme | 708th | 2.981⭐ | 55🧑⚖️ |
| Graphics | 390th | 3.611⭐ | 56🧑⚖️ |
| Audio | 359th | 3.118⭐ | 53🧑⚖️ |
| Humor | 325th | 2.633⭐ | 51🧑⚖️ |
| Mood | 449th | 3.17⭐ | 49🧑⚖️ |
| Given | 65🗳️ | 75🗨️ |
The gameplay is too simple and repetitive, you really could spend another day to add more enemy variety and patterns or maybe even boss, I think.
Also some time into the game weapon power ups stopped to appear. Is it bug?
Thanks for the feedback. We tried to keep it simple, both the art and the gameplay, since we didn't had much time to work on it. We started on the saturday evening and had to stop around 8:00 PM on sunday (in other words, around 24hs only). It was harder to gather everybody since the LD's reschedule (some of us had to work on saturday/friday and early in monday).
We even started working on a platform stage and a cutscene, but had to cut them out since we were running out of time T.T .
About the variety, there is a boss stage on it ;) with some variety. You just have to endure a little bit more :) .
Can you tell when did the power ups stopped appearing? (yes, it is a bug, I'll fix it).
You can keep the space pressed and she will auto-fire :)
The character and the enemies seem artificially bright considering its a night scene. I don't know what engine you are using, but maybe you could make the characters dull and light them through a different source?
Anyways good effort 😀👍
But still it's very nice and hardcore game. Can't beat first boss :)
I think the sound compliments the game nicely too!
From a gameplay standpoint, the mechanics were decent. I was able to play it from beginning to end and not get bored with it. However, I feel like if you want to take this further in the future, getting more depth in the mechanics (power ups, more enemy diversity, etc) is definitely the first place you should look.
I would wish for two things to improve the game. First a progressbar so you know how long you have to fly to get to the next stage. And second a healthbar for the boss.
Simple and addictive gameplay and the art really stood out
I think we can all agree that the boss deserves his own game
I added a post LD version with the HP bar and made it a little easier (I, as a monster hunter fan didn't think a hp bar was a necessity, sorry).
@bill-zeng. YES! We all agree that Suzy Majestic-chan needs her own spin-off now. lol
Art style is nice an crisp.
Overall, really interesting! I didn't manage to beat the boss, though... sometimes when i shot at him (it's a him or a really buff her?) i dealt damage, and some other times i didn't... i didn't quite understand how it worked. I guess he has some invulnerability frames after he's hit...?
Well, that's probably my only complaint. Or maybe i was just too busy looking at his abs to realize what i was doing wrong, who knows.
Overall, a fun game! It's a known concept, but it's well executed in it's simplicity and with a twist and nice theme to keep it interesting. Gj all of you! Best of luck!
(Btw, i'm editing this... to add this up, now that i've red some other comments. Yes, indeed, i find the boss fight very hard. And it isn't necessarely a bad thing. However, i feel it doesn't match the difficulty of the first stage... I got that on the second go, and i couldn't kill the boss on my 7th. It's a huge increase of difficulty, i feel, in such a small time. Btw, sir, you've got good taste. Monster hunter rules! :P)
I've added the link to the version 1.03.
@loadsofmana, sorry. We thought of using the theme in a mecanic stand point. It needs adjusting. T.T
@descrout, thanks. We'll work on that :)
@rikoclon. The lack of eyes was a design decision. We saw it being used on several animes and decided to try it. Thanks for the feedback, I'm currently working on rebalancing the power ups.
https://www.youtube.com/watch?v=4v9QXar6IV8
Thanks for being part of the stream :)
The atmoshpere is great and the art style, while simple, is very fitting and very functional, but in a good way. You can tell everything apart very good and it still looks coherent.
And yeah, the boss graphics really made me smile :)
Glad to see you liked :) Thanks
@johnnwfs We will fix that in the future, we ran out of time during the LD and had to leave it like this. Sorry.
@saramartins We will try other ones. We chose those fonts mostly at randomin the final moments, sorry.