Vulcano by backyard-dev
This is a game my wife, my son and myself have created in a couple of hours. We had alot of fun making it.
Your servants want to bring goods to the temple. Unfortunately the bridge was build over an active volcano and the only way to please the gods and calm the volcano is to sacrifice some of your goods (and people...).
Sacrifice the goods that are displayed at the bottom of the screen by clicking on your servants.

Edit (03.12.18) - Fixed a bug where a servant could be clicked multiple times
| Other (web) | https://backyard-dev.de |
| HTML5 (web) | https://backyard-dev.itch.io/vulcano |
| Original URL | https://ldjam.com/events/ludum-dare/43/vulcano |
Ratings
| Overall | 831th | 3.025⭐ | 22🧑⚖️ |
| Fun | 682th | 3.05⭐ | 22🧑⚖️ |
| Innovation | 746th | 2.868⭐ | 21🧑⚖️ |
| Theme | 187th | 3.975⭐ | 22🧑⚖️ |
| Graphics | 837th | 2.8⭐ | 22🧑⚖️ |
| Audio | 480th | 3.079⭐ | 21🧑⚖️ |
| Humor | 208th | 3.5⭐ | 21🧑⚖️ |
| Mood | 566th | 3.25⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 9🗨️ |
I liked most the idea and the game controls!
Why r the men the only ones sacrificed? Can't the cultists send their female unwanted relatives for sacrificing? :smiling_imp:
And yeah maybe we should've thought about a bit gender equality here. Next time ;)
It's a nice game, reminds me that kind of TV show where people has to go through bridges with obstacles, which is also funny!
It would be helpful if the icon that represents what my be sacrificed is also displayed at the center-top because when the game gets faster and more hectic its easy to miss when when sacrifice type changes and easy to miss the one NPC that has the item because of the distance my eyes have to travel.
Other than that, very cool. :)
*Why build a temple on the other side of the volcano?*
*Why build a village so close to a volcano to begin with?*
So many questions left open...
Working as a family on a jam project is pretty cute. You did manage to finish something simple, quickly; that's good, time is valuable resource.
To the project then. Fits the theme, although human sacrifice is rather grim. The audio-visuals are adequate, nothing out of the ordinary outside of the sacrifice scream which is pretty *funny* in a horrid manner.
The interactivity is about as rudimentary as it can be, yet I still would have preferred a different take on the controls. You see, clicking on lanky, fast moving, villagers requires a lot of spammy clicking. I've never been a fan of excessive clicking and never will. There are a lot of possible alternatives. One way is to add multiple "trap doors" to the bridge which are momentarily opened by pressing different keys, for instance F,G,H and J.
As mentioned before by @prodigalson, it is hard to keep track of the required resource as it keeps changing at random intervals. A pronounced animation or particle effect on the icon would alleviate this issue, as would changing the icon position and size.
Solid effort taken the constraints, but more time would have improved the project no doubt. Next time, eh?
Overall: *Average (3.0)*
Fun: *Below average (2.5)*
Innovation: *Below average (2.5)*
Theme: *Above average (3.5)*
Graphics: *Average (3.0)*
Audio: *Average (3.0)*
Humor: *Above average (3.5)*
Mood: *Above average (3.5)*