Double Deal by PowerSpark

[raw]
made by PowerSpark for LD 44 (COMPO)

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You are currency. Trade to make the cursed Doubloon (∞) the most powerful monetary unit of the seas. Control the market, or the curse will die with you.

Left Mouse Button to select/command ships. Right Mouse Button and Scroll Wheel to control camera.

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I have no clue if the game is actually beatable. Trading might seem very confusing, so here are a few tips:

  • You'll want to use the ships you control to collect different currencies from different traders to generate doubloons. Cursed ships (those that you control) convert other currencies to doubloons as soon as all currencies are present in their inventory.

  • Be wary of how much of one currency you accumulate and of how much doubloons you spend, since if your doubloons lose their dominant status on the ship, the curse will lift and you will lose the ship.

  • There is no RNG, all prices are dynamically calculated under set rates based on country demands. Try to speculate on various offers of the seas to maximize profit.

Changes

[04/28/2019] - Fixed UI sizing for HTML, changed Unicode character for Ranc currency, fixed typos in Country declaration

[04/28/2019] - Fixed typos in Country conversion

[04/29/2019] - Fixed typos, added quality option for HTML build, fixed conversion issue, lowered audio

Ratings

Given 18🗳️ 13🗨️

Feedback

woofdog99
30. Apr 2019 · 01:29 UTC
So, I would love to play the game. However I could not, because the game being on HTML was too performance heavy for my computer to handle, just saying.
Neodyblue
30. Apr 2019 · 01:32 UTC
Very interesting game mechanic, fits perfectly the theme.
c0d3d
30. Apr 2019 · 01:38 UTC
I could play it I just found it very confusing and quite complex. I never truly found out more than the basics of trading. I wished it was a bit less confusing(especially since you had a tutorial system). I really think if I understood it it would be a cool game
🎤 PowerSpark
30. Apr 2019 · 02:36 UTC
@woofdog99 Sorry about the performance issue, I added a fix to the HTML build with a quality selection button in the top right of the screen. I hope that fixes the issue!

@c0d3d Thanks for your feedback! I completely agree with you that the game is on the confusing side, I didn't have a lot of time to reduce the complexity before the deadline unfortunately. It ended up being like a tough puzzle game for me, even when I knew all the rules and mechanics. I will add notes to the description for future players. Thanks for giving it a try!
LiauJ
30. Apr 2019 · 03:03 UTC
I had lots of fun with this one! I ended up cursing everything possible, although I didn't see any end-game screen or anything. It started out a bit daunting, since there seems to be alot going on, but once you get the big picture it really becomes an interesting puzzle game.

I kept getting confused on which currency belonged to which country though, it might be a good idea to bold the text of the main currency a country uses, so you know where to trade.

All in all, really enjoyed it! Nice work!
woofdog99
30. Apr 2019 · 03:09 UTC
DANG! that's a good game! first off, I love pirates. so it really just needs polish, but I could easily spend an afternoon playing that on my phone. please have that on google play for android when LD is over!
Adam Clayden
30. Apr 2019 · 18:58 UTC
Really nice game with well polished visuals, well done!
Geckoo1337
30. Apr 2019 · 21:06 UTC
Very interesting gameplay which fits perfectly with the theme. I love the main aesthetic and sea. Well done ++
dxk2294
03. May 2019 · 03:17 UTC
I love it! This is my kind of game, and really fits the theme. Some of the sound effects are a bit too loud - they were painful to hear at high volume on my machine. But I had tons of fun!
appix
03. May 2019 · 03:22 UTC
Nice game with wonderful graphics and interesting gameplay~welldone!
Shaolin Dave
03. May 2019 · 04:29 UTC
You weren't kidding about it being hard to learn!
I love the graphics, simple, clearly identifiable, but pleasant to look at.
Both the atmospheric and UI sounds were spot on.
the gameplay was a bit tough for me, though. I might check back when I have more time to figure it out.
triplefox
03. May 2019 · 06:38 UTC
I've never seen a trading game done quite like this before. Bravo!

I played up until the point where I controlled all ships and one island. The problem I started facing at that point was I had a shortage of one currency, so I didn't have ways to make more doubloons(the currency existed, but it was trapped on already captured ships, making it hard to get at, and the island that traded that currency ran out). It might be possible to go further by carefully managing currencies across your whole fleet.
Empyrean
03. May 2019 · 07:11 UTC
Great game, right up my alley! This is the kind of idea i hope for when i'm starting a jam, and you sir, you nailed it. Simple in mechanics, deep in complexity, beautiful yet not overwhelming and a solid gameplay system that relies on no further content to make it engaging.

Only complaints are a few bugs i've encountered (the Doubloon seems to not trade as normal after lost) and the lack of friendly UI to teach the player what it's supposed to do without having to read the tutorial. Amazing game!