Double Deal by PowerSpark

You are currency. Trade to make the cursed Doubloon (∞) the most powerful monetary unit of the seas. Control the market, or the curse will die with you.
Left Mouse Button to select/command ships. Right Mouse Button and Scroll Wheel to control camera.

I have no clue if the game is actually beatable. Trading might seem very confusing, so here are a few tips:
You'll want to use the ships you control to collect different currencies from different traders to generate doubloons. Cursed ships (those that you control) convert other currencies to doubloons as soon as all currencies are present in their inventory.
Be wary of how much of one currency you accumulate and of how much doubloons you spend, since if your doubloons lose their dominant status on the ship, the curse will lift and you will lose the ship.
There is no RNG, all prices are dynamically calculated under set rates based on country demands. Try to speculate on various offers of the seas to maximize profit.
Changes
[04/28/2019] - Fixed UI sizing for HTML, changed Unicode character for Ranc currency, fixed typos in Country declaration
[04/28/2019] - Fixed typos in Country conversion
[04/29/2019] - Fixed typos, added quality option for HTML build, fixed conversion issue, lowered audio
Ratings
| Given | 18🗳️ | 13🗨️ |
@c0d3d Thanks for your feedback! I completely agree with you that the game is on the confusing side, I didn't have a lot of time to reduce the complexity before the deadline unfortunately. It ended up being like a tough puzzle game for me, even when I knew all the rules and mechanics. I will add notes to the description for future players. Thanks for giving it a try!
I kept getting confused on which currency belonged to which country though, it might be a good idea to bold the text of the main currency a country uses, so you know where to trade.
All in all, really enjoyed it! Nice work!
I love the graphics, simple, clearly identifiable, but pleasant to look at.
Both the atmospheric and UI sounds were spot on.
the gameplay was a bit tough for me, though. I might check back when I have more time to figure it out.
I played up until the point where I controlled all ships and one island. The problem I started facing at that point was I had a shortage of one currency, so I didn't have ways to make more doubloons(the currency existed, but it was trapped on already captured ships, making it hard to get at, and the island that traded that currency ran out). It might be possible to go further by carefully managing currencies across your whole fleet.
Only complaints are a few bugs i've encountered (the Doubloon seems to not trade as normal after lost) and the lack of friendly UI to teach the player what it's supposed to do without having to read the tutorial. Amazing game!