Adelph by Animal

[raw]
made by Animal for LD 44 (JAM)

Hello, I did a game with 2 others guys ( check below ).

You have to play on 2 screens / displays but on the same keyboard.

Adelph is a 3D cooperative puzzle game playable at 2 players. The players are in the same scene but don't see each other. They can interact with parts of the environment that the other player doesn't see. Morover the actions can have repercussions also for the other player.

Player 1 : WASD to move and Q to interact

Player 2 : Arrows to move and L to interact.

To launch the game : use L or Q.

Install, unzip and launch "LUDUM DARE 44.exe".

ROUSSEL Quentin : FX / Voxel / Prog / GD

YGOUF Nathan : Chara Mode / Voxel

MILANA Quentin ( Curwe ) : Prog / GD

PhotoAdelph.PNG

Ratings

Given 8🗳️ 2🗨️

Feedback

Gorrion
30. Apr 2019 · 08:13 UTC
I don't think I get how the controls are supposed to be working. It says "ZQSD / WASD to move and A/Q to interact" but how can Interact and Move Left be on the same key? I wasn't able to move in all directions. Am I missing something?
beanslasher
30. Apr 2019 · 08:13 UTC
I liked the coop part of the game, this poses an interesting mechanic for relying on the other player. This makes the game have a unique to all other puzzle games. Great job!
slotha
30. Apr 2019 · 08:14 UTC
Nice Game But the Controls are all over the place, is there a way to switch it to WASD?
almost
30. Apr 2019 · 09:23 UTC
The main Adelph folder contains both the game and another Adelph folder which also contains the game.

The default movement controls (Horizontal and Vertical 1 and 2) according to the unity launcher appears to be:
Q D Joystick1axis1 S and Joystick2axis0 right Joystick2axis2 down

By trial and error I can find that player 1 moves with Z Q S D. I don't know how player two moves vertically. I recommend re-uploading with more normal default controls (W A S D).

Escape didn't quit, but alt f4 worked.

Aside from controls though, this is not playable if I only have one display, right? It would be nice if there was a split-screen option, even if it meant that we accidentally see things that we arent supposed to see.
🎤 Animal
30. Apr 2019 · 10:10 UTC
Thanks for your feedbacks, I change the inputs to fit with QWERTY keyboard :

WASD to move and Q to interact / Arrows to move and L to interact

@almost I'am agree with you for the split screen, we thought about that but we had not so much time to do that. In few days I hope we will implemented that.
Gorrion
30. Apr 2019 · 12:24 UTC
I managed to play it with updated controls :) Very interesting idea for a game. One issue I noticed is that if two screens are in different resolutions, one of the players will have cropped vision. But I'm sure that's easily fixable :thumbsup: