The Call of Cthulhu - Puzzle Edition by bombjack
A mix between a puzzle game and story-telling.
Move the tokens on the board to reveal the story. The goal is to remove all the tokens from the board.
Move the tokens on each other to either combine them or execute some action.
Action tokens (dark background) can only move horizontally. Object tokens (white background) can only move on the diagonnals. Object with a yellow background contains other tokens.
The hand represent any manual action: use, open, ... The eye represent inspection, analysis or reading of documents.
If there are no more available moves, you failed and should restart the game. I didn't had the time to write an undo stack. Sorry for that.
| HTML5 (web) | https://bombjackm.itch.io/cthulhuld |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-call-of-cthulhu-puzzle-edition |
Ratings
| Overall | 751th | 3.31⭐ | 31🧑⚖️ |
| Fun | 1001th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 270th | 3.707⭐ | 31🧑⚖️ |
| Theme | 570th | 3.621⭐ | 31🧑⚖️ |
| Graphics | 409th | 3.759⭐ | 31🧑⚖️ |
| Humor | 856th | 2.409⭐ | 24🧑⚖️ |
| Mood | 378th | 3.5⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 31🗨️ |
I like it.
If you expand upon this idea, maybe some procedural storytelling would be an interesting addition. The blocks of text added nice flavor, but breaking them up into small story segments based on each action might make the flow nicer. Good entry!