Her name by canochaba

'Her Name' is an point & click adventure game, where you control Tom, and old guy who has been recently diagnosticated with a severe alzheimer, seing how his world is getting smaller. Knowing this, all that Tom wants from this point is to remember the name of his beloved wife.
In order to do so, Tom has to go through his mind, collecting important memories that will lead him to the name of his wife before his world dissapears.
Depending on the memories you collect, you'll have a "good" or a bad ending.
CONTROLS
Only click mouse
WHO MADE IT--
Daniel Matas - Art Design (@Eldan_Knight)
Isaac Moreno - Idea & Programming (@canochaba)
Paltian - Music & Narrative (@_Paltian)
LINKS
Issues fixed:
Add Fast forward option on text.
Graphics changed to point filter
Some objects disappeared.
Some audio corrections.
| Original URL | https://ldjam.com/events/ludum-dare/38/her-name |
Ratings
| Overall | 218th | 3.654⭐ | 28🧑⚖️ |
| Fun | 448th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 305th | 3.269⭐ | 28🧑⚖️ |
| Theme | 135th | 3.885⭐ | 28🧑⚖️ |
| Graphics | 482th | 3.231⭐ | 28🧑⚖️ |
| Audio | 183th | 3.5⭐ | 28🧑⚖️ |
| Humor | 649th | 1.692⭐ | 15🧑⚖️ |
| Mood | 48th | 4.115⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 35🗨️ |
hehe /*end joke*/
This game is a really cool point and click! The animation, narration and game play are all really well put together. I lost completely my first play though but I guess I should have paid more attention to some details.
The developers made a great job at making the player feel like he is personally forgetting memories.
Great game! Congratulation.
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=3h5m30s )
@togis I'm glad you finished and liked the game. Yesterday I was half asleep when you started to play the game xD Thanks for the feedback.
@Jupiter_Hadley Thank you for include the game!
Very nice game. It's always nice to see someone tackle something a bit more emotional, especially with so little time. It can be difficult. There was one or two parts of the monologues that felt a little bit out of place to me humourwise, but hey. Especially at the end of the game, where it really mattered, the tone was as serious as it should be.
Some fitting music could probably have helped the atmosphere even more, but this is one of those games that work rather well without it, as opposed to, say, an action game. c:
I realised soon enough that this was something that was probably meant to be played more than once, but it seems I got all the right artefacts on the first playthrough, heh. I guess it would've been interesting if picking different objects would've yielded a different, but still not "failed" ending, but definitely not necessary. Finding the correct items and seeing their connection was rewarding.
Of course the ending is sad no matter which way it goes, but that's the reality of it, and again, it was good to see you take that subject on and going through with it. Really good job!
We are working in a full version to release it once the Jam finishes and among other things, will have all the music that I couldn't add, I hope @Paltian forgive me :PP
The idea was to make a game about 10 - 15 minutes long, we didn`t give us time to balance the difficulty and we did it thinking that the player would have to repeat the game once, otherwise the texts don't have a fast forward option and it can be tedious to repeat the game from scratch. It is something that we have to improve...
Thank you for playing it!
I think one point of feedback I can offer, it didn't _feel_ as though my world was getting very small, because the doors were all in a linear order, so this is the same order I would have gone through them anyway even if I could go back. I think there's a couple ways you can improve this. One is to put the doors not in a linear order, so imagine they're scattered all around, and you can point and click to move in all 4 directions to choose them. The other way I think is to make it exit the room automatically when an item is chosen, to kind of emphasize how it feels like your memories are being taken away, how it's not much of a choice.
Otherwise, really good work!
The graphics were well done and the controls, while limited, worked fairly intuitively. There were some minor issues; the sound effects were a bit annoying and there were some grammar mistakes in the writing. Things that could be resolved if you had more time and nothing that really detracts from the overall game. This was really great work.
Not sure why you didn't opt out of the humour rating though.
The music really tied together the emotion of it.
An only complaint is that some objects don't seem like they should be able to be clicked on. That made me fail my first attempt.
This is a really great interpretation of the theme. Great job.
Music was exactly what it needed to be, it really built up the mood of everything. There was enough story to be compelling, but most of it felt like you were only catching glimpses of things - which is exactly how it needed to be presented. Really great presentation.
Any complaints I have are pretty minor - some objects weren't obviously clickable, and I think the text would have benefited from showing up a bit faster.
Great work!
I updated the entry with a bug fixed version, more friendly and adding the fast forward text among other minor things.
I liked Her Name a lot. I finished it once and got curious to see what are the other endings (I suppose they exist, after all this choices the old man faces). I don't know if I got the "true" ending... Gonna play it again later to check this.
I played the original version. I don't know if you corrected it in the update, but when you start over the dialogue box didn't reset, her final lines were there at the opening scene. No big deal though.
The only thing I didn't like was the dialogue constant beep. It kinda ruined the mood of the last scene, when there's a part of the conversation that is really long.
This is one of my favorite kinds of games, I ought to work on something related for the next LD.
That's it for my comment.
Good job guys, I'll be seeing you xD
I'm aware about the constant and high beep, should be solved in the fixed bugs version.
Cheers!
For the gameplay it would've been nice to be able to speed up the text sometimes, it took a bit long especially after reading a line about an object and waiting for the 'Take this object?' to appear.
Otherwise nice concept and props to getting it done :)
When I said they were similar I meant the old-man-ending-his-days-with-melancholy-over-a-lover motto :)
Thanks for playing my game! I rated your game too how I promised.
This game has a fantastic story, I wish I had gotten to see the good ending. One of the best emotional games I've played all jam, really hit close to home due to dealing with the disease with my family. Great job man.