Sub Dragon by deepnight

[raw]
made by deepnight for LD35 (COMPO)
VERY IMPORTANT: use the shape freezing mechanic (hold SPACEBAR)!!! It's essential :)

Using a XBOX controller is recommended.
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SUBDRAGON is a shooter inspired by Saint Dragon on Atari ST. Your ship has 2 sides: the white one (left) is invulnerable and can stop enemy bullets. The red one is heavily armed but very fragile!

Move around like a snake, change shape and use both sides wisely to eradicate every opponents! :)

Ratings

Coolness 39% 1579
Overall 4.16 14
Audio 4.02 27
Fun 3.93 44
Graphics 4.61 5
Innovation 3.85 94
Mood 3.83 47
Theme 3.37 460

Feedback

Danilo Bezerra
18. Apr 2016 · 02:36 UTC
Very good! I really like the games you make, this is no exception!
alvaromartin
18. Apr 2016 · 03:33 UTC
Once again great game!
01101101
18. Apr 2016 · 08:55 UTC
Nice work, I didn't know Saint Dragon but the concept works pretty well :)
Cool graphics and impressive result as usual!
Diman
18. Apr 2016 · 09:06 UTC
Awesome game!
Bemmu
18. Apr 2016 · 09:35 UTC
As always, a fantastic game. Gameplay is more fun than last year. The water transition is just beautiful, as is the palette with Amigaish gradients. Very juicy! 5/5
Marcellus
18. Apr 2016 · 11:32 UTC
This is not your best entry, but this is not the worse.
Sanguine
18. Apr 2016 · 12:25 UTC
just a black screen :(
🎤 deepnight
18. Apr 2016 · 12:28 UTC
It takes some time to load (3.5mb), it should start after a few seconds :) If not, try using Chrome, it should work fine!
remiv
18. Apr 2016 · 15:37 UTC
Very good game...
Sublustris
18. Apr 2016 · 16:11 UTC
Great, as always :)
grayhaze
18. Apr 2016 · 16:19 UTC
Amazing as always Sébastien! One day you'll have to give me the secret to how you produce such polished graphics, music and gameplay in such a short time. I suspect that you might be a machine. ;)

I found this entry to be a lot more difficult than your past ones, but had no less fun trying. Good luck!
Aurel Bílý
18. Apr 2016 · 18:12 UTC
Always flashy with your particles :)
Cowa
18. Apr 2016 · 19:59 UTC
Wow. Really love the graphics and everything!
Xaychru
18. Apr 2016 · 20:29 UTC
I really dig the atmosphere, the gameplay was interesting as well!
Boatfan
18. Apr 2016 · 22:08 UTC
Very nice graphics, cool game!
Idorrac
18. Apr 2016 · 22:24 UTC
The graphics, sounds, and music are simply amazing! I wonder how you can create such beautiful sprites in such a short amount of time! The gameplay is incredibly fun as well! If I may make a small criticism, the collision detection of the snake is a bit glitchy, I managed to go inside walls, and even shoot enemies on the other side, a few times. :)
David Cookie
19. Apr 2016 · 01:11 UTC
How.. how did you make a game so perfect in 48h!!?? Easily the best entry I've played so far, so well polished in every aspect!
mike.cullingham
19. Apr 2016 · 03:50 UTC
Incredible graphics and sound. My xbox y-axis seemed to be inverted, so I had more luck with the keyboard, but a deceptively difficult yet still fun game. Nice job.
Evergreen Games
19. Apr 2016 · 06:38 UTC
Incredible as always. Very cool idea and very satisfying. Great graphics. It was a little hard though.
sanojian
19. Apr 2016 · 08:23 UTC
Unreal visuals and sound as always. It was almost too hard though.
xclementx
19. Apr 2016 · 11:31 UTC
Great game ! Very fun to play.
Gamepopper
19. Apr 2016 · 12:44 UTC
This is surprisingly challenging, the concept is really clever and requires a lot of strategy. The graphics look exceptional as well. Great job!
YinYin
19. Apr 2016 · 14:31 UTC
Unfortunately the vertical axis for my xbox controller is inverted in this game :(
Ramayana
19. Apr 2016 · 14:35 UTC
Very cool game! Great concept, great execution. Just great!
Husky
19. Apr 2016 · 15:16 UTC
A great game like always :)

This is full of challenging to me, I like the idea of freezing shape, it's fun when changing the strategy from attacking to defending.

Good job!
RyanMan56
19. Apr 2016 · 16:20 UTC
One of the best ones I've played!
fullmontis
19. Apr 2016 · 16:37 UTC
Excellent game! I really like the design of this one, perfectly balanced risk reward! Well done.
tentacode
19. Apr 2016 · 17:33 UTC
Nearly perfect grats
MurderPunch
19. Apr 2016 · 18:28 UTC
I love the pixel art in this game! And the game mechanic itself is really clever. Great job! 4 thumbs up from my fiancee and I!
Angry_cyboot
19. Apr 2016 · 19:21 UTC
Coffee is friend !!
Afendar
19. Apr 2016 · 19:22 UTC
Very good game as always ! Very good work !
rahulparihar
19. Apr 2016 · 19:35 UTC
Exceptional game design, had a lot of fun playing this. Kudos ! :)
markusfisch
19. Apr 2016 · 20:06 UTC
Very impressive, as always. Definitely another league :) I really like the idea with the two sides!
dustyroom
19. Apr 2016 · 20:17 UTC
Great as always. Go robosnail!
psychomonster
19. Apr 2016 · 23:00 UTC
Amazing artwork ... I'm happy that I played it. 5/5 graphics!!!!!!
Roland M
19. Apr 2016 · 23:26 UTC
It was a challenging and hard on pc, but I think it will be easier with a game pad
TravisChen
20. Apr 2016 · 00:20 UTC
DEEPNIGHT NEVER FAILS. YOU ARE MY HERO. Brilliant. Best game.
pixelpotions
20. Apr 2016 · 01:55 UTC
Very addictive, awesome game! :)
howardcs
20. Apr 2016 · 02:15 UTC
Nice graphics. Fun.
nicotuason
20. Apr 2016 · 03:10 UTC
Amazing as always! Beautiful graphics and particle effects. Love the variety of bullet patterns. I like how the gameplay balances between careful thought and quick reflexes. My main strategy is to do strafing circles for most enemies, and freeze my shape for the tough entrenched enemies. Love the easter egg at the end also :p
Ithildin
20. Apr 2016 · 03:11 UTC
Top marks as usual. I dig the way the dragon links move together, it looks so natural. The core mechanics are very original and well executed (I had some problems manoeuvring with the gamepad, though, so I went back to mouse and keyboard), and graphics and music could almost pass for final assets on a full-fledged indie game.

Considering that we're talking about a compo game, that's impressive (it could easily rival with the bet entries on the jam, too).

I'm terrible at it, but I've had a lot of fun so far.

Brilliant job!
KunoNoOni
20. Apr 2016 · 03:56 UTC
Absolutely beautiful! I expected nothing less :) Always look forward to playing your games.
starpixie
20. Apr 2016 · 05:12 UTC
Beautiful!
Saiodin
20. Apr 2016 · 08:01 UTC
Awesome gameplay and amazing graphics, I really love it! I wished the music would be more action-y ;)
Jin47
20. Apr 2016 · 13:39 UTC
Awesome entry. Super concept and mastered and dynamic gameplay.
The sound design is perfect too. Congrats !!
pythong
20. Apr 2016 · 14:42 UTC
smilie rocks at the end ;) good job! one of the few games i really enjoyed
LeReveur
20. Apr 2016 · 19:13 UTC
I always wait for your entries, and again, I'm not disappointed ! Very good job !
mitkus
21. Apr 2016 · 09:17 UTC
Great idea and amazing implementation, good job!
oxysoft
21. Apr 2016 · 11:10 UTC
just excellent, all I can say
pixel_maniacs
21. Apr 2016 · 13:58 UTC
Heyho, that's a very cool game. I like how the snake moves and shoots, really cool game for such a short time!
Four Quarters
21. Apr 2016 · 16:18 UTC
Another great game, you rock!
Water art is beautiful, gameplay very polish, music nice too
5\5 stars in all
MiniBobbo
22. Apr 2016 · 13:00 UTC
Lots of fun. Frustrating at times, but in a good way.
Leon Möhring
22. Apr 2016 · 16:36 UTC
I love the graphics, the contrast between water and orange sky is great and erverything looks so nice, but its hard and the shape freeze was not very helpful for me...
SteveSalmond
22. Apr 2016 · 23:08 UTC
Genius! So impressed with your ability to come up with a innovative mechanic every time - props.
Mixer
23. Apr 2016 · 05:31 UTC
Amazing! (Of course, it's by deepnight :D) Huge amount of polish, great theme interpretation, stunning graphics, brilliant gameplay.
ethankennerly
23. Apr 2016 · 20:55 UTC
When I blocked bullets and planned a route through the stunning graphics and active music, I felt amazed! If you continue to design this, I died early and often. Sometimes I wanted to make a cocoon, and wanted to rotate relatively to my current facing, instead of pick an absolute direction by the arrow keys.

I played on Windows FireFox. On Chrome, the black window appeared but the rest of the game did not load.
dj_pale
24. Apr 2016 · 17:22 UTC
Great execution - as always. Nice mechanics, nice details with the level progression. A tad hard in the beginning.
Freank
24. Apr 2016 · 18:02 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
SHLFStudios
24. Apr 2016 · 20:39 UTC
amazing, completely amazing. how do you do it!?
AtomicPair
24. Apr 2016 · 21:44 UTC
One of the most beautiful looking games I've seen in LD35 to date. Very well done!
Franklin's Ghost
25. Apr 2016 · 11:58 UTC
One of the best looking entries I've played so far, such great graphics. Only issue I had was the walls you can't go through should probably stand out a bit more. Another LD though and another amazing polished entry, nice job.
knason
25. Apr 2016 · 18:25 UTC
Great game! I liked the graphics a lot, the game was a bit hard but fun as always. Good job!
derr
26. Apr 2016 · 08:01 UTC
Incredible game from controls, to graphics to audio. Well done!
Digitalduck
27. Apr 2016 · 10:09 UTC
Game looks cool as always, but I feel you should be disqualified, since you did not release the source.

In fact, the last 2 ludumdares you didn't release source, which is part of the rules..

Ludumdare 34: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2982
Ludumdare 33: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=2982
🎤 deepnight
28. Apr 2016 · 17:35 UTC
@DigitalDuck> I'm really sorry that not disclosing the source in time to be such big issue. I mean, there are so many other entries where people don't do it. Anyway, I just posted the SubDragon source code, feel free to download/check it :) Didn't have time earlier and I just totally forgot about the source code of my previous LD game.
General
30. Apr 2016 · 17:34 UTC
Video: https://youtu.be/OC2Isnqi0nY
Creative approach to shape shifting! Good combination with shooter game
Rock Eaters
01. May 2016 · 05:24 UTC
impressive stuff !
domrein
01. May 2016 · 18:33 UTC
Awesome game. Best one I've played so far. It'd be cool if you had mouse controls too.
Zyow
02. May 2016 · 11:21 UTC
Excellent graphics and sound! Good job!
commanderstitch
04. May 2016 · 03:47 UTC
very cool game You are very very talented. :D
retrogradeorbit
04. May 2016 · 10:29 UTC
First game of yours that doesn't work for me. Just a black screen. Checked my flash is working... all your old games still work. So something has changed...
retrogradeorbit
04. May 2016 · 12:07 UTC
Just to provide more info. I've checked the network tab in chrome and the .swf is loading successfuly. It just doesn't start once it's loaded. The console doesn't report any errors. No idea what's happening.
Riftpoint
04. May 2016 · 16:29 UTC
Very nice gameplay mechanic, really creative. The graphics are amazing too. Congratulations!
team_disposable
04. May 2016 · 20:45 UTC
Loved it! Excellent music and the death sound is soooo good. It also plays so smoothly! Congratulations.
tanis
05. May 2016 · 16:27 UTC
Awesome as usual! :)
SaintHeiser
08. May 2016 · 11:05 UTC
Not working on linux.
davidB
08. May 2016 · 19:29 UTC
Super!
Geckoo1337
08. May 2016 · 21:05 UTC
Great game with a frenetic gameplay and a beautiful aesthetic. Well done ++
BrainSlugs83
08. May 2016 · 22:24 UTC
That was fucking awesome. Not to mention beautiful. Thank you for supporting the gamepad, btw. :-)
Tanton-H2X
09. May 2016 · 08:02 UTC
subdragon very awesome~! detail so rich! rhythm very balance!and the music also that, very smooth and genki,let me immerse it so easy and also so charmful..
the final challenge's second part(upward area to island) ,i found that i could runsh direclty up-ward, and then clear the part-1 area enemies! (very exiciting!) although this final part really hard but also give me so deep impression ! well done and this entry worth high vote!
(btw, flying like a snake feels very great!)
Weeping Rupee
09. May 2016 · 13:32 UTC
Awesome.

Very well executed without being too high concept. Thats the nice thing about video games being associated with a style of 8 or 16 bit art-- all the early games needed to have recognizable characters with such a limited resolution... so you can tell me "ok you're a snake whose red side shoots lasers and whose white side absorbs rockets and bullets" and I'll be like "yeah, ok lets do this."

Nice tutorial too.

Very very well executed from conception to implementation.
Acuity
09. May 2016 · 19:40 UTC
This is a really cool concept! It's hard for me to control the dragon the way I want it to though - I think my head wants to operate in tangential coordinates instead of absolute (as in W always moves forwards and A and D would "turn")