Encounters by Valphera
Welcome to Encounters!
:pointright:"Three months ago, you met a girl named Joyce on a dating application. She wants to go on a date with you... but everything isn't gonna go as expected!"_
Controls : WASD, Mouse to look, Space to Jump
You can go play Encounters here :green_heart:
Game by
Clement Cairon Twitter
Game Designer, Level Designer, Programmer, Lighting artist & Sound Designer
Lucas Grillet Twitter
3D Artist, Shader Artist, 2D Artist, Environment Artist & Prop Designer

Have fun :D
You'll find a downloadable pack for any version you're on : Windows, Mac or Linux, on the itch.io page.
Ratings
| Overall | 197th | 3.709⭐ | 57🧑⚖️ |
| Fun | 274th | 3.382⭐ | 57🧑⚖️ |
| Innovation | 383th | 3.109⭐ | 57🧑⚖️ |
| Theme | 559th | 3.291⭐ | 57🧑⚖️ |
| Graphics | 227th | 4.018⭐ | 57🧑⚖️ |
| Humor | 46th | 3.907⭐ | 56🧑⚖️ |
| Mood | 275th | 3.491⭐ | 57🧑⚖️ |
| Given | 71🗳️ | 65🗨️ |
Ps. I cracked up big time at selling kids for alcohol and credits! :^)
Not very challenging, but in a good way. It's like one of those games people would play to relax after a day of work.
Probably the highest I rated so far.
Gameplay is solid and fun, but I'll admit my first thought was "maybe get someone to arrest the guy holding a kid ransom for a bottle of Whiskey" ;P
Great job, and great entry :)
-m
I used Unity2017, and it's the first time that I export a project for Mac on this version so maybe i did something wrong.
If there is an expert of mac export here haha, I'd take any help!
I don't know why the text was slow for you, cause on my PC it's really fast, the text takes less than one second to appear for every bubble. Maybe you had lags? You can check on this video how fast it should have been :
https://www.youtube.com/watch?v=uq2rXTjYXqU
If this is the speed you had then I'm sorry and maybe I need to take a step back to look at it but it seems fast enough!
Indeed the story is a bit strange, it's what we wanted though, a weird universe with weird characters.
And for the playable area, it simply was easier to "lock" the player in this alley with the shop, we wanted to add multiple streets and make the quests happen eveywhere in them but we didn't had time for that and ended up gathering all the gameplay elements and quests in a limited area.
Although it seems like characters could be less awkward, but this is strictly IMHO)
Text during dialog with NPCs could be faster I suppose
But overall - good game!
WUBBA-LUBBA-DUB-DUB!
I'd call this something along the lines of virtual story or interactive story space, both clunky terms but apt. There's a story in a (small) virtual world and you cannot change the story in anyway (only one ending, each interaction plays out the same way every time). The only thing you can do is choose the order in which the events happen. There isn't even any optional content hidden around the world (which is fine, there's only time for so much in a jam).
Because of the prior I have to say I'm personally not a big fan of your entry. I like interactive mediums where interactivity is the main deal (like interactive simulations and games), titles where choices have to be made and consequences of your actions change the world. That is interesting to me. Linear stories work just fine in non-interactive media, so why make an interactive one?
Here are a few ideas to make your actions matter here:
* Time it. If you take more than 5-10 minutes, the date is off.
* Change how people talk to you based on what you've already done. If you start with the fireworks then one of the other character doesn't like you as they hate noise, for instance.
* More actions, some with clearly dreadful outcomes. If you rob the store to fuel the hobo's alcohol addiction, then the police arrives and takes you away.
These sort of things are still scripted, but at least your story would be partly non-linear now, with multiple (if sudden) endings. This way playing through your story becomes an exercise of exploring the possibilities of the world, probing for a sequence of events which you like.
Just a little rant this. You did well for what it is, I don't rate entries for what could have been.
Thanks for this feedback.
I am a big fan of narrative games, which is why I wanted to do one here, this is a really big challenge for a jam! You're right the story is really linear and there isn't multiple endings and the characters do not react on what's happening in the world, they only care if you have completed their quest or not.
Your ideas are cool, but it's not as easy as it sounds (like you pointed out) to programm this kind of events alone in 48hours, though I wish I could have! :smile:
The graphics and the humor in it is what makes it really good, gameplay wise is rather simple and some things can get some tweaking here an there. For example the text of the character speech was a bit slow and pressing E don't speed up but skip it instead so I miss a lot of stuff because of that.
But as I said, I really like the story of the game and how you guys used the theme, the 3d models were really cute and I liked the asthetic of the game.
Great job overall!!!
Overall cool experience, with a funny story :)
Some minor things:
- When walking, the steps sound effect would play sporadically, which was weird; I feel like it should play at regular intervals.
- I won without getting the 30 credits from the person who asked me to investigate the store for ghosts: after getting the child and the fireworks and discovering the ghost, I went to the charger because I realized I didn't actually walk up to it at the beginning, and then I surprisingly won. Some indication of how many credits you have, as mentioned by @saramartins above, would have helped with this.
- I also completely agree that it was weird having to get really close to someone to start talking.
- There were quite a few grammar/spelling issues. I personally don't take that into account when rating, but in general I do think writing mistakes make games feel less polished.
- (this is really minor) The dialogue bubbles didn't actually point to the person who was talking, so I think they were worse than plain rectangles in terms of clarity.
Overall, this was a really solid entry. I enjoyed the surreal/absurd narrative, and I am very impressed with the amount of content, especially in the graphics. Nice job!
- to trigger a conversation I had to get really close to the character (personal space??)
- after completing the quest you can still talk with character - that's ok but they should say something different
- you shouldn't use rar archives to pack binaries for Linux since it requires special software not installed by default. (well you shouldn't use RAR at all IMHO but that's just me) zip, tar.gz and even 7z are ok.
Personal space, lmao haha
Thanks for the feedbacks, the things you pointed out are at the top of my list for the post LD release :)
I just uploaded a new version to fix the quest's continuity bug, so everyone should be able to do the quests in peace and harmony now! :smile:
Characters and story are funny and it was simple to understand what to do so the experience was great overall!!
You did some good work and I'd definitely like to see more from you!
And nice art, of course. Thanks for the game!
I like the graphics and sound. Maybe I will give a little more challenge to the quest and stages but it was nice to play and fun.
Good job :)