Time Tug by IronyGames
"A Turn based bullet hell"
PLAY HERE!
Instructions:
- Press X to begin.
- Arrow keys to navigate, Z to confirm, X to cancel
- When moving: move the destination with the arrow keys, confirm with Z. You can't pass through hazards, so don't get trapped!
- When shooting: Up and Down arrows for quick gun rotation, and Left and Right for detailed. Confirm with Z
- When ending a turn: Double confirm with Z.
Screenshot

Description
Time tug! Freeze time every handful of moments to plan your strategy!
This game is inspired in the old school bullet hell schmups. The twist, however, is that you have a limited number of actions you can do each turn!
Social media
| HTML5 (web) | https://ironygames.itch.io/time-tug |
| Original URL | https://ldjam.com/events/ludum-dare/41/time-tug |
Ratings
| Overall | 137th | 3.757⭐ | 37🧑⚖️ |
| Fun | 244th | 3.457⭐ | 37🧑⚖️ |
| Innovation | 189th | 3.657⭐ | 37🧑⚖️ |
| Theme | 71th | 4.171⭐ | 37🧑⚖️ |
| Graphics | 166th | 3.686⭐ | 37🧑⚖️ |
| Humor | 539th | 1.911⭐ | 30🧑⚖️ |
| Mood | 460th | 2.806⭐ | 33🧑⚖️ |
| Given | 39🗳️ | 25🗨️ |
Super stable, cool and polished game.
You nailed it!
Thanks for making this!!
5/5 would play again.
The artwork and game feel of this is great - it makes a nice whole with a consistent feel.
One thing about the UI - if I were to play this for a while I would really want to use the mouse to move. Also, the trade off seems to be how many bullets I can fire per round to how far I can move - so if I could limit my moves to a certain number of points and see the radius for that, then click with the mouse inside that radius, it would be nice. As it is, I find the input style a bit clunky.
That's not such a big thing, though - altogether it's a great little game :-).
I think that could be a great little mechanic/world building to explore upon - the player is a time lord who can 'stop time and move' which manifests as 'turn based'
@Serious07 yup, I've been getting comments like this, and I agree more enemy feedback will make this less trial and error. I'll aim for that!
@Moczan that is a think I've noticed as well, the bullets just don't stand out. Thanks for the feedback!
@jf1989 That's an interesting one, I didn't even think about mouse support, but it does make sense. I'll take a gander :)
@caeonosphere Thanks! I kind of wanted enemies to be unpredictable, at least the first time around -- figuring out the pattern being the fun part and all. But I agree some sort of feedback would be very helpful.
@Secretmapper Hey thank you! That was somewhat the effect I was going for. Though your description has given me an idea for a story -- let's see if I have time to develop it :)
Thanks for all your feedback, people!