Lucky Number 13 by Simon Rahnasto
[Introduction]
"In a laboratory of dark science, beneath the ground floor of a remote structure, a failed experiment known only as 'number 13' broke its shackles and set out for revenge."

[What is "Lucky Number 13"?]
A top down action/puzzle shooter.
[Theme]
One of the main mechanics that the game revolves around is the 3 elemental abilities that the player can acquire. These are used to defeat enemies and solve puzzles. The only way to obtain the [Ice], [Fire] and [Electricity] attacks is by hurting your character. For an example you need to stick your fingers into a power outlet (do not try at home) to get / recharge your electricity attack, but causes you to lose health. The second way we linked the game to the theme is through the story, but that we wont spoil here!
[Controls]
- [Arrow keys / [W] [A] [S] [D] - Move character
- [Left Click] - Shoot / examine / trigger
- [Escape] - Pause Menu
[Credits]
- Belle Rahnasto - [Art] - WindmillGames
- Simon Rahnasto - [Code] - WindmillGames
- Eric Bernard - [Code] - ebernerd
- Daniel Docherty - [Music] - https://www.danieldocherty.net
- Ben French - [Sound]
- Ashley Dove - [Voice]
- Dianna Conley - [Voice]
- Franki Garpeman - [Voice]
- Lilly Schendel - [Voice]
- Aiko Amami - [Voice]
More detailed credits can be found in game.
Ratings
| Overall | 32th | 4.171⭐ | 37🧑⚖️ |
| Fun | 106th | 3.857⭐ | 37🧑⚖️ |
| Innovation | 115th | 3.757⭐ | 37🧑⚖️ |
| Theme | 358th | 3.686⭐ | 37🧑⚖️ |
| Graphics | 122th | 4.271⭐ | 37🧑⚖️ |
| Audio | 7th | 4.397⭐ | 36🧑⚖️ |
| Humor | 107th | 3.828⭐ | 34🧑⚖️ |
| Mood | 57th | 4.106⭐ | 35🧑⚖️ |
| Given | 49🗳️ | 22🗨️ |
Loved small touches like blod footprins, screenshakes etc.
Voice narrator - <3
The voice acting is absolutely top notch, and along a lot of little details, result in a very nice atmosphere.
Unfortunately, the gameplay feels a little bit behind in comparison, almost like it's here just to satisfy the theme ...
Anyway, congratz for the submission !
The voice acting is really, really nice too. It was nice that I could listen to the clips but still go on playing.
Great job, guys!
Loved to listen to every single text log. Writing was funny and well voiced. Lovely detail, well drawn art, great music.
Tip top work!
Really well done. I enjoyed all of it, the story, the gameplay, and I felt like the length of it was just about right. Art and music were in sync the rest of the vision of the game and it all came together really well.
Normally I'd offer a couple of critiques but really nothing got in my way... no splinters.
Great entry. Release the frogs!
Right! Let's start with the voiceover. :) Since it's basically the first thing we really notice in the game.^^ Great stuff there. Your actors have really pleasing voices, I've listened to the different notes with attention, even for me (not a native speaker) it was really clear and well said. The audio quality of the records is top.
I'll continue on the audio topic with the music, it's also pretty good, catchy and puts you in the right mood. The sfx are great too, you even thought about adding some for the menu. As a whole, the audio part fits well with the game.
Then.. the gameplay / game mechanics. The controls are correct. I didn't encounter any bug or problem whatsoever.
Everything went smoothly from start til end. The way you interact with the environment is really well thought and made. It's quick, intuitive and simply but nicely animated. You understand instantly what thing does what (the particles being a great help there).
The fact that you have to use the three powers at the end, the acid you have to freeze, etc.. refreshing stuff (if I may :p).
Putting a detail like the chairs or flowers that you can move is a fun little addition.
The graphics now!^^ As for the other things they're pretty neat (My poor vocabulary.. I'm running out of adjectives, I'm really sorry for the repetitions), especially the scenery and items.
The terminals' design is cool.
As for the texts (written / audio), they're well written, even the cake recipe. :p Oh, and reading the notes, I saw that there were cool people since they played DnD.
Anyway, great job and well polished game! It's most certainly the best LUA game I played all those LDs, and I had great fun playing it.
This game has a ton of narrative in it for a game jam game! Nice work creating a really good atmosphere. Mechanics are simple to understand and felt pretty good overall. I did feel the hitboxes for projectiles were a little harsh on the player (Got hit a lot when I felt I shouldn't have, at least from a beat 'em up perspective)
Overall a super clean game -- great work!
The bit about the recurring "found a note" dialogue is something I was aware of when writing but, without a system that knows if you have picked up notes before, it isn't easily avoided. To mitigate the issue, I had slightly different narrator dialogue for each note but, I would have liked to have the dialogue change based on notes you had found previously. However, it was outside the already large scope of this LD entry.
If this ever is made into a full game, it is something I would change, for sure.
Here is me playing it, and I did make it to the end! https://www.youtube.com/watch?v=Uz-CrNXh2L4
Sometimes controls feel awkward and hard to manage because when I want to shoot I sometime have a pointer over the items and cannot do it.