Tenebrous by Handle

Tenebrous is a turn/tile-based stealth survival game with procedurally-generated maps.
As usual, I struggled with the theme a bit. I knew going in that I wanted to hand-draw all of the assets, but that was my only real plan.
On the dawn of the final day I was not feeling good about the game. I had no fail/win state, sound effects were pretty grating, there were tons of bugs with the enemy AI, etc. At this point I'm feeling okay about it. It's not the most riveting task in the world, but there is a game there.
I'm really looking forward to getting some feedback on this one and to playing all of the other submissions!
NOTE: I have been made aware of a pretty serious bug regarding the camera. If you shoot and then move during the screen shake, the camera will do whatever it wants to. I uh... shouldn't have added that screen shake at the last minute. I just wanted the JUICE! :(
| HTML5 (web) | https://handle.itch.io/ld41 |
| Windows | https://handle.itch.io/ld41 |
| macOS | https://handle.itch.io/ld41 |
| Linux | https://handle.itch.io/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/tenebrous |
Ratings
| Overall | 318th | 3.431⭐ | 31🧑⚖️ |
| Fun | 546th | 2.897⭐ | 31🧑⚖️ |
| Innovation | 516th | 3⭐ | 31🧑⚖️ |
| Theme | 498th | 3.241⭐ | 31🧑⚖️ |
| Graphics | 194th | 3.6⭐ | 32🧑⚖️ |
| Audio | 200th | 3.241⭐ | 31🧑⚖️ |
| Mood | 99th | 3.589⭐ | 30🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |
- I really like how the zoom changes based on how powerful you are
- audio works nice
- the timer bar for movement is a nice quality of life enhancement
- I went a long spell without seeing creatures or drops :(
The music was very fitting and I really liked the core structure of the game. Didn't felt like it was a turn based expierence until I saw the spiders and tried to flee, lol.
One of the few things I feel can be improved is the map size, it's way too big. That or there are very few energy/enemies on the map.
Either way, good work! With not that many iterations this game can easily end up being a great full game experience.
Great work
Overall this game is quite interesting due to the unusual take on the stealth genre, the art is beautiful though there is not a lot of it.
=)
p.s. the JUICE was good -__^
The camera zoom was most certainly a nice touch. I also love the inclusion of color to indicate proximity with an enemy.
My main problem though was with navigation. The turn/tile-based movement was helpful when enemies are near but, when moving around and searching for an exit, it feels a bit slow.
Overall, the game had a cool idea. The music and visuals fit the environment quite well.
I thought the quality of life in the movement indicator was nice andzooming the camera based on number of bullets was really interesting!