Tenebrous by Handle

[raw]
made by Handle for LD 41 (COMPO)

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Tenebrous is a turn/tile-based stealth survival game with procedurally-generated maps.

As usual, I struggled with the theme a bit. I knew going in that I wanted to hand-draw all of the assets, but that was my only real plan.

On the dawn of the final day I was not feeling good about the game. I had no fail/win state, sound effects were pretty grating, there were tons of bugs with the enemy AI, etc. At this point I'm feeling okay about it. It's not the most riveting task in the world, but there is a game there.

I'm really looking forward to getting some feedback on this one and to playing all of the other submissions!

NOTE: I have been made aware of a pretty serious bug regarding the camera. If you shoot and then move during the screen shake, the camera will do whatever it wants to. I uh... shouldn't have added that screen shake at the last minute. I just wanted the JUICE! :(

Ratings

Overall 318th 3.431⭐ 31🧑‍⚖️
Fun 546th 2.897⭐ 31🧑‍⚖️
Innovation 516th 3⭐ 31🧑‍⚖️
Theme 498th 3.241⭐ 31🧑‍⚖️
Graphics 194th 3.6⭐ 32🧑‍⚖️
Audio 200th 3.241⭐ 31🧑‍⚖️
Mood 99th 3.589⭐ 30🧑‍⚖️
Given 20🗳️ 15🗨️

Feedback

AdroitConceptions
23. Apr 2018 · 02:12 UTC
Nice turn based rogue-like stealth game.

- I really like how the zoom changes based on how powerful you are
- audio works nice
- the timer bar for movement is a nice quality of life enhancement
- I went a long spell without seeing creatures or drops :(
AlbertoLM
23. Apr 2018 · 04:12 UTC
Nicely done! :)

The music was very fitting and I really liked the core structure of the game. Didn't felt like it was a turn based expierence until I saw the spiders and tried to flee, lol.
One of the few things I feel can be improved is the map size, it's way too big. That or there are very few energy/enemies on the map.

Either way, good work! With not that many iterations this game can easily end up being a great full game experience.
RadioactiveRambo
23. Apr 2018 · 17:12 UTC
This game feels very solid and controls are smooth. I like the combination of hand drawn sprites in a 3D world. The sprite animations are well done. I agree with @jason-kennedy that the zoom based on power is a very nice touch. Rather than making the map smaller, give a player hints of some kind as to where the exit is. That way, even though the map is large, one has a feeling of progress.
The_Icy_One
23. Apr 2018 · 18:07 UTC
Loved the lighting, it felt a bit like a disco in there ;) The zoom from weapon charges was also quite an interesting mechanic, as others mentioned. It feels really close to an amazing game. One thing I would like to see if you were to continue on with this is is a way to 'fast move', as walking down longish corridors sometimes felt a little tedious.
mintarcade
23. Apr 2018 · 20:08 UTC
Good looking game. AI pretty smart. Very innovative.
morphine
23. Apr 2018 · 20:28 UTC
Nice job - I love the main character, you did a great job on him. My biggest suggestion would be to make either the world smaller or put more power ups throughout, I might have gotten an unlucky seed # but I went for about 5 minutes before seeing anything but walls. Then I got a power up but it didn't seem to really have any effect and then a few baddies and then I died. I would also have a popup giving a little bit more context to the gameplay so that people who don't read manuals can figure out why the character moves like he does.

Great work
Matt Christian
23. Apr 2018 · 22:28 UTC
Good work. I liked the art style and found it to be an interesting blend of genres. I also found the game feel of shooting and destroying an enemy to be really satisfying and well done! I think this game would expand well with a few other pickup types, maybe something that lets the player move "two for one" or little traps to avoid.
ppNovAqq
23. Apr 2018 · 22:52 UTC
Solid work. The artstyle was nice. I had a bit of trouble being patient between turns so I was left smashing my keyboard. But I guess that's proof I wanted to keep playing!
Gno Evenimente
23. Apr 2018 · 23:01 UTC
Really great art style! this looks like it could be an amazing game. There's currently a delay in the controls that make it a bit sluggish, at least on my laptop.
Blinkenlights
23. Apr 2018 · 23:20 UTC
It's so mysterious...who am I? What am I doing here? Why do the spiders light up like Christmas trees? It really tries to hammer out a lore here... Beautiful art style, captures the mood of the game wonderfully.
Evan Leibman
24. Apr 2018 · 03:25 UTC
This looks amazing, and the music set the mood really well. I especially liked how it builds the rooms in the beginning. While it was fun at first, there wasn't a ton to do, and that coupled with how long each turn takes (considering most of it is walking) it felt slightly tedious to move the character around. But the shooting affecting your view mechanic was great, and made it very tense when it zoomed in. Great job!
detectiveLosos
24. Apr 2018 · 05:22 UTC
At first this game seems a little slow and sluggish on the movement side. But after a while you get used to its tempo. And after some more time you begin to see it as a real stealth game and not an ordinary one but mixed with turn based escaping the chase mechanics. You predict the path that enemy will take and line up a shot and that procedure becomes really interesting when it involves multiple enemies. If only there were more shots available and the camera zooming didn't stand in a way of properly judging your surroundings.
Overall this game is quite interesting due to the unusual take on the stealth genre, the art is beautiful though there is not a lot of it.
meskaline
24. Apr 2018 · 08:00 UTC
Good job with the game. The mood is super nice, and the graphics helps it.
roaderful
24. Apr 2018 · 18:47 UTC
Pretty cool. Aesthetics give it a unique personality, though it ran a little laggy in my browser it looks great.
SHINBAXTER
24. Apr 2018 · 22:53 UTC
really cool idea, i like the grid movement system, makes it feel really solid, just wish it was double as quick! like a turbo version, or maybe cud even start slow then speed up as time goes on & hav the music increase tempo with it. the graphics are a really interesting style, reminds me a bit of salad fingers XD the camera angle changes to certain close up ones every so often which was cool, cinematic & scary at the same time coz i cudnt see wat aliens were ahead. but overal very nice. great work!

=)

p.s. the JUICE was good -__^
randomphantom
25. Apr 2018 · 15:56 UTC
Top notch atmosphere and mood. The maze doesn't seem to end though and there are some long stretches where no enemies show up (I guess due to the procgen), so it got a little tedious without some sort of direction. Nice touch of zooming in the camera if you spent your bullets.
riordan
25. Apr 2018 · 18:06 UTC
The atmosphere and the music of the game are a good combo. You can also add to that the hand drawn sprites placed in a 3D world.

The camera zoom was most certainly a nice touch. I also love the inclusion of color to indicate proximity with an enemy.

My main problem though was with navigation. The turn/tile-based movement was helpful when enemies are near but, when moving around and searching for an exit, it feels a bit slow.

Overall, the game had a cool idea. The music and visuals fit the environment quite well.
Joe Sycalik
26. Apr 2018 · 17:50 UTC
The atmosphere you set up is really nice and I like the hand drawn aesthetic! I thought the game got a little stale after walking around for a while without much happening. Movement felt really slow due to the time you had to wait. Overall I think it's an interesting idea that could use a bit more polish and direction.

I thought the quality of life in the movement indicator was nice andzooming the camera based on number of bullets was really interesting!
Tim Ruswick
05. May 2018 · 01:15 UTC
Atmosphere is great, camera is great...and I love that theres procedural generation in a weekend.