Gradient Descent by Zelos

Description
A journey of a little orb trying to rescue the ones without power.
Gradient Descent can be completed in a single go and offers three different endings, depending on your choices throughout the game. There's a special results screen if you play it all the way to the end.
I encourage you to play through the game blind to get the full experience. After finishing it once you might want to check out the version I linked below, where you can see the other endings.
Have fun!
Screenshots


Stuff
Version with only the endings: http://soulforgegames.com/LDJam39/GradientDescentEndings/
LD38 - Colorfly: https://ldjam.com/events/ludum-dare/38/colorfly/ Gradient Descent is a spritual successor to my last game, Colorfly, that I made for LD38.
Mail: contact@soulforgegames.com
Ratings
| Overall | 35th | 4.011⭐ | 97🧑⚖️ |
| Fun | 301th | 3.221⭐ | 97🧑⚖️ |
| Innovation | 107th | 3.653⭐ | 97🧑⚖️ |
| Theme | 225th | 3.695⭐ | 97🧑⚖️ |
| Graphics | 101th | 3.896⭐ | 98🧑⚖️ |
| Audio | 1th | 4.568⭐ | 97🧑⚖️ |
| Mood | 6th | 4.463⭐ | 97🧑⚖️ |
| Given | 81🗳️ | 99🗨️ |
The controls felt pretty nice, maybe a bit too much gravity, great job!
**Overall game impression:** This game is very beautiful in all the ways possible, it's beautiful graphically, an eye candy, simple yet very mesmerizing, it's full of beautiful sounds, the story is also beautiful and sad at the same time (at least the choices I made) it was incredible and surprisingly deep. The deepest meaning and story in a game out of all the LD entires i've ever seen. Absolutely beautiful and incredible. 5 in all categories that's for sure. Bravo! Just Bravo!
I really liked the statistics at the end, very cool little touch! My favorite game of LD39 so far and I highly doubt anything could change my opinion on this.
**Suggestions and comments on improvement:** none...this is too beautiful to be in need of changing anything!
p.s. check out my game as well please.
edited: Thanks for checking out my game! I'm honored!
The only thing that didn't worked for me is that it took me some time to realize that I had to go right after collecting the first 10 orbs. Maybe you should make that a little bit more obvious.
Great work!
I realy enjoyed the game.
Sorry for my english
I enjoyed the style and mechanics. Making something like this in less than 48 hours seems insane (multiple endings and all).
The stats at the end of the game really make you feel immersed and I think it is a beautiful neat little thingy to have
Amazing job
I went for the "bad karma" choices, and the story was really sad. Combined with the music that really hit me, which is a big compliment.
Well done!
I was wondering before, how to save and load stats to server. Now I can learn from your game :D
I found the idea very interesting to give the orbs kind of a personality. But I found that there was very little context to answer the questions so I didn't think much when choosing whether to save someone. The stats at the end were really cool.
At the beginning I flew around for a few minutes until I noticed that you can go to the right. I guess because I tried it at the beginning and couldn't go there I thought there had to be something else. Felt like Frog Fractions once I found out...
@vodzik Just take a look at statistics.php and WWWManager.cs in the _Scripts folder. It's all in there.
@filippy The click sound sucks, I know. It was the first thing I made and I didn't come around to changing it before the deadline. I know how to compose music, but I don't know much about sound design unfortunately.
Regarding the final choice and its meaning: The thing is - I didn't think of a specific interpretation about anything in this game. It's about your choices and how you perceive the things you experience. The final choice is intentionally ambiguous.
The gameplay was a bit simplistic but that definitely didn't detract from the experience.
Great job!
** Sound **: I really enjoyed soundtrack of your game, great job again (same as last time with colorfly) :)
** Graphics **: Really well done, they really fit the mood of your game :)
** Gameplay **: In terms of gameplay the concept if fun, but i see this game more as a visual experience :) which is a really great change of pace :) something you could do tho is maybe to change it so that the player always has to gather orbs of the right color? to make the steps in between more interesting :)
** Overall **: Like your last game, really great result :) i am sure this one will be high up again in terms of mood and sound :)
I actually have a lot of ideas for more interesting gameplay, but it would've cost a lot of time. That's the unfortunate thing with spending so much on music and graphics - it doesn't leave much for coding the gameplay. So I chose to keep it extremely simple again and focus on the presentation.
ah that's great i would love to see where you take this game if you keep working on it :)
that's totally understandable :) but i think your game really shines again in those key areas where you put your focus on :)
The flying-thingy collecting part seems a little bit artificial, though, compared to the rest of the game ; which lacks some gameplay and seems rather like a collective psychological experiment for a research lab (to whom would you give something that required work) and the fact that you're displaying overall player statistics reinforces this idea :-)
Anyway, I'm glad that I played this one, which really stands out from the others!
I was rather frustrated with this one in the beginning. I wasn't expecting the gravity on the player avatar and it took a while to notice. This led to me fighting the controls. It also took a while before I noticed that I could proceed to the next screen. The barrier removal is very subtle and the moving starfield led me to believe that I might already be moving forward. Things were smooth sailing after that point, however.
I feel the real star of the show is the aggregate player choices at the end. Sure, the decisions are a little hokey and the gimmick is very Telltale Games (A gimmick that they themselves have pretty thoroughly beaten to death), but it was a welcome surprise in a LD game.
Compared to ColorFly, I feel this one is a step down. Gradient provides a very linear experience where the only freedom comes from dialog box where as ColorFly offered a more varied experience and real exploration leading to some true "Ah-Ha!" moments of realization. I'll score this game as its own thing, of course, I just wanted to offer the input for your consideration as an artist.
It took me a while to figure out that you could even go to the next screen, but after several screens I noticed the counter in the top left corner :P
Had also played colorfly in LD 38, you can see some similarites (one improvement to the sucesssor for sure is, that at collecting an orb is a single note and doesn´t interfere with the rest of the game).
I´m a fan of the telltale games, so it´s great to get some choices on the way (and to see what other people have selected).
What I am missing is, that it is very loosely on the theme and some challenge.
Despite of that: Smooth game, story cool, graphics and mood great, sound excellent.
Good entry!
It's a really beatiful game and not only visually, though it's that too mind you.
It makes you think about choice and sacrifice.
At the very least it makes you think about what constitutes a game? It must be interactive, which it certainly is. I think it's almost like art even. In the same veign as Journey and other such games.
Music is also top! You played that yourself?
On more thing: Aren't the big stars killing the little starts to help themselves live? What does that say about the big stars? You got me thinking man...
I liked the controls and the statistics at the end was a nice touch.
I don't think the orb counter in the inferior left corner was necessary.
I am happy to be one of the numbers in the total players of this game, nice job.
I liked that you added a story with choices, and even recorded statistics from all players at the end of the game. It's a very rare thing to see in an LD entry. I think the "You win" ending might be too comical/whimsical for some players, although I was OK with it.
Gameplay was a weaker point though, but that's perfectly fine, since that's probably not the main focus anyway.
Good job, and I hope to play your entry in the next LD!
Congrats to you. Seriously.
The only thing that annoyed me were the invisible walls that there were sometimes, and realising when you had to drop instead of carrying onwards was confusing sometimes... but, this doesn't really compare to all the things this game does well.
Also, the statistics make it feel even more meaningful.
Soo... overall, great work! Keep it up!
just nice and relaxing to play, with the pickups adding to the music and a nice storyline along the way.
nice one, spot on loved playing it !
Well done :thumbsup:
@Yetman
Pretty sure that many of the voters just didn't complete the game. The data is only sent when you reach the actual results screen.