Tribu 43 by FiloGC

An ode to betrayal
Tribu 43 is an RTS-like game where you must guide your tribelings out of this dangerous jungle. When a unit is sacrified instead of dying in combat, its experience is shared among the remaining tribelings, making the whole group stronger. You can replace your sacrificees with the gold you will righteously take from anyone who stands in your way.
Controls
Left mouse clic: Rotate camera. Right mouse clic: Move tribelings. Mousewheel: Zoom-in to really appreciate your units. Such prowess.
Download
| Source Code | https://gitlab.com/FiloGCS/ludum-dare-43 |
| Windows | https://filogc.itch.io/tribu-43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/no-title-yet |
Ratings
| Overall | 111th | 3.725⭐ | 22🧑⚖️ |
| Fun | 66th | 3.775⭐ | 22🧑⚖️ |
| Innovation | 246th | 3.2⭐ | 22🧑⚖️ |
| Theme | 101th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 44th | 4.125⭐ | 22🧑⚖️ |
| Audio | 290th | 2.842⭐ | 21🧑⚖️ |
| Humor | 103th | 3.368⭐ | 21🧑⚖️ |
| Mood | 235th | 3.15⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 0🗨️ |
Even more impressive since it's a compo game! Congratulations, I see a lot of potential in your game. I really like the art style and, even if the animations were a little bit weird at first, I ended up enjoying them a lot.
Even the UI is very good.
Here are however a few things that could benefit from an improvement if you want to spend more time on your game :
- smoother movement and pathfinding (I also noticed that the ranged soldiers move quite smoothly while the tanks seem to have a hard time walking, maybe it was just an impression).
- sometimes a soldier to hire is cheaper than the others while surpassing them in every stat.
- as mentionned, some kind of map.
- I saw you prevented the player from sacrificing their soldiers while engaged in a fight. It is a design choice and I respect it but I think allowing a sacrifice during a fight could invovle the player more and add tension and rewards for them.
Nicely done! Hoping to see more of this! Good luck. :)
I think it could have been really fun to be able to sacrifice people during battle. Now once the battle started I was just watching them die and there was nothing I could do. I could not even run away when the HP got low or tell the tank to go in the front... I was just watching...
In the end it is also a taste depending thing so, nice feedback :)
Level 13 was intense tho, genius mechanics with the Hydra. Keeping all heads down was quite the challenge.
This is a really cool take on the theme, and very well executed for a compo game. Great job!
Petman. Petman has seen some shit. As a level 17 ranged soldier, he has seen virtually all of his friends die in battle in front of him. But, with 1% of his health left and a badly bruised tank whose name he does not recall (best not to get attached), he limped out of the swamp, victorious.