Make the trip by Dancinoman

[raw]
made by Dancinoman for LD 43 (JAM)

ludum dare cover.PNG

Hi everyone, we are very proud of our new game. This is the time we finish and polish a game in time to publish it. This is the third time we participate to ludum dare and this time it's one is the best we've made. Thank you for leaving comments and ratings. We are eager to know how much you loved our game. I hope you will have as much fun as we had.

Make the trip: It's a story event game. You will have to reach the dock across the sea. While your boat goes toward it's target many events will come through. Most of those events are force you to make some sacrifices in order to maintain all resources above 0 or you may fail!

About the scores: The score are based on how much you will perform overall your resources at the end.

About the game play: We expected many kinds of players that is why some people will read events and others won't. There's many sets of event that appear randomly every time you play again. That means new experience every time!

Game Mechanics: Hugo Guay

UI: William Ste-Marie

Graphics: Véronique Savard

Ratings

Overall 514th 3.431⭐ 31🧑‍⚖️
Fun 619th 3.138⭐ 31🧑‍⚖️
Innovation 703th 2.931⭐ 31🧑‍⚖️
Theme 201th 3.948⭐ 31🧑‍⚖️
Graphics 375th 3.8⭐ 32🧑‍⚖️
Humor 307th 3.288⭐ 28🧑‍⚖️
Mood 677th 3.121⭐ 31🧑‍⚖️
Given 30🗳️ 27🗨️

Feedback

DarkShinobi100
03. Dec 2018 · 20:12 UTC
A really fun game the sprites music and gameplay all work together to make a great package, really good work.
SurprisinglyShockedCat
04. Dec 2018 · 02:17 UTC
I love the idea, its a shame the game isn't longer.
Tetralogia
04. Dec 2018 · 02:20 UTC
The graphics are of course very good, the music is ok but quickly annoying.

For a game like this you need to make actions quicker, if there's too much to read the player might end up not reading at all and playing only for the score (which I did). Maybe give your events titles so, after many playthroughs, the player identifies them quickly and can thus decide quickly. Or, hide the outcomes so the player really has to think about what to do (and is forced to read what you took time to write).

Keep up the good work!
Ellenack
04. Dec 2018 · 03:45 UTC
Nice overall. Could have done with more love by making a few animations (rocking boat, moving water, etc...). Also, the pacing is an bit too slow. It could have been nice to make the decisions making part quicker and more impacting. :)
BenBurgh
04. Dec 2018 · 03:50 UTC
Really cool game! My best score is 4788, but I'm not really sure how it's calculated. I did another try with 5/5 people and pretty high hull, and only got ~1800.
After my second playthrough I stopped reading the text and tried to min/max points.
DoubleBlackStudios
04. Dec 2018 · 04:00 UTC
Nice game! I think the game could've been longer, but that's ludum dare i guess...
🎤 Dancinoman
04. Dec 2018 · 04:24 UTC
About the scores: The score are based on how much you will perform overall your resources at the end.

About the game play: We expected many kind of players so that is why some people will read event and others won't. We build GUI for those people who likes to rush and is totally OK. Events are shuffled every time you restart the game. That means new experience every time!
tabitha
04. Dec 2018 · 04:43 UTC
Neat little Oregon trail adventure game! I'm not great with controls so having a reading-based game was a nice change of pace from the other games I've been trying out. Cute pirate music too!
WalterP
04. Dec 2018 · 04:48 UTC
Very interesting game and concept. The graphics are very well done and the story was humorous. Keep up the good work gang.
mrspeaker
04. Dec 2018 · 05:04 UTC
It made me smile! A perfect way to spend 10 minutes. Beautify graphics, a lovely sea-shanty.
shieldgenerator7
04. Dec 2018 · 05:24 UTC
overall a nice game, the graphics really sell it.
a tad boring tho.
dry-squid
04. Dec 2018 · 05:27 UTC
I felt like a true sailor. The ocean waves were sexy
Vivipr
05. Dec 2018 · 03:43 UTC
Nice graphics and sound! It's funny and it has a good replay value, however the difficulty seems to be a bit high. I only managed to win after my 4th time playing. From what I've gathered, you must rely on your luck in order to succeed (which is somewhat frustrating). It's a good experience nevertheless!
drprettypatty
05. Dec 2018 · 04:54 UTC
This was nice and enjoyable to play -- I scored 345 and 13160

Not sure if RNGesus was just kind to me, but I found it pretty easy. I think some alternate endings if you accomplished some secondary goals with ending flavor text (e.g. not losing any sailors, or intentionally losing all but one sailor if you're evil) would be pretty cool and boost the replayability.

Nice work!
EvoGenGames
05. Dec 2018 · 07:56 UTC
Hi there,

This is one of the better "choose your faith" style of games.
I think the music did it for me. :smile:

This is just a simple well executed game. Congrats.
zanagi
06. Dec 2018 · 06:45 UTC
Really nice game :smiley:
James Leib
08. Dec 2018 · 08:04 UTC
Nice simple game with good replayability! I would have made the background panel slightly less transparent as I didn't notice the icons next to the buttons for a few turns.
jk5000
09. Dec 2018 · 12:50 UTC
A fun and interesting little game, perhaps a bit short. I love both the music and graphics. Overall a fun little LD game. Well done.
LaneDavis
12. Dec 2018 · 02:23 UTC
One of the great problems with this theme is that it pushes people to make oodles of feelbad mechanics (kind of similar to last year's miserable "The More You Have The Worse it Is"). This means that there are just a ton of games creeping around out there where you start in the most powerful position you will ever occupy and just lose lose lose until the very end.

Fortunately, this game strikes an interesting balance: I felt as though the balance was wrapping me like a delicate gossamer cocoon. Did you do any balancing where good events happen more often if you are close to death? I continually felt (in my multiple playthroughs) as though I was riding the very edge of death from about the midpoint until a very welcome lucky break and satisfying conclusion.

My biggest request is that you find a more attractive way of presenting text. Because that is the main point of the game, it was a bit of an annoyance to have to read thin black text on blue in such a small typeface.
LuCecyl
12. Dec 2018 · 17:52 UTC
Interesting use of the theme. I loved the concept.
The art is lovely and the sound is on point.
Nice Job!