Make the trip by Dancinoman

Hi everyone, we are very proud of our new game. This is the time we finish and polish a game in time to publish it. This is the third time we participate to ludum dare and this time it's one is the best we've made. Thank you for leaving comments and ratings. We are eager to know how much you loved our game. I hope you will have as much fun as we had.
Make the trip: It's a story event game. You will have to reach the dock across the sea. While your boat goes toward it's target many events will come through. Most of those events are force you to make some sacrifices in order to maintain all resources above 0 or you may fail!
About the scores: The score are based on how much you will perform overall your resources at the end.
About the game play: We expected many kinds of players that is why some people will read events and others won't. There's many sets of event that appear randomly every time you play again. That means new experience every time!
Game Mechanics: Hugo Guay
UI: William Ste-Marie
Graphics: Véronique Savard
| Windows | https://dancinoman.itch.io/make-the-trip |
| HTML5 (web) | https://dancinoman.itch.io/make-the-trip-brws |
| Original URL | https://ldjam.com/events/ludum-dare/43/make-the-trip |
Ratings
| Overall | 514th | 3.431⭐ | 31🧑⚖️ |
| Fun | 619th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 703th | 2.931⭐ | 31🧑⚖️ |
| Theme | 201th | 3.948⭐ | 31🧑⚖️ |
| Graphics | 375th | 3.8⭐ | 32🧑⚖️ |
| Humor | 307th | 3.288⭐ | 28🧑⚖️ |
| Mood | 677th | 3.121⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
For a game like this you need to make actions quicker, if there's too much to read the player might end up not reading at all and playing only for the score (which I did). Maybe give your events titles so, after many playthroughs, the player identifies them quickly and can thus decide quickly. Or, hide the outcomes so the player really has to think about what to do (and is forced to read what you took time to write).
Keep up the good work!
After my second playthrough I stopped reading the text and tried to min/max points.
About the game play: We expected many kind of players so that is why some people will read event and others won't. We build GUI for those people who likes to rush and is totally OK. Events are shuffled every time you restart the game. That means new experience every time!
a tad boring tho.
Not sure if RNGesus was just kind to me, but I found it pretty easy. I think some alternate endings if you accomplished some secondary goals with ending flavor text (e.g. not losing any sailors, or intentionally losing all but one sailor if you're evil) would be pretty cool and boost the replayability.
Nice work!
This is one of the better "choose your faith" style of games.
I think the music did it for me. :smile:
This is just a simple well executed game. Congrats.
Fortunately, this game strikes an interesting balance: I felt as though the balance was wrapping me like a delicate gossamer cocoon. Did you do any balancing where good events happen more often if you are close to death? I continually felt (in my multiple playthroughs) as though I was riding the very edge of death from about the midpoint until a very welcome lucky break and satisfying conclusion.
My biggest request is that you find a more attractive way of presenting text. Because that is the main point of the game, it was a bit of an annoyance to have to read thin black text on blue in such a small typeface.
The art is lovely and the sound is on point.
Nice Job!