EXECUTIONER KIT 2000 by andrazg
Do you have problems with a god who wants sacrifices, do you want to save your precious time and be with your family.
Here's your lucky day. With Executioner kit 2000 sacrifices are like cake in the mouth. Download now and try to win you own kit. Stock is limited.
Executioner Kit 2000. Your friend to live another prosperous day.
Ratings
| Overall | 912th | 2.9⭐ | 22🧑⚖️ |
| Fun | 797th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 412th | 3.275⭐ | 22🧑⚖️ |
| Theme | 446th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 674th | 3.2⭐ | 22🧑⚖️ |
| Audio | 389th | 3.275⭐ | 22🧑⚖️ |
| Humor | 98th | 3.85⭐ | 22🧑⚖️ |
| Mood | 670th | 3.125⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
Sometimes the sacrifice got stuck in place and wouldn't move, would be nice if you could nudge it a little.
And sometimes it started going so fast that I couldn't click on any buttons fast enough :D
It is difficult to control, maybe a camera can be made without a angle in order to see better.
I had a bug, the dummy flew out of the field
https://static.jam.vg/raw/556/61/z/1f82c.jpg
Thanks for the feedback!
The thing is, 3 hours after starting with the development of the game, our 1 and only programmer had to suddenly leave, so the rest of us, which were 3 artists, had nothing to do, but pump out assets.
Later the same day, we borrowed a programmer from a different team, that helped us get it to kinda work, all the while our main programmer tried to fix and make things work from home.
Yes, the game lacks a propper tutorial, explenation, full of bugs, but at least we got something done, thou we would all preffered to have a actual finished game in the end=)
Personally i didn't find the humor funny, I guess it feels different for every person. :D
The infomercial style intro had me laughing from the start. It set the mood for the game perfectly.
The gameplay itself it very original. It took me a bit to figure out what was going on. Then it seemed that there wasn't any way to lose?
and the ending, the ending was great. It looks like there were other unused killing devices that weren't implemented?
Overall, I would enjoy seeing this concept explored further. I think the gameplay could easily work on mobile as a small arcade game.