Spacewhale by Chao
Racing | City builder
You are a spacewhale, genetic combine of flesh and steel tasked with ferrying humanity across the stars. From infancy you have dreamed of one day carrying your own cargo of explorers to stars unseen. That day is finally upon you.
Controls described in game. Build inside yourself.


Software used: - LÖVE - Paint.net - FL Studio - NI Kontakt - Izotope Ozone - Izotope RX
Made By: - Andrew Wilson (@chao) - Coding, Art - Andrew Persic - Coding, Art - Ango Zhu (@infraxion) - Music, Sound - Steven Hart (@neverlucky) - Design
| Windows | https://chao.itch.io/spacewhale |
| macOS | https://chao.itch.io/spacewhale |
| Original URL | https://ldjam.com/events/ludum-dare/41/spacewhale |
Ratings
| Overall | 313th | 3.714⭐ | 23🧑⚖️ |
| Fun | 351th | 3.548⭐ | 23🧑⚖️ |
| Innovation | 237th | 3.738⭐ | 23🧑⚖️ |
| Theme | 538th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 498th | 3.595⭐ | 23🧑⚖️ |
| Audio | 247th | 3.619⭐ | 23🧑⚖️ |
| Humor | 790th | 2.528⭐ | 20🧑⚖️ |
| Mood | 486th | 3.4⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 9🗨️ |
First I thought the most important thing is fuel fuel, then I discovered a shield is important, than I died of starvation...
It keeps its tension the whole way, always afraid that something hits and destroys something on the inside to destroy the sweetspot once you have reached it.
Tried a several times but only made about 3/4 of the way.
Great game, I think this was the most addicting and fun game I played so far in this LD.
Gratulations!
@RockhopperGames The post release version I just uploaded should fix the constant hydrogen hunt problem. Thanks for pointing it out!
@gilborn When we set the path length to be as long as it is, we were afraid that people wouldn't even be able to reach halfway. It's a great relief to know that you managed to get 3/4 of the way through. Thanks :)
@Wizcas The hydrogen issues should be fixed with the new version, if you want to come back and have a second go :). Detail and polish were aspects we tried to focus on this time around, I'm glad it had such an effect on you.
I loved how taking damage took up space in your ship. I remember there was a point at which I had a ton of food in 1 storage unit, and I thought "I have this game beat!" and then an asteroid took out the square where my food storage was in, and suddenly I had to adapt. As my ship was filled with more unusable space, it was very fun to try and tetris my way around and find space for crucial structures.
One thing I would have liked is if the game paused on the "tutorial" screen. There were times where I wanted to check what each structure did in the middle, but I'd have to either switch to the LD page, or accept that I'd take damage while I read the flowchart for the structures.
I have to admit, I died a ton while playing this game! I managed to make it to about 70% of the way to the end. I wasn't able to beat it, but I had a ton of fun playing it! Fantastic work!
It is really hard to me to keep the balance of resources and avoid aerolites.
But I love this concept. Nice work!
Although some resource harvesting utilities would come in super handy when running out of an specific material.
Super cool entry!
Nothing more to say here, polishes and gameplay testing will make this a great indie title.
Great job, congratulations :))
Do me a favor and rate my game as well if you can, it would help me out a lot :)
https://ldjam.com/events/ludum-dare/41/sam
The music is very catchy. Overall I like the style of the graphics. But because of how small they are and that they can face different directions, it can be very hard to see what you have on the ship.
I do think the mechanics are interesting enough for potentially a very good game. Also, it's impressive how complex this game is for a jam. Nice job!