Fat Jack's Fun Run by kippllo
Play as Fat Jack on his never ending quest for donuts.
Use the ASD keys to move. W to jump.
Link:
Time Lapse: https://youtu.be/3WnQiq3GvFY
Source: https://drive.google.com/open?id=0B_CN9tf2a8gGRGxqTnpGMkpsWkE
| HTML5 (web) | https://kippllo.itch.io/fat-jacks-fun-run |
| Windows | https://drive.google.com/open?id=0B_CN9tf2a8gGOHduejFFZ24tRTQ |
| Original URL | https://ldjam.com/events/ludum-dare/39/fat-jacks-fun-run |
Ratings
| Overall | 533th | 2.909⭐ | 24🧑⚖️ |
| Fun | 466th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 418th | 2.909⭐ | 24🧑⚖️ |
| Theme | 505th | 3.136⭐ | 24🧑⚖️ |
| Graphics | 519th | 2.682⭐ | 24🧑⚖️ |
| Audio | 345th | 2.773⭐ | 24🧑⚖️ |
| Humor | 137th | 3.095⭐ | 23🧑⚖️ |
| Mood | 443th | 2.7⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
It might be good to have the sugar indicator scale to larger resolutions. When I played this at 1920x1080 initially, I didn't see the sugar at first (even though the tutorial mentioned it), so I was confused why I suddenly started losing keys. A larger indicator would have made this less of a problem.
Or maybe I should just be better at playing games... :grin:. Either way, good job. You made a good game.
What i noticed tho that enemies were sometimes flying around?^^ and that i could just walk past the inspector boss^^ that was probably not intended or?^^
I also like the mechanic of restricting my movement once i got to low sugar it was fitting (altough this can be a double edge sword i guess, since if i am already losing i am restricted even more which makes me lose even faster?)
Overall great job with what you achieve in that little amount of time :)
I think that the idea of losing the controls is neat! You should've explored that more, since the start of the game. It's what make your game different than the other runners out there!
Besides that, aesthetically wise, I can't say I enjoy it, but I'm aware that there's a public for the visuals you've picked.
One last thing, I couldn't pass through the boss. I just couldn't hit him and things were kinda teleporting around hehe.
With all those things said, you've done a good job. Try fixing those issues and you'll have a solid runner.
##### Pros
I loved the control disable mechanic. I felt like it made the game feel super unique.
The voxel art you made was incredible and beautiful too.
The music complimented the game really well.
##### Cons
The fact that you throw sweets, I thought it would drain my energy meter because they are the same item that you pick up to gain energy. There should maybe be some sort of different item being thrown.
Why isn't there more of this game????????????
##### Overall
Really, really well done game.
- voxel-pixel hybrid graphics. good look
- sfx: simple, funny, and effective mouth sounds
- music: the serious classical-minimalist style clashes with the otherwise funny mood in such a way as to actually mesh together perfectly
- gameplay: I was initially frustrated with the movement-restricting mechanic, but once you get the hang of it, it really makes you think in a strategic way that most endless runners don't. well done
What doesn't work as well:
- there are a lot of small areas where the graphics could use improvements, like the title screen and the UI
- the movement-restriction is just a little too eager. sometimes the level design means that if you cut yourself off from a control too early, you can't get any more food, because all the food is in that direction
- levels are very short, and you don't get much opportunity to increase your score
Overall an enjoyable, humorous game. Would love to see more
The controls were quite awkward to use, and I often found myself losing control too quickly.
I also had to turn off the music, I found it quite grating.
Other than that, the concept is neat, and I liked the "story" once I figured out there was one.
Good job for a first Game Jam. Now keep improving.