Tesla Siblings by Linky439

[raw]
made by Linky439 for LD 39 (COMPO)

screenshot102.png

Becky Tesla is an inventor. However, when she was testing her latest machine, her evil brother Thomas unplugged it! You have to plug back as many wire as possible to save as much power as you can!

screenshot101.png

It's a classic game inspired by the likes of Tetris and Dr. Mario. Link the balls together to make them disappear, or, if they're blue, to connect the wires together. The game ends when you run out of time or when no more balls can fall down.

(Game made with GameMaker 7.0)

Links

  • Source + Windows: http://wyvup.com/?c=A2nMT9s

Notes

Here it is, my first LD game! It was a tough task that made me scrap some planned elements of the game (such as a reverse mode in which you'd play the brother), but it's still ok. It isn't "glitch-free", but hey, it's out on time and it's playable.

I hope you'll have fun playing this game!

Ratings

Overall 144th 3.654⭐ 28🧑‍⚖️
Fun 236th 3.346⭐ 28🧑‍⚖️
Innovation 594th 2.385⭐ 28🧑‍⚖️
Theme 573th 2.885⭐ 28🧑‍⚖️
Graphics 71th 4⭐ 28🧑‍⚖️
Audio 67th 3.692⭐ 28🧑‍⚖️
Mood 188th 3.32⭐ 27🧑‍⚖️
Given 32🗳️ 29🗨️

Feedback

GettingRekt
31. Jul 2017 · 11:01 UTC
Great game, alot of polish with the menu, instructions, backstory. Solid gameplay and mechanics. A bit too much in common with other puzzle games named in the description.
harusame
31. Jul 2017 · 17:33 UTC
Great entry ^^
A solid tetris-like with lot of polish and nice graphics ;)

ALT+F4 for the full screen mode, it surprised me ;)

The game screen is too small I think without fullscreen.
Goloso Games
31. Jul 2017 · 19:53 UTC
Great puzzle game ! Art is really good, main menu looks like some games from the early 90s, well done !

Game screen is very small but with Alt+F4 (?!) you can go fullscreen.
Thorneto
01. Aug 2017 · 18:38 UTC
Really well done take on the doctor Mario/Tetris genre. The bg track was really nice and the graphics fit the style well. Would have maybe liked a larger resolution but that's not too big of a deal. I couldn't figure out how to close the game without the task manager though lol
pnkthrepwood
02. Aug 2017 · 17:32 UTC
Yay! This one is fairly polished :)

The rotating button is very sensitive. Sometimes I make extra rotations that I didn't want to. Maybe it should only do one rotation everytime that is pressed down.
Reuh
02. Aug 2017 · 18:10 UTC
Nice graphics and music.

It's a tetris-like, but it's a solid tetris like. Good job.
Aphid98
02. Aug 2017 · 22:56 UTC
Great Game! Love the graphics!
Aphid98
02. Aug 2017 · 22:56 UTC
Great Game! Love the graphics!
Aphid98
02. Aug 2017 · 22:56 UTC
Great Game! Love the graphics!
Aphid98
02. Aug 2017 · 22:56 UTC
Great Game! Love the graphics!
Garywiss
03. Aug 2017 · 18:22 UTC
Great puzzle Game, i really like the graphics and music, it looks like a game boy color game ^^.

Good Job ! It's really good for a first LD game :)
SoKette
03. Aug 2017 · 20:57 UTC
Waoh, graphics and music are realy polished, could have been a really nice GBA game :D

I should have read the comments to find out how to put the game in fullscreen, playing on this size was making me feel... nostalgic ! BE RIGHT BACK going to get my gameboy back :p
simonhutchinson
04. Aug 2017 · 20:13 UTC
This looks great! Any chance for a Mac/web version?
fledgeling93
05. Aug 2017 · 07:43 UTC
Probably the most polished game I've played here so far, with a distinct look and pretty fun gameplay. Sound is a bit destructive to my ears though.
🎤 Linky439
05. Aug 2017 · 07:54 UTC
@simonhutchinson I'd have to see if I can port it to my GMStudio 1.4 Pro that has the Mac export. I'm not sure it has the HTLM one though, but I'll try to see that :)

To everyone: thanks for the feedback! Greatly appreciate it, I'll do my best to keep what works and correct what doesn't for the next LD :D
karreg
05. Aug 2017 · 10:06 UTC
Good game ! Very well executed.

I think the rotative button is too sensitive.
gil4
05. Aug 2017 · 15:52 UTC
As someone who liked Dr. Mario back in the day, I was glad to play this. A solid and polished entry with all the little details making the game feel finished. The alt-f4 thing was a funny surprise, "no you're not leaving". :D Sad I found out about it a tad too late, but it was playable in a small screen anyways, so whatever, I enjoyed it a lot. Thanks and great job!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:53 UTC
I love this kind of games and this one was great. Some points:
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.

Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Le Slo
05. Aug 2017 · 15:56 UTC
I'm so sorry about that! It seemed as it wasn't getting published, I erased the text in order to occupy less space.
Mr.MadCat
08. Aug 2017 · 17:14 UTC
Cool idea. I would recommend describing the controls here on the webpage. I didn't see that there was a readme and was just confused for a few minutes trying to figure out what buttons to use.
Also a preview of where the blocks will land might be useful. I found it hard to estimate where they would land, so I rarely used the fast fall button.

But overall a solid entry. Well done.
RootPew
13. Aug 2017 · 12:46 UTC
Argh, this is another title which NEEDS a WebGL version!

It's a really well made puzzle game - with some charming visuals too. This is the type of game that portals such as kongregate/newgrounds were invented for; excellent timewasters during your office hours ;)

It's still a 5-star entry for me even without the WebGL output. Puzzle games are anything but easy to make in a short timeframe; and given the level of polish in here, I legitimately thought I was playing a Jam game until I re-checked the page before rating.

Great job - solid, solid entry :)
NNNIKKI
14. Aug 2017 · 13:45 UTC
It looks like a game from the 90's. I didn't understand how the blue orbs were supposed to function.
Also, you should make holding the down button down should make it go down faster instead of making you immediately go down.
kromeboy
14. Aug 2017 · 15:59 UTC
I really enjoyed this game graphic and music. The idea is cool but there are several combination of pieces that that render impossible to complete the connection, and it's a little frustrating.

Other than that great work!
ViKingGames
14. Aug 2017 · 21:17 UTC
The wiring mechanic is a very fun twist on Tetris-like games! I especially liked how the blue balls changed properties after being put together, so you could make little platforms without worrying about gravity.

It's great to see another game with the NES palette and resolution, especially when it fits the rest of the game so well. The sprites are well-made, and the background is nice. The little character in the top right during gameplay is a fun addition, too.

Maybe the links besides blue could give a small boost to the timer? I noticed that finishing a level already gives more time, but it felt odd not getting any bonus for making links.

Overall, good job! It's a unique take on an old classic, and I enjoyed it.
knarf
15. Aug 2017 · 13:45 UTC
Awesome tetris/bustamove alike ! I was so bad playing it that after a while the game had pity of me and every plug was just 2 blocks ahead of the other at each round XD I couldn't beat the score of 106 anyway but I was happy to complete at least some pluggings :) Very well polished, I just wish I could toggle fullscreen but i'm too lazy to dl the source :) visuals are nice, gameplay is old school with an original touch that fits well with the theme ! Also, I really enjoyed the differents musics all along. Once again, very impressively polished entry for a 48 h game :) Great job, congratulations !