Tesla Siblings by Linky439

Becky Tesla is an inventor. However, when she was testing her latest machine, her evil brother Thomas unplugged it! You have to plug back as many wire as possible to save as much power as you can!

It's a classic game inspired by the likes of Tetris and Dr. Mario. Link the balls together to make them disappear, or, if they're blue, to connect the wires together. The game ends when you run out of time or when no more balls can fall down.
(Game made with GameMaker 7.0)
Links
- Source + Windows: http://wyvup.com/?c=A2nMT9s
Notes
Here it is, my first LD game! It was a tough task that made me scrap some planned elements of the game (such as a reverse mode in which you'd play the brother), but it's still ok. It isn't "glitch-free", but hey, it's out on time and it's playable.
I hope you'll have fun playing this game!
| Windows | http://wyvup.com/?c=A2nMT9s |
| Original URL | https://ldjam.com/events/ludum-dare/39/tesla-siblings |
Ratings
| Overall | 144th | 3.654⭐ | 28🧑⚖️ |
| Fun | 236th | 3.346⭐ | 28🧑⚖️ |
| Innovation | 594th | 2.385⭐ | 28🧑⚖️ |
| Theme | 573th | 2.885⭐ | 28🧑⚖️ |
| Graphics | 71th | 4⭐ | 28🧑⚖️ |
| Audio | 67th | 3.692⭐ | 28🧑⚖️ |
| Mood | 188th | 3.32⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 29🗨️ |
A solid tetris-like with lot of polish and nice graphics ;)
ALT+F4 for the full screen mode, it surprised me ;)
The game screen is too small I think without fullscreen.
Game screen is very small but with Alt+F4 (?!) you can go fullscreen.
The rotating button is very sensitive. Sometimes I make extra rotations that I didn't want to. Maybe it should only do one rotation everytime that is pressed down.
It's a tetris-like, but it's a solid tetris like. Good job.
Good Job ! It's really good for a first LD game :)
I should have read the comments to find out how to put the game in fullscreen, playing on this size was making me feel... nostalgic ! BE RIGHT BACK going to get my gameboy back :p
To everyone: thanks for the feedback! Greatly appreciate it, I'll do my best to keep what works and correct what doesn't for the next LD :D
I think the rotative button is too sensitive.
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
-You can't rotate ´pieces near a wall because of how you consider the center of the piece. You could just move the center to let the piece fit.
-If you leave the down button pressed for a while, when you stop, the next piece won't fall.
-The rotate button is too sensitive, is not necessary that it rotate multiples times if you leave it pressed as there are only four positions. The up key should be the rotate button too, for being possible to play with only one hand.
-The scenario is too big, there are few colors and the pieces are too small so it isn't really threatining.
-There isn't that much an encouragement to make groups of other colors rather than blue, so you can just stack them until a blue one is coming. Maybe other way of keeping score instead of level could be enough.
-I missed a falling "animation" as well as a sound when bubbles are getting to the ground.
Even with those comments I enjoyed a lot, a new way to see this kind of falling blocks games that seems that could never be original again but you did. The music is really cool, and so are the graphics. Tons of polish, congratulations!
Also a preview of where the blocks will land might be useful. I found it hard to estimate where they would land, so I rarely used the fast fall button.
But overall a solid entry. Well done.
It's a really well made puzzle game - with some charming visuals too. This is the type of game that portals such as kongregate/newgrounds were invented for; excellent timewasters during your office hours ;)
It's still a 5-star entry for me even without the WebGL output. Puzzle games are anything but easy to make in a short timeframe; and given the level of polish in here, I legitimately thought I was playing a Jam game until I re-checked the page before rating.
Great job - solid, solid entry :)
Also, you should make holding the down button down should make it go down faster instead of making you immediately go down.
Other than that great work!
It's great to see another game with the NES palette and resolution, especially when it fits the rest of the game so well. The sprites are well-made, and the background is nice. The little character in the top right during gameplay is a fun addition, too.
Maybe the links besides blue could give a small boost to the timer? I noticed that finishing a level already gives more time, but it felt odd not getting any bonus for making links.
Overall, good job! It's a unique take on an old classic, and I enjoyed it.