Lost In Limbo by ariake81

[raw]
made by ariake81 for LD 44 (JAM)

LOST IN LIMBO (5 level shareware version....yeah ok i run out of time but im an old dos gamer so it's now "shareware"!)

Use arrow keys to move and jump. Pick up keys to unlock the doors of each level and collect a score. that score will be lost if you get hit by any enemy before you reach your heart in the level you chose to leave it in.

<<<< IMPORTANT >>>> use the mouse to choose which level to place your heart in when prompted to do so on the map screen. This allows you to choose the difficulty of the game, the further away you place the heart from your current level, the harder it will be to retrieve it again.

The map will appear between levels to remind you of your progress. How to win

Retrieve 666 pieces of Tag's hear and bring the heart score down to zero to help him leave limbo and re-enter the real world again.

You cannot die as you are in limbo but you will be sent back to the start of a level if hit by an enemy.

pick up mini bonus hearts around the levels to help your score.

Gameplay/story summary

Tag's in limbo between heaven and hell......the devil holds the cards...will Tag be rewarded with life for the bravery to overcome the vices that put him there?...

Convince the devil Tag is worthy of life again by choosing the furthest level you think you can reach without dying, and collect what's owed to you for your determination and bravery.

Here's are some previous game jam games i've worked on.... http://ludumdare.com/compo/author/ariake81/

Ratings

Given 19🗳️ 25🗨️

Feedback

CaOrJavier
29. Apr 2019 · 23:21 UTC
great game, I like the art
Tero Pulkkinen
29. Apr 2019 · 23:24 UTC
nice little platformer. I dont know what platorm you used, but the game loaded fast. Gameplay was slightly odd, but i think i managed to get the key and some hearts. Good work anyway on the gaming logic and sprites.
neonjeff
29. Apr 2019 · 23:30 UTC
Smoothest platformer I've played of submitted games! I didn't really understand the menu grid and it flashed away faster than I could read, but the gameplay and levels were nice!
Dan Colman
30. Apr 2019 · 04:00 UTC
nice job, game is easy to pick up and hard to get good at.
killscreen
30. Apr 2019 · 04:03 UTC
Very smooth platforming, and lovely art - every pixel put to good use! I'll echo comments above about the map screen (wasn't sure what I was looking at); it didn't detract from the experience in the end, but the game would have been just as good without it. Nice work!
SamuelDeboni
30. Apr 2019 · 12:39 UTC
The art and the gameplay are great, this is a very good plataformer. I'm still not really sure what is the goal of the game, but still, the levels are very fun.
XMPTEd
30. Apr 2019 · 20:36 UTC
Neat prototype of the idea :) I didn't enjoy the main gameplay much, not being a massive fan of platformers tbh, so that kind of kept me from enjoying the game too much - I liked the description of the mechanics, though not sure I'd have picked them up from just playing the game :)
pequenodev
30. Apr 2019 · 21:00 UTC
It looks pretty simple and funny to play it. Nice work mate.
BoxedMeatRevolution
30. Apr 2019 · 21:07 UTC
Beat the 5 levels and got all the hearts! The controls were a bit twitchy, but I'm not terribly good at precision platformers. I liked how different environments had different tunes, and I thought the levels were cleverly crafted, with lots of interest packed into small screens. The level with the blinking platforms was tough! Started to feel almost rhythmic, because of how you'd need to go and stop to the beat of the level. Good and polished entry!
sylvie
30. Apr 2019 · 21:19 UTC
Nice little platformer, though I don't really get what the scoring system was supposed to add - I ended up just playing the same levels over and over until I got enough points to win!
cozmic
30. Apr 2019 · 21:27 UTC
I like the art and the music is pretty fitting I think. Some sound effects would've been nice.
oddarock
30. Apr 2019 · 21:38 UTC
Very nice graphic and ultra tight control. It took me some to figure out the scoring method and how to lower your heart value, the explanation was not very clear to me. When I figured it out I kept a low profile and bounced between two rooms to end the game and "win". The game has a very nervous controls and some rooms are really hard, I never managed to get the key and the heart on level 1-4 by the way

I would love to see more rooms !! Congrats.
EdevJogos
01. May 2019 · 18:12 UTC
Art and level desing are great, could use more sound effects though, especially when you die.
Mika la Grand
02. May 2019 · 16:35 UTC
Nice game, but I can't get past the first level (1-1). I would like to control the guy with wasd and the controls are also a bit too sensitive. I managed to get the key and all of the heart, but I didn't know were to go next. Each time I die, I loose a bunch of heart, so how can I get 666 hearts?

![ld44.JPG](///raw/2cc/c1/z/245ae.jpg)
🎤 ariake81
02. May 2019 · 17:27 UTC
The level exits are bottom left and right of the screen, the key unlocks both. When you start the game you choose which level where to put the heart ( the various small hearts are just bonus pickups ) if you put it in level 1.1 then it would appear immediately and thats the way to play the game on easy mode,keep putting the heart in the very next level to make the game easy or do the oppersite for more challenge... its been confusing people which is a shame as its the most interesting mechanic in the game as its user guided difficulty.
treslapin
04. May 2019 · 17:10 UTC
I like the idea, but unfortunately it was not well communicated to the player. It's got a lot of potential though! The level design could have helped to guide the player a bit as well, especially in the start. Nice prototype, and good job on getting this far during the jam. :)
Dorkulon
04. May 2019 · 17:15 UTC
Good job on this! I sort of understood after reading the description that I was choosing the hardest difficulty by choosing a further away room. Otherwise, though I didn't exactly get what I was doing in the grid, nor what the choices had to do with drink, drugs, or greed. The music got a little repetitive after a while, but had a charming retro feel to it. Out of the level mechanics, I liked the material that slowed down your fall.
NathanT
04. May 2019 · 19:12 UTC
Fun platformer. I enjoyed the vertical challenges and having different objectives. It was a little confusing progressing directly to the furthest cell from the start, but not having any new cells unlocked upon arrival (the game took me back to the first cell which I'd chosen as my new destination). Good soundtrack. Would be nice to see a little more depth in player movement.