Get Off My Boat, You! by Eric Kulbiej
EDIT3: Ultimately on Google Play! I am happy to announce Off My Boat (done a little up-lift of the title) is ready to be downloaded at:
https://play.google.com/store/apps/details?id=com.lightchief.gomby
New Menu, new functions!

New boats, numerous upgrades and power ups!


EDIT2: Huge improvements and tweeks incomings so stay tuned! The mobile version of the game (Android and iOS) is under development and by development I mean last parts of the process!
Two brand distinct game modes will be featured:
Campaign and survival modes! Still working on challenges.

Additional enemies were added to break monotonous pattern of going over swimmers. Now you have to crush surfers and windsurfers as well!

Additional power ups were added to give more spice to the activity. Collect more points with double up, be invincible for a moment or slow down the time! You can now gather fuel from spawning collectibles.

EDIT: Now you can play and ride over poor swimmers in the browser!
Hello Fellow Gamers!
About the game: The idea of the game resolves around not letting swimmers get into your boat. It is your property and what is worse, it cannot fit many people…
You are the Captain now!
Steer your boat and do maneuvering tricks... or go straight ahead!
Remember. Try to keep away from those pathetic swimmers. All they want is to get inside yar boat. But their pathetic bodies weight and you cannot travel with many of them bastards!
Enough about the game, let's talk what will happen with this game.
I wish to improve the AI of the swimmers as well as add more dynamic point counting system. Some achievements and challanges will come in handy too. Eventually, it should appear on the Android Market (eee I meant Google Play) and/or App Store. So look out, mates!
Tools used:
GameCreator: Unity
Programming: Microsoft Visual Studio & JetBrains Rider (the licence wend off in the middle of the weekend haha)
Graphics: Photoshop
Music: voice recorder and my mouth (the motor as well haha)
This is very first ever submission for Ludum Dare. I am Eric (21 lvl), Polish programmer from passion. On the daily basis I am a sailor (Junior Deck Officer on a merchant navy ship) and a scientist of ocean engineering. Funny coz the hydrodynamical model (though very simplified for this game purpose) used in the game is based on my research work I am doing currently. Here is a sample of my work: http://repository.am.szczecin.pl/handle/123456789/2472 (total bore warning though) :D Hope you will enjoy it! Cheers, Eric
Ratings
| Overall | 494th | 3.164⭐ | 112🧑⚖️ |
| Fun | 404th | 3.167⭐ | 110🧑⚖️ |
| Innovation | 325th | 3.248⭐ | 113🧑⚖️ |
| Theme | 530th | 3.174⭐ | 114🧑⚖️ |
| Graphics | 394th | 3.17⭐ | 111🧑⚖️ |
| Audio | 392th | 2.808⭐ | 109🧑⚖️ |
| Humor | 73th | 3.452⭐ | 107🧑⚖️ |
| Mood | 331th | 2.985⭐ | 104🧑⚖️ |
| Given | 187🗳️ | 104🗨️ |
This was a simple, enjoyable game. I'm not sure I understood how the fuel mechanic worked (yes, I lost fuel, but could I ever get more?), but otherwise the game was self-explanatory and easy to get into.
An interesting additional feature might be some variety in swimmers (like, some extra fast swimmers that count for additional points... or maybe dolphins). But the game as it is is perfectly playable and doesn't seem to lack anything major.
lolol
I wish I could maybe slow the boat down a bit, it was pretty hard to steer. Nice game!
Those sounds are hilarious though. Am I experienced enough to buy a boat now?
And the best part is to see your small boat overwhelmed by the crowd. I love it so much.
Overall interesting take on the theme and innovative game. Well done.
*Edit* Oh yeah the ocean actually makes you feel a little dizzy quite fast.
I REALLY enjoyed the controls, the thing you spin to control the boat (Idk what this is called) is really part of the game, so it is realistic and immersive, congratulations
I'm trying to upload my quitting point image progress (So you can have an idea where I left your game) but looks like I can't, sorry about that
Let's get into your game criticism:
• It is really immersive: The boat controls and the sound makes you really be part of the game.
• The score screen breaks that feeling :cry:
• I like the idea of limited boat cap, fits the theme, well done.
• The way you score isn't really obvious on the game
• The rotation feels weird (since you're rotating the entire boat) I saw you used unity, so it's great that I can give you a suggestion if you don't mind. Create an empty object as child of the boat and put the boat sprite there. Then you move it slightly behind, so when you rotate the boat looks like you're rotating the front part, and not the entire boat at once!
Good job finish the game! :v:
I really liked it and I recommend everyone to play it again listening to Tokyo Drift ♫
Do you mind to give feedback to our game as well? (It’s a platformer, I don’t know if you like the genre but it is important for me to have feedback from player that like and dislike it) (:
(It’s on my profile, I’ll not post link to avoid spam)
And there you go, the screenshot!!
An ordinary sailer :)
Unique art style and funny sounds effects!
Fit right into the theme too.
Neat little game, i loved it.
Please do check our game maybe you'll like it and leave us some feedback.
https://www.youtube.com/user/RikThunder33/videos?view_as=subscriber
@albin thanks!
@mrjorts thanks!
@gaoyuan-chen thanks!
@talia yeah :D
@randdir thank you for the review!
@earnso that is what I am planning to do :)
@serious07 in the new version you will have to try harder haha
@connorthompson thanks, will fix for sure
@paden-shorey thanks!
@tontonpizza hah, thanks!
@dsthedragon thanks!
@quetzakol thanks!
@dark-roast-studios hmm that's a strange issue, thanks!
@tcmxx that's called seasickness!
@jackou thanks!
@allan-kong thanks!
@somuch thank you!
@sam-wise thanks!
@tbeakl thanks!
@mrnyarlathotep thanks!
@oneiros oh yea, the difficulty will be elevated!
@mercerbox thanks!
@dangogamedev thanks!
@nyunesu oh thank you! Could put that song to the sound track (with Initial D - Deja Vu haha) but them copyrights! And I will surely inform you!
@draeskai thanks!
@peer thanks!
@dimlight thanks!
@amba thanks!
@jeffrey-hwang thanks!
@furtive-pygmy thank you, fellow souler :D
@void-productions thanks! I will, sure!
@rik-thunder thanks for this most unexpected review!
For example concerning the dizzyness caused by animated background I decided to remove it and replace it with various spawnable effects. Also different improvements I will inform on in the synopsis above.
Thank all of you once again and smell ya!
Unless I missed them, I feel like you should add fuel pickups as you go so that good players can really go for that high score.
You might see where I'm heading with this... :wink:
When I see that you have played a lot of games and left very short generic comments, many identically repeated... and on mine you had a little more elaborate than on some, but you praised the audio in my game... My game has no audio, it is silent. Well, I get a little worried. So if you appreciate the feedback you are getting here so far. Both the good and the bad feedback. Then please consider the games you've rated this far -- if it wouldn't be a more positive action towards the community to go back and make sure that the grades and feedback you gave on all those games you've graded this far are valid.
To us that have been around a while, the repeated generic comment is kind of easy to spot... we've seen it before. And, well... some might not take too kindly towards that type of behavior since a sloppy grading/commenting on a persons game is basically stealing their visibility and destroying the effort they put into thoughtfully playing and rating others' game to get good feedback themselves.
You can use https://ldjam.com/events/ludum-dare/42/my/grades as a means to easily go through the games you've graded so far.
I'm not trying to call you out. First time on LD can be quite confusing, I didn't even realize I should vote. I just want you to know the vibe your comments give.
Now to your game, and I want to point out that I've tried my best not to be influenced but my worries above in rating and commenting:
When I started the game and read the instructions about using the wheel, I thought I would be able to use the mouse wheel. It didn't take long to figure out that this was not the case, but it left me wondering if it wouldn't have been a fun/odd interaction to bind mouse-wheel as a way to control the ship too.
I also got issues with dizziness playing on full screen. I usually never have that and I'm not sure what triggers it here exactly, but it might have something to do with that the boat if absolutely fixed, which also takes away a bit of feeling of turning, as well as with around what point the world rotates, and the slight stutter in the waves animation.
I played for a while, first turning here and there going in circles and such, but then I decided just let it go straight for a while (also so I could keep playing more without nausea from the turns) and that seemed to be a better option than my first strategy. You said that you were working on improving swimming AI so that might solve it, but if you add islands and stuff that needs avoiding... and I don't think I ever saw any gas, so it would be nice if there was a radar UI indicating direction of proximate gas. Well those two things together would force make the player not just run straight.
Fixing these core issues, I think the mechanics could make it a quite fun game. But the setting, running over swimmers in the ocean with your boat... you might also want to consider that in some parts of the world where we have a migration crisis, like in the Mediterranean, it can be rather offensive. The mechanics should be easy to re-skin to other settings though.
I also found this a little sea-sickening, particularly when I tried playing it fullscreen. I wonder if inducing sea-sickness was a goal?
I enjoyed turning round in circles and herding the swimmers until driving right over them, there was a bit of strategy to getting a higher score.
And the art style is good. It looks particularly charming at fullscreen.
Given it's Unity, it might have been cool to pitchshift the boat sound based on whether the boat is turning or not. In the HTML5 version I played the boat sound was pretty constant and some variation might have been rad.
Like others said, steering with the boat wheel felt great! I like games where the controls are more 1-to-1 rather than being abstracted to right-left-up-down.