{"author_link":"\/users\/tym0r","author_name":"tym0r","author_uid":1025556,"comments":[{"author_name":"huminaboz","author_uid":"1012343","time":"2017-05-04T22:17:50Z","epoch":1493936270,"modified":1493936270,"text":"Awesome concept, love it. Definitely took some time to figure out what to do. Maybe start with more pixels to play with while you're trying to figure out what's going on. Or introduce new build options as you get to certain numbers of pixels. I know I wanted more information on things over time, so maybe introduce help text as you go. ","likes":0,"format":"md"},{"author_name":"Samusoidal","author_uid":"1009689","time":"2017-05-04T23:33:22Z","epoch":1493940802,"modified":1493940802,"text":"Could not understand what to do, but the graphics were not as bad as you think...  \nGood job!","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"42822","g_author":"1025556","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"240456","g_title":"Pixel Whisperer","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"25564","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"25564","n_urlkey":"240456","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/pixel-whisperer","n_slug":"pixel-whisperer","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"25556","n_created":"1492992515","n_modified":"1493001667","n_version":"46476","n_status":"COMMIT"},"node":{"id":25564,"parent":9405,"superparent":9,"author":25556,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-24T01:22:48Z","created":"2017-04-24T00:08:35Z","modified":"2017-04-24T02:41:07Z","version":46476,"slug":"pixel-whisperer","name":"Pixel Whisperer","body":"Pixel Whisperer a simulation with RTS elements.\nYou are in control of the pixels behavior.\n\n- Warning1: your pixels die in order to build stuff. Only allow to build if you've got enough pixels.\n- Warning2: there was no time left for sound\/music. :poop:\n\n4 Buildings:\n- House: without a home pixels don't reproduce\n- Food: too long without food and your pixels will die\n- Tower: expands to the next cell\n- Army: produces soldier pixels to defend you from enemies. They need food too!\n\nWhile playing please imagine beautiful pixelart. ;-)\n\n![PixelWhisperer.png](\/\/\/raw\/4d3\/6\/z\/db1.png)\n\nDownload link: https:\/\/quentym.itch.io\/pixel-whisperer (.jar made with LibGdx)\n","meta":{"author":[25556]},"path":"\/events\/ludum-dare\/38\/pixel-whisperer","parents":[1,5,9,9405],"love":0,"notes":2,"notes-timestamp":"2017-05-04T23:33:22Z","grade":{"grade-01":2,"grade-02":2,"grade-03":1,"grade-04":1,"grade-05":2,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.125,"smart":-5.7190958417937}},"text":"Pixel Whisperer a simulation with RTS elements.\nYou are in control of the pixels behavior.\n\n- Warning1: your pixels die in order to build stuff. Only allow to build if you've got enough pixels.\n- Warning2: there was no time left for sound\/music. :poop:\n\n4 Buildings:\n- House: without a home pixels don't reproduce\n- Food: too long without food and your pixels will die\n- Tower: expands to the next cell\n- Army: produces soldier pixels to defend you from enemies. They need food too!\n\nWhile playing please imagine beautiful pixelart. ;-)\n\n![PixelWhisperer.png](\/\/\/raw\/4d3\/6\/z\/db1.png)\n\nDownload link: https:\/\/quentym.itch.io\/pixel-whisperer (.jar made with LibGdx)\n","title":"Pixel Whisperer"}