Super Team by Togimaro

HTML5 : https://togimaro.itch.io/super-team
Synopsis :
Max was playing with a basketball, but it bounced away. Let's find it !
You'll meet many characters but be careful! In this game the more allies you have, the worse it is!
Images :

Controls:
Keyboard only - Space: Confirm - Arrow: Select - Escape: Back
Sadly a big part of the contents could not be integrated in time :disappointed:
But we are happy with the result!
| HTML5 (web) | https://togimaro.itch.io/super-team |
| Original URL | https://ldjam.com/events/ludum-dare/40/super-team |
Ratings
| Overall | 26th | 4.2⭐ | 32🧑⚖️ |
| Fun | 22th | 4.15⭐ | 32🧑⚖️ |
| Innovation | 73th | 3.95⭐ | 32🧑⚖️ |
| Theme | 27th | 4.3⭐ | 32🧑⚖️ |
| Graphics | 244th | 4.067⭐ | 32🧑⚖️ |
| Audio | 143th | 3.793⭐ | 31🧑⚖️ |
| Humor | 79th | 3.966⭐ | 31🧑⚖️ |
| Mood | 157th | 3.839⭐ | 30🧑⚖️ |
| Given | 13🗳️ | 16🗨️ |
I thought it was a tactical rpg game first but it's more a puzzle game than a tactial, which is cool too.
And the music is really awesome.
Good work !
N'hésites pas à passer sur IndieMag on a fait un sujet pour les jeux de la LD40 si tu as besoin de quelques notes :)
Nice graphics and sounds the tone of the game makes it really fun to play and it is quite challenging, really good entry !
At the beginning I needed a moment to figure out the game mechanics, but reaching Fleur I finally got them. From a storytelling point of view, I was wondering why I was fighting all these "people" and how that would recover my basketball. Also, how their boredom came into place. Was I fighting just to grab their attention? But that's a minor gripe, because the game as a game feels absolutely complete to me and the only thing I wish there was was more. Like I said, I entirely forgot it was a Ludum Dare entry and was a bit sad when I reached the end so soon (though it actually has a good amount of content!). That's why I immediately played it a second time, just because I didn't already get enough out of it! I love it and it's definitely one of my favourites!
Initially a story was intended (cf the only one bubble speech at the beginning), with some "background", jokes, etc (***BLRGH*** speak only with consonants for example) but with the lack of time it's difficult
For the boredom it's in fact more the boredom of the player xD it's to prevent constantly moving and add more challenge but it's not very well justified in the story ^^"
Thanks again!
I think my favorite song was the main menu theme. Btw, when I first saw the flower inevitably came to my mind Flowey from Undertale :D
I had a lot of fun playing it, soundtrack was enjoyable, and artwork was pretty cool. There really isn't anything negative about this, maybe pixel art would fit best this style but that's just me. Thank you for this amazing work, fantastic job!
I really like the game idea, where the enemies become your allies, but not quite :D it's very humorous. and actually very innovative!
The only remark I have is that even though the music is cool it really made my ears hurt when I was trying and retrying that last level (so maybe a bit of variety would be nice, or maybe less of that high pitch midi or maybe just lower the level... but once again: it's cool when you hear it for the first time, just not so cool when you hear it a lot of times ;)
I'm very impressed with the levels - they are almost too clever in that the solution seems pretty obvious in hindsight but is very hard to get too. Seems like you either worked very hard or got very lucky to get these right... Would maybe be good to make some more room for flexible solutions - it feels a bit like each level has one proper solution.
Great music, graphics and atmosphere - reminds me of Earthbound.
Gostei da arte e do conceito do jogo, parabéns pelo projeto. :flag_br: