⚡ Swing Bolt ⚡ by AJ Weeks


Hover around the arena and grab batteries with your swinging golden tail to stay charged!
Links
- WebGL: https://ajweeks.itch.io/swing-bolt
- Windows: https://www.dropbox.com/s/3sba13esabws11v/SwingBolt_Standalone.zip?dl=0
- Mac: https://www.dropbox.com/s/b2ihqaoqaijruk5/SwingBolt_Mac.app.zip?dl=0
- Linux: https://www.dropbox.com/s/debdh53z5bnfkeg/SwingBolt_Linux.zip?dl=0
- Source: https://github.com/ajweeks/LD39
https://twitter.com/liqwidice

Tools used:
- Unity 2017
- Photoshop
- 3Ds Max
- Paint.NET
- Wolfram Tones
- Bfxr
Ratings
| Overall | 101th | 3.769⭐ | 41🧑⚖️ |
| Fun | 84th | 3.725⭐ | 42🧑⚖️ |
| Innovation | 116th | 3.625⭐ | 42🧑⚖️ |
| Theme | 132th | 3.85⭐ | 42🧑⚖️ |
| Graphics | 71th | 4⭐ | 42🧑⚖️ |
| Audio | 89th | 3.6⭐ | 42🧑⚖️ |
| Humor | 184th | 2.872⭐ | 41🧑⚖️ |
| Mood | 229th | 3.205⭐ | 41🧑⚖️ |
| Given | 41🗳️ | 36🗨️ |
Got 72 seconds as best
Anyway, chain mechanics are quite interesting, though hard to grasp. Music was very climatic and graphics good enough for such a game.
Good job!
The graphics are good and the music and SFX are as well. No complaints here.
The gameplay needs some getting used to. I felt like I had no control whatsoever when I began playing, but then I think I got the hang of it. Collecting batteries feels pretty good, but what annoyed me was that you cannot do anything about the blue enemies. They are just there to be in your way and after a while way too many of them are on the board at the same time.
Overall it's a pretty fun use of the physics system and really good.
Had a problem with the WebGL version thought. Only saw black when I started the game. The battery and Menu was shown but as soon as the game started only Black until the battery would run out and then some read would appear just before dying.
Graphically it's pretty gorgeous, love the models, and the use of Unity's lighting engine in there. Controls are solid, and the audio is that nice mix of relaxing-yet-frantic :)
Great entry, congrats!
2) I really really liked the game play! I could see this being a 4 player party game where players are pitted against each other to stay alive the longest (seriously add multiplayer please). Great job!
The menu screen was very confusing. The selected text is almost the same shade as the unselected text, and even then I expected the brighter one to be the selected item. It took me a while to actually get into the game.
I found it pretty much impossible to keep track of how much battery I had. The indicator should probably be around the character, because I couldn't take my eyes away from the screen to look at the meter.
Well done!
Cool graphics and music. Good job as well!
Graphics were so so cute, and seriously polished, you know your stuff!
Had a lot of fun for about 3 games. After that I kept wanting a reason to play, some goal, some variety, a penalty to mix things up? Lovely work, and multiplayer would suuure be nice
2 minor bugs I've encountered:
- after a while I couldn't start a new game with my gamepad, at first it worked just fine.
- sometimes my chain disappears (maybe goes under the floor? maybe bomb blows it off?) and then movement speed is reduced.
For a compo it's a very solid entry, keep it up. Cheers!
I loved the:
- Controller
- Art
- Music
- The blue things
- The VFX was really nice
- The UI was in place
Everything was perfect for this game, I played on keyboard, and can't imagine how fun it will be with the controller. This game will either be a win for the jam, or with some polish will be seen on Nintendo switch ;)
-m