Hungry Dino by nax_89
Puzzle Platformer about a hungry dinosaur, but beware! don't eat too much!

CONTROLS - ARROWS: Move - Z: Jump - SPACEBAR: Restart level
EDITOR
- SPACEBAR: Show tools
- L CLICK: Choose / Put objects
- R CLICK: Remove object
M CLICK: Mirror object
D: Save level
- F: Clear level
G: Load last saved level
L: Load level from textbox
- E: Export JSON for the saved level (share yours in comments if you want, We will love to see it!)
PLAY ONLINE: https://nax-89.itch.io/hungry-dino
Sorry for the font used! was the first one I find that goes for that resolution.
| HTML5 (web) | https://nax-89.itch.io/hungry-dino |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/40/hungry-dino |
Ratings
| Overall | 163th | 3.868⭐ | 59🧑⚖️ |
| Fun | 169th | 3.781⭐ | 59🧑⚖️ |
| Innovation | 247th | 3.579⭐ | 59🧑⚖️ |
| Theme | 58th | 4.202⭐ | 59🧑⚖️ |
| Graphics | 407th | 3.754⭐ | 59🧑⚖️ |
| Audio | 253th | 3.558⭐ | 54🧑⚖️ |
| Humor | 272th | 3.5⭐ | 55🧑⚖️ |
| Mood | 378th | 3.527⭐ | 58🧑⚖️ |
| Given | 68🗳️ | 68🗨️ |
The puzzles are well thought out. Only your menu was very unclear. I accidentally ended up in the editor and I couldn't make heads or tails out of it, because the text was so hard to read. With the help of the above comments, I restarted the game and figured out where to go.
I love the amount of design that went into the puzzles. I love that you have an editor!
Edit: I thought making the screenshake dependent on the dinosaur's size was a nice touch :)
It's quite hard, tell me if you can beat it! :)
On a minor note, the text is really difficult to read. Other than that, I had a lot of fun. Keep it up :thumbsup:
You did it much better than I did though, with moving platforms and moving food!
En cuanto a detalles por mejorar: la fuente es terrible (cosa que veo que ya tienen clara :P) y hay algunos bugs gráficos menores (a veces, el dinosaurio aparece con fondo verde). También sería bueno hacer gráficos independientes para los distintos tamaños del dinosaurio; es más trabajo, pero el escalado que tiene actualmente se ve extraño comparado con el resto del pixel art tan bien pulido. El menú inicial está bueno (que se pueda comer ahí mismo), pero me pareció algo confuso de usar: una opción aparece desactivada, y creía que las otras dos se activaban comiendo al cavernícola correspondiente, pero era necesario ir hasta el borde del nivel (mucho después entendí que los símbolos junto a los textos indicaban eso, pero no se ven casi).
Los niveles están algo fáciles. Supongo que es por razones de tiempo principalmente, porque la sensación que tengo es que las mecánicas que ya tienen permiten hacer niveles de alta complejidad. Esto se ve amortiguado por el editor de niveles, que me pareció un añadido genial a pesar de que me costó entender cómo se usaba (la fuente tuvo culpa de eso). Eso sí, sería bueno que el editor de niveles exigiera que el creador del nivel tuviese que pasarlo antes de poder exportarlo, ya que de otro modo no hay seguridad de que un nivel creado por otra persona es posible de pasar.
Felicitaciones por el gran trabajo.
The only nitpicks I have are using space to reset rather than for jumping. I also found that jumping was not always as responsive as I would have liked, but I think that is a Construct issue.
Overall, I enjoyed this game a lot.
I do think it would have been nice to add more complexity to the mechanic. For example, it could have been cool if eating a specific animal gave you super powers, but only for the duration that you haven't eaten another animal. Or perhaps some animals have specific AI that makes them harder to catch.
Also, it would have been nice if the dino had feathers.
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...OK, that last part isn't really important.