Hungry Dino by nax_89

[raw]
made by nax_89 for LD 40 (JAM)

Puzzle Platformer about a hungry dinosaur, but beware! don't eat too much!

screen2.png

CONTROLS - ARROWS: Move - Z: Jump - SPACEBAR: Restart level

EDITOR

  • SPACEBAR: Show tools
  • L CLICK: Choose / Put objects
  • R CLICK: Remove object
  • M CLICK: Mirror object

  • D: Save level

  • F: Clear level
  • G: Load last saved level

  • L: Load level from textbox

  • E: Export JSON for the saved level (share yours in comments if you want, We will love to see it!)

PLAY ONLINE: https://nax-89.itch.io/hungry-dino

Sorry for the font used! was the first one I find that goes for that resolution.

Ratings

Overall 163th 3.868⭐ 59🧑‍⚖️
Fun 169th 3.781⭐ 59🧑‍⚖️
Innovation 247th 3.579⭐ 59🧑‍⚖️
Theme 58th 4.202⭐ 59🧑‍⚖️
Graphics 407th 3.754⭐ 59🧑‍⚖️
Audio 253th 3.558⭐ 54🧑‍⚖️
Humor 272th 3.5⭐ 55🧑‍⚖️
Mood 378th 3.527⭐ 58🧑‍⚖️
Given 68🗳️ 68🗨️

Feedback

Sun-Wukong
05. Dec 2017 · 21:20 UTC
That's a neat idea for puzzle game. I don't think that I've seen this one before.
Clayton Schuyler
06. Dec 2017 · 04:54 UTC
I had a bit of trouble telling when I was getting too big for certain things but other than that very fun and good looking game!
asixjin
06. Dec 2017 · 06:46 UTC
This was a pretty simple and nice game. Hopefully I'll have time to come back and try the editor.
appl3
06. Dec 2017 · 07:00 UTC
Cool blend between platforming and puzzle solving. The text was a bit hard to read though!
donvermo
06. Dec 2017 · 07:06 UTC
Nice and simple game, I did find it hard to tell sometimes when I was too big to fit through something and when I wasn't. Other than that it was pretty neat :)
sidewalksleeper
06. Dec 2017 · 09:00 UTC
Not bad at all! Could've used some polish, but it already feels fun enough. I agree with donvermo that it was hard to measure whether you're going to fit through something or not. I think there needs to be a clear indicator how many cavemen you need to eat to grow one size bigger. But nice job regardless!
11tomi12
06. Dec 2017 · 09:05 UTC
Great graphics and sound! :)
OWC
06. Dec 2017 · 14:39 UTC
That cool you make level system for all. I like your retro visual style. Good entry!
Rob White
06. Dec 2017 · 15:06 UTC
I liked the idea of integrating the characters size into the puzzle. It also had good level flow (went from basic easy levels getting you used to the mechanics up to some more challenging stuff).The game could have done with being a bit bigger in the browser because it made it hard to see some of the controls and instructions. The platforming is a bit tight at times as well, you can only just make some of the jumps.
LimeniusTeam
06. Dec 2017 · 15:07 UTC
I liked the idea, the art and the audio! The text was a bit hard to read. Nicely done overall!
MoeShan
06. Dec 2017 · 15:08 UTC
An amazing puzzle game! I love the idea! The graphics and sound are awesome!!!!
Murilo
06. Dec 2017 · 15:11 UTC
Pretty cool with nice graphics, sound and good controls! The length and difficulty was just right for this! I beat it. There were some interesting puzzles in there. Great job guys!
dimaswift
06. Dec 2017 · 15:14 UTC
Really cool idea well executed. It has it all - cute graphics, music, sound FX, lots of challenging puzzly levels. Good job!
Scriptorum
06. Dec 2017 · 16:26 UTC
Nice levels! A couple of them were tricky. It's a well put-together package, with the walkable main menu and level editor. Impressive.
Bart Huylebroeck
06. Dec 2017 · 22:31 UTC
Lovely graphics, wonderful puzzle platformer, tons of content. This is a game proper!
The puzzles are well thought out. Only your menu was very unclear. I accidentally ended up in the editor and I couldn't make heads or tails out of it, because the text was so hard to read. With the help of the above comments, I restarted the game and figured out where to go.

I love the amount of design that went into the puzzles. I love that you have an editor!

Edit: I thought making the screenshake dependent on the dinosaur's size was a nice touch :)
Willisika
06. Dec 2017 · 23:22 UTC
Nice little puzzler. I like the level design, the levels are very well though out. The only complaint is that the text is near impossible to read. I mean there is only so much you can do with 5x5 pixels. :)
rohezal
07. Dec 2017 · 08:17 UTC
The music and the sound effects are perfect. I realy love platt formers and puzzle games. This is one realy sweet with the lovely dinosaur animations. Took me some time to figure out you have to eat everything not just the cave me. Only thing I would change: the controlls. Most people are used to press space to jump.
FailedStarfish
08. Dec 2017 · 13:43 UTC
Really nice puzzle/platformer with great game mechanics.
Rankaquion
08. Dec 2017 · 18:27 UTC
the dino sprite get's a bit wonkier every time you eat, but the rest of the art and the game is really good
radmccool
09. Dec 2017 · 07:46 UTC
brilliant. the level design taught me everything i needed to know, there was plenty of levels with a variety of puzzles. Not sure if it was just my resolution (1440p) but the pixels looked a bit weird on both in the browser and fullscreen. the controls seemed fine for this time of game and the screen shake when you get to x size was a nice touch. Really enjoyed this one!
fangzhangmnm
09. Dec 2017 · 09:25 UTC
I really appreciate at that the screen began shock as you are fat enough
doomshmuck
09. Dec 2017 · 23:12 UTC
I'm quite amazed by what all you accomplished with this entry. There were a lot of levels out of the box, I appreciate the fact that you included a level editor (although I didn't use it), and the mechanics were original and solid. Very impressive! Best one I've played so far, by quite a bit.
MarjorieP
09. Dec 2017 · 23:15 UTC
This is a really cute game! The only thing I would say is the text is a little difficult to read, and the dinosaur sprite gets warped in weird ways once he gets larger. Great job with the theme!
elemel
09. Dec 2017 · 23:28 UTC
Really nice game. Liked the retro art and sounds. The shake effect when you are big is cool. I think the game starts to feel a bit repetitive after a while, maybe more game elements could be added?
jebouin
10. Dec 2017 · 09:12 UTC
Cute game! I needed more challenge so I made [my own level](https://pastebin.com/raw/SRPNddKs).

It's quite hard, tell me if you can beat it! :)
Gama Croma
10. Dec 2017 · 18:57 UTC
Nice game, maybe the font is too small/unreadable, otherwise great!
sorlok
11. Dec 2017 · 21:10 UTC
Really cool idea, and the game plays well. The text is kind of tiny on my screen, and the corner collisions don't always make sense (i.e., walking off a platform and immediately hitting spikes). But overall, very good job!
ArcticMattekar
11. Dec 2017 · 21:27 UTC
I love the puzzle mechanic and the dino! :heart_eyes: The idea fits the theme perfectly.

On a minor note, the text is really difficult to read. Other than that, I had a lot of fun. Keep it up :thumbsup:
mrnyarlathotep
11. Dec 2017 · 22:37 UTC
Oh man, after you left a comment on my game, yeah, fistbump for same idea!

You did it much better than I did though, with moving platforms and moving food!
King Kujito
12. Dec 2017 · 17:44 UTC
Well done! I enjoyed this :-)
DidiGameBoy
12. Dec 2017 · 18:34 UTC
Very neat theme idea, great sounds and music, I really enjoyed the game. rawr <3
automatonvx
12. Dec 2017 · 20:39 UTC
Cool game, nice puzzle platform concept, and I like the dino setting. Only downsides, the font was a bit hard to read, and i would have liked a slightly larger embedded version, as that was too small and fullscreen (at least for me with 1900 X 1200) is kind of too massive for this resolution. Played till the end, cute art and sounds.
Goat Toaster Games
14. Dec 2017 · 06:42 UTC
I really loved this great little puzzle platformer!! Especially the graphics. Well done. Shame about the font used, but I'm sure you've learned from that :)
Satanos
19. Dec 2017 · 16:23 UTC
I love dinosaurs ! I included your entry in my last jam compilation : https://youtu.be/Z-H-WO1iqss?t=690 It's in french but feel free to ask me translation :) congratulations !
Cubeeo
22. Dec 2017 · 14:35 UTC
Cute game. Some of the text can be a little difficult to read. Having already played 'Alien crab in the Rotormaze' (and some other @jebouin games) I thought jebouin creating a more challenging level sounded very jebouin (which in itself is interesting, because I never encountered jebouin before LD40.)
Racso
22. Dec 2017 · 15:32 UTC
Está genial. El juego se siente pulido, y la mecánica de lidiar con el tamaño se presta para hacer puzzles interesantes. El audio en general acompaña bien el juego. En términos generales, es una entrada sólida.

En cuanto a detalles por mejorar: la fuente es terrible (cosa que veo que ya tienen clara :P) y hay algunos bugs gráficos menores (a veces, el dinosaurio aparece con fondo verde). También sería bueno hacer gráficos independientes para los distintos tamaños del dinosaurio; es más trabajo, pero el escalado que tiene actualmente se ve extraño comparado con el resto del pixel art tan bien pulido. El menú inicial está bueno (que se pueda comer ahí mismo), pero me pareció algo confuso de usar: una opción aparece desactivada, y creía que las otras dos se activaban comiendo al cavernícola correspondiente, pero era necesario ir hasta el borde del nivel (mucho después entendí que los símbolos junto a los textos indicaban eso, pero no se ven casi).

Los niveles están algo fáciles. Supongo que es por razones de tiempo principalmente, porque la sensación que tengo es que las mecánicas que ya tienen permiten hacer niveles de alta complejidad. Esto se ve amortiguado por el editor de niveles, que me pareció un añadido genial a pesar de que me costó entender cómo se usaba (la fuente tuvo culpa de eso). Eso sí, sería bueno que el editor de niveles exigiera que el creador del nivel tuviese que pasarlo antes de poder exportarlo, ya que de otro modo no hay seguridad de que un nivel creado por otra persona es posible de pasar.

Felicitaciones por el gran trabajo.
Patrick
23. Dec 2017 · 17:54 UTC
This was a good game. I liked the puzzle aspect and felt the difficulty ramped up appropriately except that the last level was a bit easier the previous. The dinosaur was very cute. I did like how you incorporated the theme, turning what would have been a dead easy platformer into a puzzle game. I also liked the little touches like the screen shake when you were large enough and you landed.

The only nitpicks I have are using space to reset rather than for jumping. I also found that jumping was not always as responsive as I would have liked, but I think that is a Construct issue.

Overall, I enjoyed this game a lot.
Omiya Games
23. Dec 2017 · 18:05 UTC
As mentioned during the stream, the stellar level designs are a stand-out here: I like a lot of the levels that does a nice job demonstrating a specific mechanic. I did think the puzzles were a bit too easy for me, but then again, I make a ton of puzzle games. I also appreciate that it doesn't overstay its welcome, ending just about the right time.

I do think it would have been nice to add more complexity to the mechanic. For example, it could have been cool if eating a specific animal gave you super powers, but only for the duration that you haven't eaten another animal. Or perhaps some animals have specific AI that makes them harder to catch.

Also, it would have been nice if the dino had feathers.

...

...

...

...OK, that last part isn't really important.
sirJupitron
27. Dec 2017 · 03:06 UTC
Increible approach al tema de ld, increible diseno de niveles, arte atractivo y con estilo, musica pegadiza. Simplemente genial.
Landford
28. Dec 2017 · 16:19 UTC
The game is great because you can eat human beings.