Proton by Greg Lord

[raw]
made by Greg Lord for LD 44 (JAM)

Protoⁿ

Electrical Repairbot Prototype

Proton-TitleLarge.png

A brief concept game by Greg Lord, Stellar Door Studios

Play or Download the Post-Jam version with audio

  • WebGL: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/WebGL/ProtonPostJam2/index.html
  • Windows: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/Windows/ProtonPostJam2/PostJam2.zip
  • Mac: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/Mac/ProtonPostJam2/PostJam2.app.zip

Proton-Gameplay1.png

The Robotics Facility is rapidly going offline, and it's up to you, the experimental PROTO(n) unit, to carry the last sparks of electricity to the dying facility. As a walking battery bot, you will have to carry and deliver your own electrical charge to restore these broken devices -- and be careful to preserve enough electricity for yourself.

Proto-Tired.gif Proto-Recharge3.gif

Use your battery's dwindling charge to move through the facility, to plan routes around hazards, and to deliver yourself to the scattered recharging stations that remain. Getting there will require restoring operation to the doors and mechanisms along the way that block the way to the heart of the facility.

Proton-Gameplay3.png

Good luck, little prototype. It's time to for your real-world test.

Controls

Press TAB or Start at any time during gameplay to see the controls

Look/Move:

  • Keyboard: WASD / Arrow Keys; then Spacebar to move to highlighted tile
  • Mouse: Hover over tiles, then click to move
  • Controller: Left Stick: move view, A Button to move to highlighted tile

Camera: - Keyboard: WASD / Arrow Keys (Look); Q/E (Rotate View); Mousewheel (Zoom) - Controller: Left Stick (look); Right Stick (Rotate View); Left/Right Bumpers (Fixed Angles); DPad Up/Down (Zoom)

Use: - Stand in the same square as the panel or object - Use Enter Key, X Button, or F Key to use the object

Restart Level - Use the Delete (or Backspace) Key, or Back Button

Credits

Proton-Gameplay2.png

All models, animations, designs, and code by Greg Lord

Stellar Door Studios

www.stellardoorstudios.com

Special thanks to the awesome friends at Stellar Door Studios, and to our Frederick Game Dev group! This was started (quite late) as a background project during a group game jam event, and only made its way to a submission (if not quite a finished one) with their support and encouragement.

Post-Jam

Now that things have calmed down after the jam weekend, I've had a chance to add some of the missing features that didn't make it in by the jam submission hour. So far this includes:

  • Audio / Music (and hopefully more of this still to come)
  • Improved controls and camera
  • Bug fixes outside the scope of the normal jam bug fixing

I'd love to hear feedback about both versions, and I'll keep the changes rolling into the Post-Jam version at the links below. (Please remember that review scores should be based on the jam version!)

Important note: WebGL is probably the easiest way to play this, but the Windows version has audio features that WebGL doesn't support (whicih was pretty disappointing to learn)! If you want to hear some fancy audio effects dynamically interact with your little Proton's battery level, try the Windows version! (Mac might work too, although I can't currently test Mac builds!)

Play or Download the Post-Jam version with audio

  • WebGL: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/WebGL/ProtonPostJam2/index.html
  • Windows: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/Windows/ProtonPostJam2/PostJam2.zip
  • Mac: https://s3.amazonaws.com/krowocstudios.com/LD44/Builds/Mac/ProtonPostJam2/PostJam2.app.zip

Official Jam version, for scoring:

Ratings

Given 19🗳️ 9🗨️

Feedback

Nillard
30. Apr 2019 · 18:57 UTC
Great use of the theme. The last level was fun to figure out. No audio was a little off putting but didn't hurt the game at all. Left me wanting more levels.
fidrik
01. May 2019 · 09:52 UTC
well polished game and suits the theme very well. felt like a finished app style game. Great job! Love the character art
xSooDx
01. May 2019 · 09:56 UTC
Well made and polished game. Some simple audio would have made a big difference. Great work!
TheSunshineRaven
01. May 2019 · 10:03 UTC
Nice level design and onboarding! The camera controls felt a bit strange at first and I had to get used to them – otherwise, I enjoyed playing it and the last puzzle was fun to crack :) I agree with @nillard about wanting more levels, nice game!
dougLima
01. May 2019 · 19:26 UTC
I love this so much! Such a neat little polished game, the puzzles are very good and very satisfying to figure out. I love how it has beginning, middle and end. It looks very good and the audio sounds great! It was kinda difficult to move 1 space forward when the robot was right in front of the mouse, though, but this is a very small detailed. This is so good, a lot of fun. Great work!
fatPenguin
01. May 2019 · 20:21 UTC
Such a nice cute sci-fi game! love it :)
Great animation and attention to detail.
The previously added music also is pretty sweet btw (also the added new cam if I noticed correctly? seemed better afterwards?)

I just seem to be stuck on the third level :( The one with the conveyer belts. Once I walk over the last belt it takes 2 energy points and right before the eyit I'm 1 point too short.
Maye look into that, I can totally see that as a nice fun smartphone puzzle game :)
Overall good job, you can be proud of yourself! :)
philipprapp95
01. May 2019 · 20:26 UTC
Awesome graphics, looks like a completely finished game! great use of the theme. Also great Leveldesign, though it's often difficult. A function to restart the level would be great. I found it funny how you could play the various animations by pressing a few buttons on the keyboard.
🎤 Greg Lord
01. May 2019 · 20:32 UTC
Thanks, all! Really appreciate the feedback, and the many kind words! @fatpenguin Sorry to hear that! I'll take a look and see if something might be spending points twice when it shouldn't be? @philipprapp95 Haha, yeah, that's not the first time I've done that, either -- "Oh, I'll totally remember to take these debug buttons out later!" Whoops...! Also, if you hit Tab there is an instructions panel (it's too easy to miss that) - Delete or Select button will restart the level! @nillard and @xsoodx Thanks, and I'd love to hear what you think of it with the audio in now -- even if that's just for a post-jam version.

Thank you again, all! I appreciate it!
FelipeDermann
01. May 2019 · 20:41 UTC
Very well made, beautiful and great game design. Too bad there is no audio, but it's still an awesome entry!
🎤 Greg Lord
01. May 2019 · 21:55 UTC
@felipedermann Thanks! I've added links to a post-jam version that now include the audio that wasn't quite finished yet. I'd be curious to hear whether you think it helps, if you have the time!
FelipeDermann
01. May 2019 · 22:23 UTC
@greg-lord I checked it out and it makes it a whole lot better!
I still missed a sound effect for when the robot walks, but all the other effects enhances the high tech theme and the music does that as well!
almyki
02. May 2019 · 11:49 UTC
Great job Greg! It definitely feels half-way to finished, you got all the big functioning pieces working out! A walking SFX would be good, I agree. Hm, now you can do the fun parts making puzzley levels and stuff :D .
Kaiomoi
04. May 2019 · 18:36 UTC
Good job! The concept is simple and effective and the mood is worked. Bravo.
paul59
04. May 2019 · 18:42 UTC
A well polished little puzzler!
Attala
04. May 2019 · 18:47 UTC
Very nice game. The concept is actually quite similar to my game. Good job!
Webox
04. May 2019 · 18:58 UTC
Beautiful job guys! PLEASE add a restart button!! I went for a similar concept too. Great job, loved it!
jjjjason
04. May 2019 · 20:22 UTC
This is a clever little puzzle game. I'm glad you threw in a hard one at the end, a lot of LD puzzlers tend to stick to relatively simple puzzles for approachability.

Aesthetics are great. All the assets are pretty well polished and cohesive. I did play the post-jam version, so I also got to enjoy the music you did there.

I am at odds as to whether the mouse-movement is helpful to the puzzle design. What it comes down to is that since you cannot predict the pathfinding algorithm, you are essentially forced to make small steps so you don't accidentally step on a conveyor belt or a depletion tile. When it comes to that, it almost feels like direct arrow key/stick movement would be preferable. At the very least, an indicator of where the pathfinder will take you I think would be wholly beneficial, especially for more intricate puzzles. Also, I'd love a way to move the camera further around the level--while zoom helps, you can't zoom out too far, so in the last level it was harder to see the layout of the very end.

Overall, good work. I always like me some conveyor belt puzzlers.
pcoridan
05. May 2019 · 01:20 UTC
Super cute game, last level difficulty felt good. Overall the game had a really cool concept and fit in with the theme well. Would love to see some more levels. Keep up the great work!!