Supernode by Dustyroom

Create and combine nodes to produce the right amount of energy from the flowing particles.
CONTROLS: mouse - drag to create a node, click to remove.
Drag from any node - to create a duplicate. Drag into the new node to make a sum.
◆ Rhombus nodes are “factory“ sources that produce the energy bits.
◉ Large circle nodes are outlets. They are destinations, consumers, sinks. The game ends when one of them starves of power.
• Smaller circle nodes combine energy from multiple sources. They can be removed by clicking.


Post-compo: https://dustyroom.itch.io/supernode
Jam version: http://dustyroom.com/ld39/supernode
| HTML5 (web) | https://twitter.com/_dstrm |
| HTML5 (web) | |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/supernode |
Ratings
| Overall | 8th | 4.406⭐ | 66🧑⚖️ |
| Fun | 45th | 4.016⭐ | 66🧑⚖️ |
| Innovation | 22th | 4.25⭐ | 66🧑⚖️ |
| Theme | 25th | 4.297⭐ | 66🧑⚖️ |
| Graphics | 64th | 4.422⭐ | 66🧑⚖️ |
| Audio | 10th | 4.381⭐ | 65🧑⚖️ |
| Mood | 20th | 4.339⭐ | 64🧑⚖️ |
| Given | 77🗳️ | 14🗨️ |
Regardless, great use of the theme, and very good presentation.
Did not understand at first that there was no real sense of "level", but a continuous evolution of the board, which is very nice.
I'm not sure if I was playing wrong or something (I played 3 times). Every time I would run into a situation with an outlet getting juuust enough power to stay unfilled by a sliver and it was frustrating. In one case I tried cutting all other power (I thought maybe when a factory is putting out to more sources, it puts out less frequently?) and it still just kept hanging on by that thread. This was the only thing that put me off the game, otherwise I could've played this for a looong time:)
I found it on itch first (it is one of the top ones in the html5 section) and then noticed it was done in LD39... :D
I liked it so much that I had to track you down here and give a review (at least you used the same username :D)
Nice job!
(Btw... this doesn't affect rating, but i had to say it. After ending the game for the first time, the game froze and the "Play again" and score button didn't appear. I had to F5 the webpage. Also, the "Post compo" fixes link is broken, at least now.)
Well... really, i don't feel like there's much more i can say. I just really enjoyed it, my only real complain is that, when a node starts beeping 'cause it's running out of power, it mostly means you've already lost, it's either too slow getting energy there or it beeps too late. However, making it beep earlier, may make it annoying... honestly, i don't know what i'd do otherwise, so i can't blame it.
Overall, you got a 5 from me. I just enjoyed this game a lot.
Some small points that could be improved in my opinion:
- the tutorial is nice and short but after replaying it for the 4th time a skip button would be nice
- the possibility of moving created nodes around for an easier alignment later in the game
- if you work in a "*" and a "/" note it could be also used for educational purpose as well as some
more game play possibilities
FYI it wasn't possible to play the game in Firefox: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Overall Great Entry!
- A little nice of work on graphics will give you a really boost to your game
- make it for mobile and with proper marketting This game can have the potential to reach millions
At first, I was puzzled trying to figure out what the nodes and numbers were representing. I usually try not to read the instructions right away, making a attempt to learn the mechanics through gameplay. The tutorial was not enough for this, but after my first game over, right into my second play, something finally clicked. From this point onwards, I was progressively impressed by how well everything worked altogether. You have done it again, this entry is a masterpiece in game design (especially given the constraints of a jam).
I hope you two keep making games until I can pay for them in some big store, because this is definitely some quality material. Seriously, amazing job.
I really liked how simple the basic concept was, and how quickly it got challenging. The style is also superb; clean but with colors that really make it pop.
There are a couple minor issues I had:
- Creating extra nodes helps reduce clutter as the game picks up, but I played a few rounds before realizing you could add nodes WITHOUT making sums.
- Using the same color for multiple things can be confusing. I've mistaken 1-producers for 1-consumers multiple times because consumers all use the white color. (Yes, after a few seconds I realize the shapes are completely, obviously different)
Overall I really liked this, and hope to see more of it!
The concept is really cool, very clever, i just love this game, you really should plan on an android release it would work IMHO!
The music is amazing, just the perfect fit for the mood of the game.
I really can't think of anything wrong, you could maybe improve the game feel with more feedbacks, particles, effects or that kind of stuff.
Impressive entry overall!