Late for Love by Gaze Team

PLAY THE GAME
Jump in a car for a late trip with a longtime friend. Old memories will come back as you try to catch up, but one question remains. What fate will you drive to?
THEME
LATE FOR LOVE puts you behind the wheel AND into a conversation at the same time. The idea was born out of mixing a top-down racing game with a dating sim.
HOW TO PLAY ?
Click (or touch) and drag left & right to move the car.


WHO MADE IT?
Visuals - Mdonze (Artsation)
Writing - Goss gosswriter
Game Design & Code - Gama itsgama
PLAY THE GAME
Ratings
| Overall | 48th | 4.144⭐ | 89🧑⚖️ |
| Fun | 295th | 3.621⭐ | 89🧑⚖️ |
| Innovation | 212th | 3.776⭐ | 89🧑⚖️ |
| Theme | 86th | 4.276⭐ | 89🧑⚖️ |
| Graphics | 32th | 4.557⭐ | 90🧑⚖️ |
| Humor | 310th | 3.416⭐ | 85🧑⚖️ |
| Mood | 10th | 4.395⭐ | 88🧑⚖️ |
| Given | 60🗳️ | 12🗨️ |
Take a look at my game: https://ldjam.com/events/ludum-dare/41/vector-rabbits-slayer
Nice mood, great use of the theme.
Overall really good. Well done.
One minor caveat is that for mouse control the area below the text where you are supposed to have your mouse is not great to use. Somehow I lost control of the car every few seconds. The area above the text field worked just fine, so I used that.
Have a look at my entry here https://ldjam.com/events/ludum-dare/41/spacescape
Great graphics and sound, and relatively fun gameplay. Nice work!
Somewat reminded me of "Wheels of Aurelia": was your inspiration or just a coincidence?
Thank you guys. We're glad the challenge of paying attention to the road and the conversation at the same time hit close to home for some of you. That is indeed what we were going for.
We had an idea for the kind of atmosphere we wanted to convey through gameplay, art, and story. Seeing some comments point out the mood and overall feeling of the game is truly overwhelming.
We'll definitely go play your games as well!
P.S. Late for Love is a perfect PSA for not talking/texting while driving. Decades of romantic undertones won't amount to much if you hit a truck while discussing them.
The art is pretty spectacular. The character looks great in all expressions, the light fading in and out is an excellent effect. The reflections on the car are also a nice touch, and the backgrounds are all solid. I felt it was a little odd that my headlights had no effect in the tunnels, but maybe the darkness was meant to represent a darkened surface over the tunnel? The headlights are the only real thing I felt could be improved - light reflection effects on the cars you pass, for instance.
I'm very impressed!
Actually it's very funny to play it, well written and designed. It was a good choice to experiment with the combination, for example when you have to move to the side she is telling you. Also the art is amazing.
The only thing I saw that maybe it could be interesting to fix is that sometimes while you are driving and the question with two-choice pop up the car stops moving for a while. Maybe it happened because my connection is bad, though.
Anyways, very well done! I will be looking other of your games too :smile:
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I am not a fan for how the game ends.. I wont say too much on this because dont want to spoil anything but a better ending, would've been better.
However, everything else is superb.
Great game overall, well done!
I wanna give it a shot on a touch screen at some point. With a touch pad, I'd occasionally lose control and I wasn't sure if it was something in the game or if it was just my hand getting tired. Occasionally also, it would advance the text as if I had clicked. I don't know.
The game was HARD (entirely because of juggling the two parts of it, too, which was nice and thematic) and I am glad it was obvious that there were check points, or it would have been frustrating. So thanks for making that clear early on :) (Also some of that might have been the touch pad.)
But yeah, amazing work. Top marks.
Would be great if you could try our game too. https://ldjam.com/events/ludum-dare/41/astropover
Feel free to check out my compo entry [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs)
it's really good fun game.
It controls well, Nice story and mood setup.
I think you planning for mobile release.
I personally really liked to be challenged by driving and talking at the same time, and I believe you made it the core part of the game (perhaps). If so, I would suggest you to shorten the pauses a bit. Some pauses are a bit too long and they kind of go out of sync with the pacing in the rest of the game.
Great work.
https://www.youtube.com/watch?v=xeVofreh9pA (Timecode of start in the video's description)