Slave Odyssey by yopox

[raw]
made by yopox for LD 44 (JAM)

Context

Slave Odyssey is a shoot 'em up about selling (or not ?) your crew members :couple: :twomenholdinghands: :twowomenholdinghands:.

Your choices will influence the ship captain's psychology ! Don't forget to pickup lost astronauts though ! :worried:

Capture d’écran 2019-04-30 à 03.16.19.png

Capture d’écran 2019-05-02 à 20.51.28.png

Controls

Use arrows to move and space to select items.

The team

  • A_Do : pixel art
  • Le Art : music
  • @Pokiharena : code
  • @LuGrandcheveu : level design
  • Djulo : narration
  • yopox : code

Ratings

Given 15🗳️ 6🗨️

Feedback

victorcrafty
30. Apr 2019 · 06:31 UTC
Great game with nice graphics. I like the music in the space. It feels like an entire game with a story and fits the theme.Great work! Keep doing games like this!
Dinorex
30. Apr 2019 · 06:52 UTC
Good work! Not bad idea:)
SomeFarang
30. Apr 2019 · 14:22 UTC
Really like the theme here. My only real problem with it was the stars in the background were sometimes difficult to tell apart from the bullets in the foreground. But good job, I enjoyed it!
lou_untitled
30. Apr 2019 · 15:58 UTC
Great job on this game guys, nice art and the game feels like it's only one level out of many with a great storyline !
I think it need more sfx and more action paced music !
frenziedP
30. Apr 2019 · 16:17 UTC
I tried playing the game 3 times, it froze with an awful delay on the shop menu. I'm not leaving a rating to be fair since I didn't get to play the game.
🎤 yopox
01. May 2019 · 10:14 UTC
@frenziedp I fixed the shop ! Sorry for the inconvenience, I hope you can enjoy the game now :sweat_smile:
frenziedP
01. May 2019 · 13:02 UTC
Got to play it. It's an interesting take in the bullet hell genre. The mood and theme are on point. The graphics could receive some improvement and affect gameplay since everything is really flat making the hit boxes really small. the difference between hitting and missing is just a matter of pixels. I'd also suggest mixing up the enemies' shooting pattern. Going for like 3 shots in a row and then wait so players can avoid fire and then get in there to shoot. As it is now is basically smarter just to dodge your way around the world. There's a lack of game feel, bigger and flashier bullets, better feedback for shots received and given, maybe some particle effects and the likes of that.It's a good entry, keep at it!
Historymaker118
02. May 2019 · 18:04 UTC
The story was really interesting and well written, and it tied into the macro game perfectly. The music was nice and the art style fitted the game very well. I especially loved the ship design! My one real complaint with the game is that it was very hard to see the enemy projectiles in the shoot 'em up sections and I wasn't sure if I was dodging things coming at me that would kill my crew, or just background scenery. Making them larger, or the background stars a little less bright in comparison to the interactable game objects would have helped immensely.
I really enjoyed the concept behind this game, and it's a great take on the theme. Awesome work, and well done for only having a weekend to make this!