Absalom And The Golden Mullet by DBONGames
Your Absalom. And you've always dreamed of growing out a killer mullet, only problem is your a robot. So, yeah. Guess he's going to have to hack his way into The Mullet and steal one...!
The concept of the game is to open up areas by connecting Power Nodes together in a line. Each area has different power requirements to open them and each Power Node adds a certain amount of power to the chain. The longer the Chain the more power you have. Your player character also has 4 Power Nodes that you can connect to for an extra power boost. Beware though, if you use a Power Node from your character to open a door it will be destroyed. So sacrifice them wisely.

Music used is: Arros - Find Yourself All sound effects from freesound.org.
EDIT: Windows version is much lighter and easier to see things than the HTML version. The lights didn't build correctly for the Web it would seem.
| Windows | https://dbongames.itch.io/absalom |
| HTML5 (web) | https://dbongames.itch.io/absalom |
| Original URL | https://ldjam.com/events/ludum-dare/43/absalom |
Ratings
| Overall | 170th | 3.848⭐ | 35🧑⚖️ |
| Fun | 498th | 3.279⭐ | 36🧑⚖️ |
| Innovation | 100th | 3.803⭐ | 35🧑⚖️ |
| Theme | 641th | 3.273⭐ | 35🧑⚖️ |
| Graphics | 58th | 4.439⭐ | 35🧑⚖️ |
| Humor | 484th | 2.926⭐ | 29🧑⚖️ |
| Mood | 16th | 4.382⭐ | 36🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
It's beautiful.
I'll second @djh on the chromatic abberation, though, my eyes actually hurt a bit now.
Although I enjoyed the humor, I do question how well it melded with the aesthetic, but that may just be me.
Overall great entry, and I'd love to solve more of these puzzles.
Posters is a really good touch. I can feel the plot and the narrative behind the gameplay. Just amazing work.
The game looks very blurry on my PC and I have a couple visual artefacts as well.
Here is my playthrough:
https://youtu.be/XTjV9XfsnwY
As for the story haha. I didn't have time to combine the aesthetic and story together like I wanted, I wanted a more satirical feel than goofy which just didn't quite combine smoothly.
@icxon Whoa, that's awesome to see a video of somebody else playing the game! It really gives insight into how somebody else goes about solving puzzles and playing the game. Extremely helpful! :) As for the artifacts, I believe the one on the second level is caused by the particle system, I'll have to fix that sometime in the future.
@mrspeaker I would highly discourage you from doing such a thing!
@afroant I know, I didn't explain that part! I guess that's what happens when you leave the tutorial for last.
@gucio-miszcz Noted, thanks for the feedback!
@gronther Glad you enjoyed it! It looks like a panning camera would have helped out a lot! I really don't know why I didn't add it... Lessons learned I guess haha.
The mood is here ! Environment and lighting/rendering feet very well !
The gameplay is pretty cool and the mix of camera control and character movement work well !
I didn't catch why I die thew times and maybe a small explanation should have be cool but...
anyway this game is really cool !
I didn't really understand the theme part, I thought the player always had the same level of power.
And while your own power nodes are single-use, most of the environmental ones are not, which is a bit unintuitive. It wasn't clear to me at first what I'm giving up when connecting one of my own nodes. It could've been made clearer with a message like "total robot power now 50" or similar - could be a synthetized voice saying it for extra effect. Also if you waste your power early on before knowing all the mechanics there's no way to recover it later. Some better visualization for how long the power node range is would have also been very welcome.
Hope I don't sound too harsh since the game is still pretty innovative, and I like the look of the graphics and all. For a three-day project this is definitely impressive.
Of course, it requires more polishing (camera control, post-processing effect, puzzles balance), but this is understandable, considering the scope of work.
Still, you managed to achieve a huge bunch of features for these 3 days!
Nice entry, good luck with voting :wink:
@fahrenheit459 @dob @james-leib @hectigo @ytaha I totally understand the confusion, and it has become apparent through your guys feedback that more intuitive game-play and direction is needed. I want to definitely focus on these aspects for my next projects as it would really improve the players experience more than anything else I think.
Thanks all for the honest comments, keep it real folks! :thumbsup_tone1:
You can watch my pitiful attempt here: https://www.youtube.com/watch?v=hXivIA8AWXc